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There are currently 117 users playing Freelancer on 39 servers.
April. 17, 2021
The Starport Forum Index > All Posts (Gisteron)

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Re: Greetings from G.E.
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k, got it, mate, thanks on that one.
ah and don't be too fast on asking those friend of yours. the current version internally here has lots of files that need to be replaced to make the download hosting well... safer. Finally I got it, how to export models so coming version will be okay but until then surely several months will pass. in addition i thought already about buying a machine heavy enough to host a server and FTP. for now just have to collect enough pocket money of my pure pupil's business.
thanks for the welcomes btw and a big thumbs up on that speed of replies and useful replies.

Posted on: 2010/3/21 17:40
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Greetings from G.E.
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Hello, everybody.
Some of you might know my nickname already from Freelancer Servers, ModDB.com and Station-Network.de. I am called Gisteron, started simple moddings in November '08 and an own project in February '09 and finally got upon here after tragic disappearance of Station Network (*looking around for Bas who informed us earlier about the status of the site*).
I am from Germany and unfortunately working nearly all the time from behind a proxy which makes it impossible to host globally (though several players who play behind it, too, consider the mod as worthy to be hosted).
Whatever.
Hello, gentlemen. Nice to initiate First Contact, finally.

Gisteron

Posted on: 2010/3/21 12:50
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Re: Models giveaway
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goodness. amazing. how do you get that much detail stored in that few polygons? unbelievable...

Posted on: 2010/3/20 9:14
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Re: Hello everybody
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and battleships, as well. the race is on vanilla settings possible with every fighter available until then. i managed it even with a cruise speed of 375 in only one try and without modding the course or the enemy. it is pure technique how to get the right vector in the last sections to get the next ring. also fleeing from the missiles is unnecessary, they do not deal too much damage. just start turning in the right moment and there you go. good luck.
Gisteron

Posted on: 2010/3/19 20:55
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Re: Models giveaway
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yay, got it! thanks!

Posted on: 2010/3/17 16:30
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Re: Light Intensity
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ive looked up in the 1.5 SDK files. most of the system files i picked randomly do not contain the burn_color line on their suns. the only ones i have seen had always the values "160, 222, 245". sure, it is an RGB entry (btw its a light blue) but either the burn_color is not the flares coming from the ship's front when youre in atmosphere, or there must be some kind of default value for this line. the line is optional however and as i remember, there are no differences in the color of the flares anywhere (theire beige, always). so, it should be for another purpose than the flares.

Posted on: 2010/3/16 16:09
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Re: Models giveaway
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btw conversion: this might sound quite noobish, but currently, which never yet has been other during the year i am working on my mod, i just don't get any model exported to cmp. i do use milkshape v1.8.3 on a winXP 32bit and neither with 0.2.1 nor with 0.3 cmp exporters i get a model that even shows up in the hardcmp. it is not, that the model is too small, but instead of the black background i see the current screen part that was behind the programm when i opened it. in addition, in earlier tries i got a model, even usable ingame but it had no assigned textures though the assignment in milkshape worked quite well and both, cmp and mat showed up a file structure analogous to vanilla files or mod models i watched inside yet with the utf editor. this post might be not in the right thread over here, sorry on that one due i didn't want to start a new one because of such an old and common question. has anyone yet been confronted with that problem and/or knows a solution?

Posted on: 2010/3/16 15:23
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Re: Docking Ring
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Moonhead, why don't you use the DLL editor built in in FLDev 1.1b.
I have not yet experienced any issues with that (exspect of the save functions of the older version, where you rarely, but sometimes had to save several times). but it is easy to use and works fine and you need this only program.

Posted on: 2010/3/15 19:02
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Re: Docking Ring
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i think, you might have overlooked, that there are other possibilities for changing text strings than simply replace the chars in the dll using a text editor. look up in the search or the archived starport, there are ways explained to use names and infocards with a length limit you never will need to reach.

Posted on: 2010/3/15 18:51
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Re: Problem with new systems
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i'd recommend FLDev to edit the DLLs, but Fled-ids should be enough for what you want. moreover there is somewhere a detailed tutorial on how to use the second, maybe even here in the downloads section, haven't yet looked up for it.

Posted on: 2010/3/15 18:43
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Re: Ship skins
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you'll need UTF Editor. the version is nearly pointless for that purpose.
just look up in the texture library node, there are all of the textures used and partially even unused. depending on if the subnodes are called "MIP[digit]" or "MIPS" it is to export either as a *.tga (in first caes) or as *.dds. look around for tools to edit those or plugins for known image editors. some support the formats even without any plugins.

Posted on: 2010/3/15 10:42
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