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There are currently 19 users playing Freelancer on 37 servers.
April. 14, 2021
The Starport Forum Index > All Posts (Gisteron)

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Re: Model Pack
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Are we talking about models from the respective games or models based on visuals in those games? In either way, it would be very strange, not to say suspicious, if indeed there were no restrictions on use and no credits required.

Posted on: 2013/6/10 16:53
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Re: Effects showroom!
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Just to comment on the new FW picture: I know those light types as volumetric lights and it looked precisely as one would expect it to (unless i've missed a corner where there is some glitch). Specularity, too, must not be on this image, since the starship is backlit. Every possible angle that could give a light spec on its surface is avoided in this shot resulting in it being pretty dark as most things should be that you would expect to encounter in space.

Posted on: 2013/6/6 17:33
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Re: DX-9 dds and other
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I'm happy they haven't though. Its that confirmation of appreciation for the game in the public. Always a nice thing to read, wouldn't you say?

Posted on: 2013/6/6 17:24
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Re: Testers Needed for Freelancer Chronicles
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You guys want some promoting images?^^ Most of my work was with vanilla FL models, but I wouldn't limit myself to that. Besides, updated graphics might have me try to replicate them and thus help me practice; that is aside from the promoting effect it may or may not have for your mod, of course.

Posted on: 2013/6/6 17:22
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Re: HELP: Cannot dock normally
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Because this is common knowledge that has been found and recited over and over and I wouldn't want to have myself been thought of as that guy who answers anything trivial because of nothing else to do.

Besides, while embarassing, it is partially also satisfactory to watch equally uninformed newcomers giving non-answers that lead nowhere close to the solution. It reminds me of my early days - only that I had serious language barriers preventing me from reviewing the old knowledge and thus forcing me to a forum that had a rather scarce modding database.

Posted on: 2013/6/6 17:17
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Re: Effects showroom!
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"Magnificent!"

Posted on: 2013/6/4 14:31
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Re: HELP: Cannot dock normally
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This is so embarassing... see, this is why we need newcomers to be assigned to mentors.
Look, there is that difference between jumping docks, moorings and berths. And I'll let someone else expand on it, if you don't see it in your solararches and shiparches.

Posted on: 2013/6/4 14:27
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Re: Don't You Mean Extinct?
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This is my repeated take on this "Save FL" board and it is so curious how it happens to be a fitting take on any topic within it. And I have yet to read anything that would come close to a response at all, be it in agreement with my rather provocative opinion, or in challenge of it.

For good or bad reasons, I love Freelancer both as the game it is and as what it gets me to do working on it to any goal. It lead me to cultural classics and studying of arts, story-telling, and several other topics. I may have gotten there without it, but if I had nothing good to say about it or about my work with it, I wouldn't still be here. And I think nobody else should. Infact, I challenge anyone whose reasons to be here and to work with us are not to be found within themselves to leave.

I cannot appreciate those any less, who think they could gain web popularity through their project or advance some delusional scenario of a future to Freelancer. People who think there is anything to be gained here other than personal joy and interaction with fellow modders are not only delusional but in fact a threat to at least my reputation as a Freelancer modder who does it for its own sake.

I also cannot appreciate those any less, who claim they are here for the community's sake rather than for the community. People who claim they see no future for the game but they stay here for altruistic reasons sacrificing their precious time for the benefit of a community that is not only unthankful but also headed for nothing, are both inconsistent in their reasoning (i.e. intellectually dishonest) as well as advancing a cynical view of what we do and leading us to miserable thoughts about it and in many cases away from it.

Now why would we care about one's reasons? Not at all. I prefer to assume that anyone who is still with us, is so for good reasons and if someone happens to not find any when examining his reasoning, I prefer that person to make a decision to leave. We don't need rationalizations abusing the unpopularity of Freelancer and jumping to that it could be helped and we neither need sacrifices from people who but only do them to keep complaining they did.

Keep your reasons to yourself and let us enjoy what we do and please each other with where we get. The future of Freelancer, Star Citizen, the genre or anything else along the branch must not have any impact on how we continue our work. It would make something we love depend on something beyond our control and thus exposing us to all kinds of disappointment and you hit me a PM if I'm not representative of you saying that we do not want to be disappointed. If you want to keep working and doing what you want to do, or, of course, for that matter, stop doing it, don't look for justifications or excuses out there, look for reasons of your own. If you want you can, and your energy bill is your limit. If you don't want, you don't have to and don't you think you do anyone a favor if you keep trying.

