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There are currently 55 users playing Freelancer on 44 servers.
June. 4, 2023
The Starport Forum Index > All Posts (JONG)

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Re: Please help me test the source code
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So you mean that, I can install the VS2003 and use the VS2003 default install of environment to compile FLHook and your source code without error?

Posted on: 2015/3/6 8:03
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Re: How to recompile Adoxa's dll src
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Quote:

NeXoSE wrote:

Wait a minute.

If this is all you want to do, you can try to download a ResHacker here: http://www.angusj.com/resourcehacker/

And use it to edit the pre-compiled DLL file.

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Ok, I finish my test, same like before, even I use the ResHacker to edit the English, when I go in the game, the zone still only show once time.

I think maybe is the source code limit that.

Posted on: 2015/3/5 10:25
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Re: How to recompile Adoxa's dll src
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Thanks for your reply, I was send email to you, hope I may get your help. ^_^

And I'm very fool to forget the tools, thanks again for your help.

Posted on: 2015/3/5 8:08
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Re: How to recompile Adoxa's dll src
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@Adoxa:

When I change the source code:

Code:
STRINGTABLE
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
{
  0, "Entered %Zv1"    // or just "%Z" if you prefer, e.g.:
  1, "Left %Zv1"       // "Entered the Badlands." vs "Badlands".
}


"Entered" to my Chinese language like "進入", then recompiler the source code to dll file, no any error was find, compiler successful.

Then when I go into the game, first time when I into a zone, the text will show up, but when I go out the zone, no any text show up, even I go into the zone again, no any text show up.

Do you know what's mistakke? can't change the dll text to other language?

Posted on: 2015/3/4 13:54
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Re: Please help me test the source code
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Never mind about the "how to compile Adoxa's plugin", because I use the command line order:

Code:
nmake /nologo


to recompile Adoxa's plugin, and will successful compile without error.

But I'm not sure all of the Adoxa's plugin can use above order to compile or not.

Another question is why my recompile of dll big then Adoxa's?

I use the Microsoft Visual C++ 6.0 to do that, may anyone can teach me why?

Posted on: 2015/3/4 11:06
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Re: How to recompile Adoxa's dll src
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I have not your email......

So I can't send any files to you.

And may you give me your email address?

Then I can send the file to you, then please make some command line order like:

Code:
msdev flhook.dsw /make "all - win32release"


for me to help me make a command line order to compiler the FLHook of source code.

Or if you already have last FLHook source code, and it can compiler with the command line order, please send to me and teach me how to do that.

Thanks for your help again. ^_^

Posted on: 2015/3/4 10:42
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Re: Please help me test the source code
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May someone can tell me how to use the correct command line order to compiler the FLHook of source code?

I mean like:

Code:
msdev flhook.dsw /make "all - win32release"


to use in the command line order.

Thanks for you help.

Posted on: 2015/3/4 4:03
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Re: How to recompile Adoxa's dll src
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Thanks for your help, but I'm very fool so can't understand what you mean and how to do.

As this post:

http://the-starport.net/freelancer/fo ... t_id=59943#forumpost59943

May you can tell me how to use the correct command line order to compiler the FLHook of source code?

I mean like:

Code:
msdev flhook.dsw /make "all - win32release"


to use in the command line order.

Thanks for you help.

Posted on: 2015/3/4 4:02
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Re: How to recompile Adoxa's dll src
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You mean that:

In the command line, use the
Code:
nmake /nologo
in the code folder, then it will be finish all work, am I right?

And any your dlls' src can use the same way to recompile?

Posted on: 2015/3/4 3:44
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Please help me test the source code
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The file is M0tah make of FLHOOK source code, I want to change it to my language, because I am a C++ noob, so every time when I try to recompile the source code, I always get error and can't finish.

May anyone can help me that, you don't need to modify anything, just compile the source code, and see will there be errors, if not, please tell my what kind of VC are you use, and help me inform how to set the compiler environment as well as the compilation step.

Grateful for your help.

Posted on: 2015/3/4 1:44
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Re: How to recompile Adoxa's dll src
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Thanks Adoxa, I think I need to learn more about the VC knowledge.

Posted on: 2015/3/3 16:17
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Re: Adoxa's "RandomJumps" plugin error
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Thanks Adoxa, I'll try and see what I get, then report in here.

Posted on: 2015/3/3 16:14
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Re: Request:reduce the asset plugin need
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Thanks Adoxa, you are the FL hack god !

I can't describe my gratitude, thanks again for your hard work.

Posted on: 2015/3/3 16:10
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Re: Dev's Limit Breaking 101 Techniques
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You want to block those tools to peek your mod right?

Posted on: 2015/3/3 16:08
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How to recompile Adoxa's dll src
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I want to change the Adoxa's dll of English to my language, and I try to recompile his src file, but I always get some error like that:

Code:
Linking...
Zone.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) public: __thiscall FmtStr::FmtStr(void)" (__imp_??0FmtStr@@[email protected])
LIBCD.lib(crt0.obj) : error LNK2001: unresolved external symbol _main
Debug/Zone.dll : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.

Zone.dll - 3 error(s), 0 warning(s)


Do I miss something or what? thanks for your advise and help.

Posted on: 2015/3/3 8:25
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