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There are currently 52 users playing Freelancer on 52 servers.
January. 24, 2022
The Starport Forum Index > All Posts (Sushi)

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Re: Strange bug: ERROR: UHH index not 0
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Ya, I saw that too. There was nothing concrete done on it, though. Just wondered if people had similar bugs and knew how to fix'em.

Posted on: 2012/4/9 23:30
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Re: [Freelancer Mod News]Freeworlds: Tides of War Demo Announcement!
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Quote:

JONG wrote:
Great job!

May I can add some of your mod ships to my mod? ^_^


Depends on which ones as some of them were only given by permission by the original creators for use in our mod. This includes: A-Wing, B-Wing, Y-Wing, X-Wing, TIE Fighter, TIE Bomber, TIE Defender and TIE Interceptor.

All the others can be discussed on a case by case basis as they're a mix from our own modellers/texturers, XWAUP and EvilleJedi.

Posted on: 2012/4/9 23:27
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Strange bug: ERROR: UHH index not 0
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From what I've seen on our server, it seems to occur when people jump through jumpgates/holes. It doesn't seem to cause any obvious issues but I'm not sure if it causes a cascade of failure?

Does anyone know the cause or the fix for this error?

Posted on: 2012/4/9 11:24
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Re: [Freelancer Mod News]Freeworlds: Tides of War - Demo Release!
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FriendlyFire and W0dk4 are looking ways to optimize the DX9, so I thank you for your patience. Other than the FPS drops, how'd you find overall gameplay and ship feel?

As for launching on your own, no.

Posted on: 2012/4/8 13:42
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Re: What do you think?
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I know our team is really looking forward to getting a closer look at these. I'd love to use them for the Freeworlds: Tides of War mod

Posted on: 2012/4/6 17:02
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[Freelancer Mod News]Freeworlds: Tides of War Demo Announcement!
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Over the past week, we’ve posted up three images speaking to something BIG happening to FW:ToW on April 7th 2012. Speculation on what this may be referring to has been everywhere from new models to a full release of the mod.

While it is not either of these things, it is something pretty big for our fans that have faithfully following us for over almost 4 years of development. You’ve stayed by us through the thick and thin and understood that developing a mod such as this is very much a journey rather than just a destination.

As a development team, we were disappointed in ourselves that we were unable to make the March deadline of full beta release. While we all had legitimate reasons for this, and a vast majority of fans understood these unsaid reasons, but it still ate at us for the past month.

So, to thank our fans for all they’ve done for us, for their constant support and encouragement, we decided to release a demonstration package of the mod.

In this demonstration package you will be able to fly over 100 vessels, see firsthand the improvements to the freelancer graphic engine, engage in combat with the non-playable characters (NPCs) and engage in player versus player (PvP) with other players. In the demo, there are two systems where all of your interaction will take place; the combat prototype system and the capital prototype system.

What this demo will not contain is full gameplay functionality that will be in the final release such as dockable capital ships, dynamic economy, player influence system or any of the final canon star systems. Those are still being worked on and tweaked for a full beta release. It also will NOT contain a freelancer server program. All people who download the server will play on what will be our official server come full release. We decided to release without a server to be able to monitor server stability and to fix any program related bugs with this mass test. By having you put the program through its paces, we'll be able to see where we can improve it for full release.

To also make things interesting, we’re giving all new players just enough cash to buy a new fighter class vessel. For anything else, the player will have to work for it. They’ll have to destroy our NPC starfighters and sell the loot they drop. So, for those looking to fly one of our huge capital ships, you’ll have to work for it, a bit. Teaming up in groups would probably your best bet at being able to buy new ships, quickly. We also hope to arrange a few PvP events just to keep people interested.

So, that’s the big news. I hope you all are as excited to try the demo out as we are excited to release this demonstration package to you all.

I’d also like to take this article and showcase some of the amazing work that’s been accomplished by our very own FriendlyFire. He’s been painstakingly improving our solar system with beautiful new planets and effects. For those of you who haven’t seen his work in the past few weeks, please take a second and take a look at these beauties!
Coruscant 2.0
Hoth
Kuat 2.0
And lots not forget our distortion mapping:

New Distortion Mapping - Mod DB


From the Freeworlds: Tides of War development team, we thank you for your continued support of this mod.
PhotobucketPhotobucket

Posted on: 2012/4/7 22:18
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Re: What do you think?
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Ya, those are stunning. Brilliant work!

Posted on: 2012/4/3 11:47
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Re: Greetings, Starport Personnel
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Welcome to the group! Glad to have you here, Verlic.

Posted on: 2012/4/3 11:46
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Re: Freelancer moddb Group
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Just realize the rank has nothing to do with members but amount of views. So the more individuals that view the page, the higher the rank.

Posted on: 2012/4/1 19:02
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Re: G'day
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Welcome to the TSP community!

Posted on: 2012/4/1 14:11
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Re: Freelancer moddb Group
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Joined

Posted on: 2012/4/1 1:34
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Re: Adoxa's Site
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Yay! Welcome back!

Posted on: 2012/3/23 1:17
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Re: Mass Effect 3 Ending Initiative (NO SPOILERS)
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SIgned!

Posted on: 2012/3/13 9:59
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Re: FLScanII
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YAY!!!

You guys are amazing!

Posted on: 2012/3/4 17:18
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Re: Hai Hai Starport!
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welcome

Posted on: 2012/3/4 16:11
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