Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
77 user(s) are online (43 user(s) are browsing Forum)

Members: 0
Guests: 77

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 33 users playing Freelancer on 37 servers.
September. 27, 2023
The Starport Forum Index > All Posts (JONG)

Bottom Bottom   Previous Topic   Next Topic

« 1 (2) 3 4 5 ... 30 »


Re: About HUD edit
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Quote:

adoxa wrote:
The positions are hardcoded, use HUD Shift to change them.


Thanks Adoxa, you mean just change the HudShift.ini of position?

And I remember the HudShift.dll will auto change the HudShift.ini, no need to setup, am I right?

About the HUD appearance, does have a way to change it? need hack or just edit some 3db or cmp?

Posted on: 2015/3/20 9:24
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: About HUD edit
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Hi J.R., thanks for your reply.

I was check the hud.ini but I can't find any about to change the ContactList, Status, etc of positions in the file, maybe need hack?

And I remember has someone was change the HUD appearance, it is about the wireframe in some 3db or cmp files, but I can't find it to edit.

Posted on: 2015/3/20 0:54
Open in new window

The mod is only me working on it.
Top
Topic | Forum


About HUD edit
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
First please look this attachment picture:

I know the picture use the PS to make, but I mean where I can find the HUD position of file? and I can edit it then make the HUD change its position?

Thanks for you help.

Attach file:



jpg  1.jpg (27.35 KB)
203_550afdfd86aef.jpg 337X212 px

Posted on: 2015/3/19 16:47
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Thanks Adoxa, my mod can have today, because there are many people like you to help me.

Posted on: 2015/3/18 16:24
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Ok, that's what I test:

Use the Traditional Chinese of text to change the Zone-fix.zip of cpp English text, then recompile and use it in my Simplified Chinese Windows system, its work fine like before Adoxe make.

Not yet to test in my Traditional Chinese Windows system, I'll report later.

Edit:

Ok, finish the test, in my Traditional Chinese Windows system work fine as above.

Is it a final version of zone dll ?

Posted on: 2015/3/18 10:40
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: Dev's Limit Breaking 101 Techniques
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Oh, now I know how to use it, thanks for your kind Adoxa.

Posted on: 2015/3/18 7:28
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Yes, my test same like NeXoSE in my Traditional Chinese Windows system, if I use the English Res, everything is fine, the log file have Entered and Left of log, if I use the Chinese Res, then just only the Entered of log.

Posted on: 2015/3/18 6:10
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: Dev's Limit Breaking 101 Techniques
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Quote:

adoxa wrote:
Louva asked me in an IM if ships could drop out of cruise once power runs out. He's offline atm, so I'll post it here for all to use.

Code:
# Drop out of cruise once power reaches 0.
# Jason Hood, 18 November, 2010.

File: common.dll
03659E: 79 [ 4F ]
036618: 8B 8E 94 01 00 00 EB 14 [ 90 90 90 90 90 90 90 90 ]
036634: 6A 00 E8 A5 D5 03 00 EB B1 [ 90 90 90 90 90 90 90 90 90 ]

He also asked if power could have an activation delay like shields, but that can wait for another day...


I was change those hex code to Adoxa do, but seem like no effect, when I finish my cruise, the ship power still same like before, am I misunderstand the hex code mean?

Posted on: 2015/3/18 3:35
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: Free Hull textures!!
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Quote:

Alucard wrote:
Feel free to use, just credit me thanks

https://www.dropbox.com/s/tkcfu3ghlzp0 ... ation%20textures.rar?dl=0


404 error...

Posted on: 2015/3/17 16:49
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Yes, I mean that, the dll file is use the "Simplified Chinese" to make and work fine in my Traditional Chinese Windows system.

So I want you to test in your Simplified Chinese Windows system to make sure what I guess, right now I know the answer.

The answer is:

If you use the different language words to change the rc file and compile it on your Windows system(like me use the Simplified Chinese words to change the English words in my Traditional Chinese Windows system, and if you want to do same thing, you need to use the Traditional Chinese words to change the English words in your Simplified Chinese Windows system), you will get a dll can work fine in your language of Windows system, but if the dll file use in the same language of Windows system(like I make of Simplified Chinese word dll use in your Simplified Chinese Windows system), then it will be issue.

So that's very strange, isn't it?

