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There are currently 36 users playing Freelancer on
42 servers. | September. 21, 2023 |
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About the shadows of Freelancer |
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Just can't stay away
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2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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I know the TOW mod have shadows function, and I just want to know, is it from the Freelancer itself and we can do same like TOW mod, or just make by the TOW?
Thanks for your help.
Posted on: 2015/4/4 9:23
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Re: Change the flserver.exe and Freelancer.exe files name |
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Just can't stay away
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2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Thanks J.R., I know if I want to use those server tools to manager server, maybe don't change its name will be better.
I'll test and update this post, then see what I get.
Posted on: 2015/3/28 17:41
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Change the flserver.exe and Freelancer.exe files name |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Does anyone know if I want to change the flserver.exe and Freelancer.exe files name, how many files I need to edit to make sure the game can be run as normal?
Thanks for your share.
Posted on: 2015/3/28 11:12
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Re: Disable the invalid MSG id? |
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Just can't stay away
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2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Thanks Adoxa! you are my god!
I'll try and report here. Edit: Ok, until now, everything is work fine, thanks Adoxa again.
Posted on: 2015/3/27 12:51
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Re: FTL issue |
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Just can't stay away
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2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Very thanks your information HeIIoween, now I finaly know how to use them all.
Posted on: 2015/3/25 2:26
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Disable the invalid MSG id? |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Does here have a way to disable the "invalid MSG id" msg to show in the fl-client-errors.log file?
Because I don''t want to see that can't fix of error msg again and again to show up, need some hack, right? I think maybe only Adoxa can slove it.
Posted on: 2015/3/24 14:11
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Re: FTL issue |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Thanks J.R., I will try to setting a better value for my mod.
Posted on: 2015/3/24 13:58
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Re: FTL issue |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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@J.R.
Thanks for your kind to share your hard work for me. So I just need to add the ckey.dll in client side of dacom.ini, then the client side can use it? And how about the Driver.dll and redit.dll of function? do you know that? About the lighting.dll, do you konw what is it function? Sorry for my verbose and waste your time.
Posted on: 2015/3/23 16:45
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Re: FTL issue |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Quote:
Wow, thanks for your help, I'll try it when I finish my job today.
Posted on: 2015/3/23 9:10
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Re: About HUD edit |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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That's real weird, I was answer that in my inbox for you.
Never mind, you are alway my friends. ^o^
Posted on: 2015/3/22 6:04
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MineLazer issue |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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I use the FLHook V1.67 dev 19, I setting all of the [Mineing] need, then I go into the game do some test, in game everything seem like fine, but I find in the server console show that:
E:\FL\Scratch\Source\Server\space\StarSys.cpp(3470) : *** ERROR: StarSys::add_cargo(). Failed to get client cargo description. any idea about that? and may anyone know about the "Fuse(0x80000000)" error in the server console? Thanks for your help.
Posted on: 2015/3/22 5:10
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Re: FTL issue |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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@HeIIoween
Thanks for your help, I use your advice: http://the-starport.net/freelancer/fo ... t_id=51382#forumpost51382 to change the FTL fuse, and do not change the fuse_docking_ring of fuse, so it let my ship explode immediately, right now I disable it and slove the issue. @J.R. Thanks for your help and reply, my mod use same like your FLHook version, I have something need your help: May you can told me how to make the FTL fuse? In the ClientEXE folder has: ckey.dll, Driver.dll, redit.dll, and update.dll files, what is those function and how to use them? I was for a period of time to search for answer, but no luck to find, hope you or someone know that can help me slove.
Posted on: 2015/3/22 4:39
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Re: Patrol paths with Freelancer Explorer |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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I remember that, your patrol path can start on any base, but it must end of a jumphole or jumpgate, if not, your game will crashed when the patrol NPC create.
My mod of patrol path follow the rules, so no any patrol path crashed issue, hope can help you solve it. Oh, another important things: don't put the path line out side of the jumphole's zone or jumpgate's zone, you can make sure that in the FLE, sorry for my poor English, hope you can understand what I mean.
Posted on: 2015/3/22 4:03
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Re: About HUD edit |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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@FriendlyFire
Thanks for your reply, maybe I need to give up to edit the HUD. @NeXoSE Thanks, I was reply you. ^_^
Posted on: 2015/3/21 19:19
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FTL issue |
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Just can't stay away
![]() ![]() Joined:
2008/5/26 14:24 Group:
Registered Users FLServer Admins Senior Members
Posts:
457
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Today I test the FLHook V1.6.7 of FTL function, everytime when I finish the FTL jump, my ship will explode immediately.
I was check all of the relevant settings, and I'm sure not any wrong setting, why will happen like that? Does anyone know that?
Posted on: 2015/3/21 19:12
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