Quote:

SolCommand wrote:
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wasabitoy wrote:
Jun'ko Zane I Love you!!! hooooorahhhh!!!



Amen !!

Amen squared!

Posted on: 2013/6/4 14:12
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Re: Old Man Needs your help
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IPv6 is a new internet protocol that we didn't mod Freelancer to support yet. In case you have a rather recent OS such as Vista and later, you want to disable it (google for as to how) in order to have your game use the same protocol as the servers do.

Also, keep in mind, that most servers only support clients that have their respective mod installed, so sometimes you want to filter the server list ingame to display only those with compatible builds so only those you can join are displayed.

Posted on: 2013/5/11 19:56
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Re: FreeLancer Sequal
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I mod it because I love the game and because I love to mod it. I mod it because I appreciate it for what it is and because it became one of the ways of artistic expression for me. I do care about its future or non-future as some might phrase it, though I do not delude myself about it for a second.

So therefore, speak for yourself about its technical benefits and flaws and how they do or do not impact your work on it.

I hope it is more than just another (if even rather unique) game for not only me. I actually do hope that the people I interact with during, for and as a result of this work are people who do this because they actually want to, and not out of convenience nor delusions of grandeur.

As for the actual topic: Nay, leave Microsoft alone. There's no way to reason with them based on idealism or appeals to emotion. Appeals to wallets may get you somewhere. But just how much is it really worth and don't you appreciate what you have already and ask for more in the face of the good reasons you are still around at all?

Posted on: 2013/5/11 19:47
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Re: Fairspace MMO Free to play? (Freelancer clone)
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Now, that looks interesting indeed! I wonder what the minimal requirements are.. I'm afraid my old bucket won't run it. Anyone can tell if its good enough to be worth trying anyway?

Posted on: 2013/5/7 20:10
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Re: Mount/dismount equipment in space
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I can see that with mountable scanners or tractor beams or so: Things you would basically "route power to" while normally your powerplant would only supply, say, weapons, shields and engines.. With visible equipment it would rather look odd.

However, to answer your question: No, there is not such a hack and frankly, it would require a plugin with rather extensive function overrides, since the properties of hardpoints and hardpoint types are hardcoded for (almost?) each type individually and there are numerous functions accessing them directly.

Posted on: 2013/4/28 13:39
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Re: Help: Spine codes
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Also, if I may add to this:

Its not that we wouldn't gladly help or so. But when it comes to questions the answers to which require no more but a quick search, we must assume that the original poster was too lazy to at least do that, let alone the trial and error procedure most of us had to go through. By now we come to a point where if there is a question, we'd prefer it to be rather new so it could challenge us a little. Perhaps we could be better off assigning newcomers to trainers to cover the conventional knowledge. It would keep the boards cleaner and have the newcomers progress quickly and not be frustrated by the sparse answers they'd get on the boards.

Posted on: 2013/4/28 13:31
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Re: Models giveaway
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As for the background story:
Keep in mind that a military doesn't order a new ship class to be designed, if it hasn't a new threat from the enemies to match. War industry progress is a result of challenge and necessity, not surplus budget. Thus the new ship fits a role that hasn't been covered before or that needs a restock and major update to keep compensating a danger to a different class caused by the enemy's new introductions.

Posted on: 2013/4/26 11:33
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Re: 3D Model Showroom
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Hm, I don't like it that much.. It just doesn't get in line with the common design elements of Nomad ships. For instance:
Nomad spikes tend to have their thickest point rather close to the origin than to the tip.
They are supposed to look organic, but not like open flesh, so that semi-slimy connection between the spikes just totally ruins it.
The spikes are an essential design element, yet they are a necessity of Nomad anatomy on larger ships and serve no direct purpose (or are a major ship compartment for that matter) - If they could, they would have gunboats and battleships without spikes altogether.
The shape of the central corpus is sure supposed to be smooth, but it is also supposed to be organic and not look as regular as something would that was designed with intent.

A side note: I'm not criticising the design itself. I find the general idea very nice, its just that for what it is now it hardly is what one would expect to be part of a Nomad fleet. And I also think that it could quite well be made to fit the Nomads, too.

Posted on: 2013/4/26 11:29
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