Let me use the Chinese to explain it clearly(sorry for my poor English):

我当然知道这个档案的内容是简体字,我的意思是,如果我使用简体字在我的繁体Windows系统去编译的话,可以在我的繁体系统下的游戏环境运作正常(这也就是我附件放上这个DLL档案的原因,我想让你测试在你的简体Windows下是否也能正常)但是如果我更换为繁体字去编译的话,即便所有步骤都一样,结果就是不能在游戏里面正常运作,它只会出现一次,然后后面就不运作了。

所以我担心,如果我使用了这个重新编译的DLL档案在我的模组中,我怕可能只有在繁体Windows环境下才会正常,结果经过你的测试以后,证明我的假设是正确的,这样编译出来的档案只能使用在繁体系统环境下。

让我纳闷的是,这么简单的一个语言置换,怎么就弄了半天还是解决不了?VB我都用过,从来没有出现这种问题,怎么换了个VC++就变成如此了?

Posted on: 2015/3/13 9:07
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: Please help me test the source code
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Yes, Adoxa, now I use the VS2003 to compile the 1.6.7 of FLHook, and it work fine without any compile warning.

About your tools, I use the command line compile tool to compile it, because I don't know how to setup the VS2003 of environment variable to compile, so I download the VC++ command line compile tools to compile it, and use the
Code:
nmake /nologo
order to compile.

Thanks for your hardwork to share those amazing tools for us, hope I can learn the VC++ form the FLHook code, and try to make some function for the game.

Posted on: 2015/3/13 7:16
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Quote:

adoxa wrote:
Actually, I simply meant load Zone.rc in Notepad (or equivalent) and save it as Unicode - you can then type in Chinese as normal and rc will compile it as usual.


Thanks Adoxa, and yes, I by all means try to solve this problem, then I find:

1.If I in the Traditional Chinese of Windows system to open and edit the Zone.rc file, then use the "Simplified Chinese" to change the

Code:
Entered %Zv1


to

Code:
进入 %Zv1


then save it as Unicode, its work fine in the game like you do.

2.If I in the Traditional Chinese of Windows system to open and edit the Zone.rc file, then use the "Traditional Chinese" to change the

Code:
Entered %Zv1


to

Code:
進入 %Zv1


even I save it as Unicode, its only show in game at once.

3.If I in the Simplified Chinese of Windows system to open and edit the Zone.rc file, then use the "Traditional Chinese" or "Simplified Chinese" to change the

Code:
Entered %Zv1


to

Code:
进入 %Zv1


or

Code:
進入 %Zv1


even I save it as Unicode, its only show in game at once.

So, you see, that's very strange.

And I find why I can compile successfully at first time(No.1), that's when I want to save the Zone.rc file, the notepad warning me want to save ANSI or Unicode, then I choice the Unicode.

But when I do the No.2 or No.3 of way to change the Zone.rc file, the notepad hasn't any warning, even I choice the ANSI to save(of cause, when I compile it, I use the Unicode to save, but still no different).

After I use the ResHacker to check:

The work fine of dll file use 2052 languages code(Simplified Chinese), and the other two use the 2052 languages code(Simplified Chinese) and 1028 languages code(Traditional Chinese).

If I use the ResHacker to change the dll languages code, no matter what I do, still can not work fine in the game.

Have any idea about that?

@NeXoSE:

The attachment file is I recompile successfully and work fine in the game of dll, but it only test in the Traditional Chinese of Windows system, maybe you can test in your Simplified Chinese Windows system, and see what you get.

Attach file:


zip Zone.zip Size: 5.66 KB; Hits: 424

Posted on: 2015/3/13 7:03
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
So you mean that, I can just use the ResHacker, then change the:

Code:
Entered %Zv1


into the

Code:
\x9032\x5165 %Zv1


Am I right?

Thanks for your time to help me slove it.

Posted on: 2015/3/6 12:23
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: Freelancer Resource Compiler
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
Never mind, I can't not give up your amazing tools to use another one, because your tools let me save a lot of time to change the dlls language, so I'll find a way to fix that issue.

Thanks for your help and reply.

Posted on: 2015/3/6 8:27
Open in new window

The mod is only me working on it.
Top
Topic | Forum


Re: How to recompile Adoxa's dll src
Just can't stay away
Joined:
2008/5/26 14:24
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 457
Offline
May you can tell me where am I need to change the source code to let the Chinese working fine?

Or maybe you can help me to change:

Code:
Entered %Zv1. Left %Zv1.


to

Code:
進入 %Zv1 離開 %Zv1


Please note in the "%Zv1" of end no the "." symbol.

Thanks for your reply and your amazing plugin.

Posted on: 2015/3/6 8:20
Open in new window

The mod is only me working on it.
Top
Topic | Forum



Top Top
« 1 (2) 3 4 5 ... 30 »



[Advanced Search]