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There are currently 70 users playing Freelancer on
44 servers. | June. 4, 2023 |
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Zero to Hero |
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Hello Starport members! I am currently looking making my own mod, granted player base is low nowadays, with a few mods that have life. Looking at you disco
![]() Anyway, looking at starting from proof of concept to a server up and running for people to play. I got my idea (no mod name yet) and am now in starts to make it happen. Where to start, I'm using sdk 1.3 as reference. Starting with 2 folders, exe and data. Is this the bare minimum needed to start? I've added some of Adoxa's plugins as well. They seem all to work. I'll start digging through the forums for problems I run into, but I'll ask here if I can't find a answer. Hope that you guys can help, give advise, and even help guide me on this hopefully enlightening journey. Thanks in advance. Al
Posted on: 5/20 3:11
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Re: Zero to Hero |
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First question:
Using ResHacker, what parts do I change to change mod version? See below: Code:
Posted on: 5/20 3:30
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Re: Zero to Hero |
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Quote:
For the displayed + server versions, you'll probably want to change FILEVERSION, PRODUCTVERSION, FileVersion and ProductVersion in all instances. I think the game specifically reads FILEVERSION when looking at what it can/can't connect to, but I generally adjust all of these to be safe! Also I'd avoid using the SDK to build a mod on as if I recall correctly, 1.3 has a few bugs! These days a JFLP-patched install comes fairly close to perfect in terms of fixing vanilla ini issues.
Posted on: 5/20 7:02
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Re: Zero to Hero |
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You can move on from using the 1.3 sdk as well as your starting base code. Try adoxa's Freelancer patch 1.25, way better than the sdk, plus adds in widescreen and many other enhancements as standard.
Posted on: 5/20 10:08
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Re: Zero to Hero |
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Ok, switched to: JFLP-patched
I tried using ResHacker to change those lines of code, yet it does not save them. See below, hopefully added to the right lines) Code:
Also, do I need to change the sever exe as well?
Posted on: 5/20 16:27
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Re: Zero to Hero |
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Ok, got that fixed. Works now.
Question: Freelancer exe is still running when I close out of game and server. Any idea why it won't end completely? I'm running windows 10.
Posted on: 5/20 16:43
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Re: Zero to Hero |
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Also, what program you guys use for Limit breaking? Looking to make modifications to some things using what you guys have on the wiki.
Posted on: 5/20 17:56
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Re: Zero to Hero |
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Home away from home
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Quote:
It is a general issue with Freelancer on any Windows system newer than WinXP afaik. Happens on WINE in Linux, too.
Posted on: 5/20 22:19
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How to create .SUR files - Tutorial | ||||
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Re: Zero to Hero |
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Ok, thanks. Thought it was something getting messed up.
Posted on: 5/21 15:21
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Re: Zero to Hero |
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Anyone can to share what they use?
Posted on: 5/21 15:26
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Re: Zero to Hero |
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I've added a new faction and am trying to make that faction as your starting faction. But it's showing the starting faction as Liberty navy, here's the code:
newcharacter Code:
mpnewcharacter Code:
What am I missing?
Posted on: 5/21 18:20
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Re: Zero to Hero |
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Got a hex editor, now those are done. Still trying to figure out what's up with the starting char. I don't get any ctd.
Posted on: 5/22 5:11
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Re: Zero to Hero |
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Nvm, I got it!
Posted on: 5/22 5:47
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Re: Zero to Hero |
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For max credits for mp, which do I use:
Code:
Or this: Code:
I understand the first one, im pretty sure. But i'm not sure what to edit in the second one. I'm guessing this part: hex = 06F46E Single float - 0.00354006374254823 -what do I change this to? And do I change all of the hex to the same thing?
Posted on: 5/22 6:05
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Re: Zero to Hero |
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Quite a regular
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Quote:
You need to delete your restart.fl file in your save directory! This is regenerated on launch when it's not there, but is basically a cache of the new player loadout. On Limit Breaking, I've moved away from patches in a hex editor, but if you don't want to compile code for offsets, Hexplorer is a very good option that lets you edit simple data types as well (you'll need to change the default fonts though! For editing values as listed in Limit Breaking, you'll need to edit the data type! In Hexplorer this is under View\Simple Data Types, but ymmv with other editors. Also make sure you're using the new Limit Breaking List! It's got a lot more in it than the one hooked onto the current TSP forum and will eventually replace it: https://wiki.the-starport.net/FL%20Binaries/limit-breaking/ If you have a ton of modding questions, you should totally drop by the Galactic Community Discord, you'll usually get answers a lot quicker for small stuff than on this forum!
Posted on: 5/22 6:32
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