Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
108 user(s) are online (51 user(s) are browsing Forum)

Members: 0
Guests: 108

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 55 users playing Freelancer on 46 servers.
May. 17, 2022

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Is there a mod to make the story missions not mess with your reputation so much?
Just popping in
Joined:
3/1 10:27
Group:
Registered Users
Posts: 7
Offline
Hello all, I'm new here. I just rediscovered Freelancer after many long years. I had a good time playing through the story, but one thing that really bothered me is how the story mode messes with your reputation with the various factions to the point that earning reputation during the story is essentially meaningless. It makes sense for Liberty's peacekeeping factions to turn hostile when you get publicly shitlisted by all of Liberty in-story, it makes sense for the Rheinland Military to become hostile once you start openly fighting them in-story, and it makes sense for various criminal factions to become neutral or friendly when the story requires you to cooperate with them. But the other scripted reputation changes feel excessive. The first mission in the Bretonia arc resets your reputation with the Bretonia Police and Armed Forces back to neutral for some reason. After one late mission, nearly every faction becomes hostile except for certain criminal gangs and a small handful of other factions. And when you finish the story, your reputation with nearly every faction (if not all of them) is changed to what appears to be the default values. I'm really not a fan of this. I spent a lot of time and credits trying to build up my reputation as I went through the story, and with it effectively being reset at the end of the story, it feels like all that effort was pointless.

So I ask, is there a mod that tones down those story-based reputation changes to not effectively reset everything towards the end? If not, could one feasibly be made without being too much of a hassle? Ideally, the only reputation changes I'd want to happen as a result of story progress are the ones that I said "made sense" up above, as well as Liberty peacekeepers/Rheinland Military becoming friendly/neutral again at the end of the story.

Thanks in advance to anybody who can help me out with this. I greatly appreciate it!

Posted on: 3/1 11:06
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Just can't stay away
Joined:
2012/8/10 14:03
Group:
Registered Users
Posts: 221
Offline
The reputation changes done by the story are required to make the story mission work. It would not be so great if you are supposed to dock somewhere in a mission and that station is hostile and won't allow you to dock there. It also would't be cool if your mission allies start shooting at you.

Posted on: 3/1 12:16
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2006
Offline
Assuming you've got JFLP (or otherwise decoded files) search the mission files DATA\MISSIONS\*\m*.ini for SetRep, then figure out which ones you want to comment out...

Posted on: 3/1 12:16
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Just popping in
Joined:
3/1 10:27
Group:
Registered Users
Posts: 7
Offline
[quote]
adoxa wrote:
Assuming you've got JFLP (or otherwise decoded files) search the mission files [c]DATA\MISSIONS\*\m*.ini[/c] for [c]SetRep[/c], then figure out which ones you want to comment out...[/quote]

I'm sorry, I don't really understand what any of that means. Could you explain it to me, please? Sorry, I'm not a very tech-savvy person, so if there's a way to do it manually, I'm going to need a bit of a walk-through. I appreciate the help.

Posted on: 3/1 16:55
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Home away from home
Joined:
2009/8/16 2:58
From Qld, Aus.
Group:
Registered Users
FLServer Admins
Trusted Speciality Developers
Senior Members
Posts: 2006
Offline
JFLP is a patch to fix some things (in particular, it provides widescreen support); it also replaces the original binary-encoded *.ini files with their text equivalents, for easy editing.

The mission files are stored in folder DATA\MISSIONS where you installed Freelancer. The individual missions are in individual directories, e.g. M13\m13.ini.

Using a text editor (Notepad will do in a pinch, but you might like something with a bit more oomph - Notepad++ seems pretty popular) you can edit those files, searching for SetRep (more specifically Act_SetRep). This is the command that changes your reputation with a faction. If you place a semicolon in front of the line (;Act_SetRep ...) it will comment that line out, thus leaving your reputation with that faction unchanged.

Then it's a matter of determining which factions in which missions you want to preserve/comment.

Here's a factions list, relating the nicknames to the name.

Posted on: 3/2 0:46
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Just popping in
Joined:
3/1 10:27
Group:
Registered Users
Posts: 7
Offline
I tried to install that patch you linked to, but it didn't work. It fails to install every time I try. Is there anything else I can try?

Posted on: 3/2 11:15
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Just popping in
Joined:
2015/9/13 18:49
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 18
Offline
Whats the error? Usually the issue is:

You will need to right click and "Run as Admin" for the patch if installing to Program Files.

Posted on: 3/2 12:15
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Just popping in
Joined:
3/1 10:27
Group:
Registered Users
Posts: 7
Offline
That worked, thank you! Alright, now I'll see if I can edit the reputation changes for story missions so that next time I play through the story, I can have my reputation not be completely reset upon finishing.

Posted on: 3/2 12:57
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Quite a regular
Joined:
2015/1/18 12:56
From The Hague, EU
Group:
Registered Users
Posts: 108
Offline
A while ago I played with Act_SetRep to see whether it can be used to change faction-to-faction reputations. The result was negative. This surprised me because faction-to-faction reputations are stored in save files, which may suggest the possibility for them to be changed during the storyline.

Anyone else looked into this? Did I miss something?

Posted on: 4/23 16:34
There is always something to do.
Top
Re: Is there a mod to make the story missions not mess with your reputation so much?
Just can't stay away
Joined:
2012/8/10 14:03
Group:
Registered Users
Posts: 221
Offline
Out of memory I would say that faction to faction rep is set during the first launch of the game based on the content of the initialworlds.ini and stored in the restartl.fl
Story mission do not change this at all. These values won't change.
If you want a certain behaviour of factions in story missions you need to define this manually to the ship or the group/formation (depending on how you spawn the NPCs).
Act_SetRep only alters the player reputation.

Posted on: 4/25 12:39
Top