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There are currently 36 users playing Freelancer on
44 servers. | March. 3, 2021 |
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Re: [Question] Extending SP by making levels take longer to acquire |
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2009/8/16 2:58 From Qld, Aus.
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Do you have a modified
DATA\MISSIONS\storylvl.ini ? I'll test it tomorrow...
Posted on: 1/29 14:11
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Re: IONCROSS IFSO on Windows 10 |
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Just tried it again (in a VM, after installing
IFSO51Setup.exe ):Code: C:\Windows\SysWOW64>ver No message boxes popped up, IFSO ran fine (up to asking for FLServer.exe, anyway).
Posted on: 1/29 12:38
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Re: [Question] Extending SP by making levels take longer to acquire |
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Hardcoded in content.dll; I have a plugin to change it.
http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=2291 http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=3990 http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=6078 http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=6334
Posted on: 1/29 12:23
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Re: IONCROSS IFSO on Windows 10 |
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You need to be admin to register; don't use
/i . If you're in the SysWOW64 directory running regsvr32 /e comdlg32.ocx TABCTL32.OCX MSCOMCTL.OCX mscomct2.ocx should get you going (/e prevents message on successful registration).
Posted on: 1/28 5:19
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Re: IONCROSS IFSO on Windows 10 |
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Posts:
1979
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Seems to work fine on my 10, but that was updated from 7, which was updated from XP. It was also from a previous install, where I copied fladmin.dll & flcodec.dll I had from an old system32 directory.
Posted on: 1/28 2:29
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Re: The Magic behind Random Missions and Difficulty |
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Quote: The weight is an arbitrary value, usually chosen between 0 and including 100, in a way that the sum of all mission_types of a base are 100. This may not be necessary however. It's relative to the sum. Seemingly Freelancer devs chose to express it as a percentage, but any value can be used. E.g. three missions each with a weight of 1 means any is equally likely (one in three); three missions with weights of 1, 2 and 3 means the first is unlikely (one in six), the second is less likely (one in three [2/6]) and the third is likely (half [3/6]).
Posted on: 1/27 5:21
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Re: (@Adoxa) A question about / an issue with the XML Project |
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Works for me, Windows 10 Home, x64.
Posted on: 2020/9/30 7:25
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Re: Increasing SP Level Cap Beyond 38/40? |
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No nickname and nickname of 0 are probably the same thing. The simples are
or_elite_dmg_star_wing_cap and or_elite_dmg_port_wing_cap . Copy of Anubis?
Posted on: 2020/7/14 13:56
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Re: Increasing SP Level Cap Beyond 38/40? |
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That address seems to be due to a bad solar in a system file.
Code: [Object] There should be a spew message: ArchDB::Get(hash) failed. Use CRCTool (GUI) or CreateID/WhatIs (CLI) to convert hash back to name.
Posted on: 2020/7/14 2:36
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Re: Increasing SP Level Cap Beyond 38/40? |
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No, neither the Unofficial 1.4 patch nor JFLP include 1.1.
Posted on: 2020/7/10 14:57
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Re: Increasing SP Level Cap Beyond 38/40? |
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Are you seeing
A9 46 ? That means you're still using 1.0 (1.0.1223.11); we generally only provide offsets for 1.1 (1.0.1254.11).
Posted on: 2020/7/10 2:20
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Re: Increasing SP Level Cap Beyond 38/40? |
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Home away from home
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Here and its followups.
Posted on: 2020/7/3 1:49
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Re: Mountable Nanobots/Shield Batteries |
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Nine years ago I would have had a go at it; now, not so much. Sorry.
Posted on: 2020/6/25 3:48
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Re: Compiling FLStat |
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There are two issues: you can't use
.. for a relative path (because I made it stop at a dot, due to QuickFix using tabs before the comment); nor can you use \ for an absolute path (it always prefixes the full exe path). If it's relative paths causing the problem edit 2F36A, 2E74 -> 2076. That will stop at a space or control character (meaning a space/tab between resource and comment is required). I'm afraid you're out of luck if you want an absolute path.
Posted on: 2020/4/22 9:32
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Re: FLStat data extraction tool |
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I don't know, either. Until you post something I can actually work with, it will stay that way. At the least post your shiparch.ini; at best post the lines causing the trouble.
Posted on: 2020/4/18 4:08
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