Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 19 users playing Freelancer on
38 servers. | April. 14, 2021 |
The Starport Forum Index
>
All Posts (Chips)
Re: NPCs won't fight - missions |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Yes - its power supply
![]() p.s. can flood control be disabled for when editing posts?
Posted on: 2011/7/23 3:20
|
|||
|
Re: Coolest Looking Ship |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Valk - love it
![]()
Posted on: 2011/7/22 21:27
|
|||
|
Re: Hello Folks |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
*WAVES*
Hi there (I have a wave inferiority complex).
Posted on: 2011/7/22 2:51
|
|||
|
Re: Mod Question |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Seen it up to about 400 online at times - most days. If you click on the numbers, you can find more out - 200 is about the low point in the 24 hour cycle, 500 odd is the highest points.
Some servers are wayyyy bigger than they used to be - one peaks at nearly 200 players at times ![]() So several servers (probably 4) have about 80-90% of the online population on them ![]()
Posted on: 2011/7/22 2:44
|
|||
|
Re: Problems with mod manager in Windows 7 64 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
![]() ![]() ![]()
Posted on: 2011/7/20 19:45
|
|||
|
Re: "Random hints" collection thread |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Two bits of trivia that it appears no-one knows about any more
![]() The bartender on planet New Berlin is named after the original founder of Lancersreactor.com - Christian Koerner (Bargib). Tachyon, one of the moderators at the original Lancersreactor.com, appears in the Freelancer manual playing / chatting with the developers. ![]()
Posted on: 2011/7/20 18:38
|
|||
|
Re: Problems with mod manager in Windows 7 64 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
I can't remember for sure, but I don't think value you see in the window for "cruise speed" is actually anything to do with cruise speed. In other words, it is just 300 being displayed irrespective of whatever the cruise speed is really. But I'm going from very very very old memory.
Posted on: 2011/7/20 18:23
|
|||
|
Re: freelancer explorer and defender2 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Most likely because you haven't got a goods.ini entry for the ship
![]()
Posted on: 2011/7/20 18:20
|
|||
|
Re: Alternative to Restart templates by SP Scripting |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
Yes, and it has even been done. It was perhaps 7 years ago when i saw my first coded mission - but in the last year a guy finally made an entire campaign in SP and is making (or made, been a bit out the loop) a second one.
Posted on: 2011/7/19 21:21
|
|||
|
Re: KP Lol plugin |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Very nice, and I particularly like the name of it too
![]()
Posted on: 2011/7/18 18:35
|
|||
|
Re: Problems with mod manager in Windows 7 64 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
Misunderstanding and I explain poorly ![]() When you activate a mod, the mod manager (if savesafe or move saves games is enabled) will automatically move save game files for you. If you went to the save games directory, you may find sub-directories named after said mods, and inside them, various save games as appropriate. Those are saves created whilst that mod was activated. If you activate the mod, it will put that save game file into the root directory for save games (I may not be 100% accurate here, this is from memory - but basically what FLMM does regarding save games). FLMM moves various save games, and then puts them back afterwards. It is because save games from one mod may not work with another (cause a crash). It was one of the most common issues people had with mods - crash on startup. It was nearly always due to the save games issue ![]() ![]() ![]() After that, try Wicked_Witch's ideas. I read and understood what you wrote in a different way to what he (and others) read and understood - hence my confusion over what they were saying ![]() If FLMM gives any errors (including the space at the bottom of FLMM it has a sort of output text) say what they are ![]()
Posted on: 2011/7/16 20:11
|
|||
|
Re: Problems with mod manager in Windows 7 64 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Are people reading what the guy said?
![]() Mods activate fine ![]() Deactivation may be because some mods change the same files - if they show up as orange or red when one mod is activated, it means "possible conflict" - in other words the mods edit the same files - and when you deactivate, all will be deactivated together. The solution for your beam weapon mod is given. The issue with save games being moved is covered I think - so let us know if it is all "gravy" ![]()
Posted on: 2011/7/16 12:53
|
|||
|
Re: Problems with mod manager in Windows 7 64 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
The save games got moved by Freelancer Mod Manager. You can disable that functionality... but it may not be wise to do so - up to you ![]() Restoring back-ups only means Freelancer files themselves, not save games. You can manually copy/paste your save games into the base folder for save games (no idea where these are located, it's soo long ago ![]() As for the weapon class, you may be able to look in the script file for the beam mod and alter the weapon class declaration there ![]() Specifically instead the xml file find this bit: Quote: [Gun] the last line here (there are a lot more lines below this line!) change it to: hp_gun_type = hp_gun_special_1 Try again ![]()
Posted on: 2011/7/15 21:43
|
|||
|
Re: Stuck in Mission 12 |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
Quote:
First instinct is try playing without official 1.1 patch, jflp 1.20, flhack, hd textures and real space. Too many variables to know what may be up ![]() Just go with plain old FL. If your ship is stock you can probably try just copying your save game file from where FLMM has moved it (due to the mod) - so as to be able to continue from save position (autosave may do this, dunno).
Posted on: 2011/7/15 17:42
|
|||
|
Re: SMARTY tpl? |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2008/5/4 21:00 Group:
Registered Users Senior Members
Posts:
554
![]() |
I once tried to use smarty... and gave up about 5 seconds later. Unless your site reaches a certain size, I wouldn't have thought it worthwhile to really start using those things.
Posted on: 2011/7/11 9:34
|
|||
|