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There are currently 51 users playing Freelancer on 40 servers.
June. 17, 2019

Browsing this Thread:   1 Anonymous Users



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about .ale editing

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This has been bothering me for a long time. Although I can open ale file by hexeditor, I can't see where is the CRC code. SWAT once said I need to change these code into new ones if I have changed some FX name.
Someone in TLR managed to open ale file in a quite proper order(just like .c file or something else), and CRC code are all visible. But it seems that download server of TLR has crashed. So I can't get any useful tools from there in order to find it out by myself.
If anyone know how do edit it, or have a tool which can make it quite simple to edit it. Please give me a hand. I will be very grateful. Sorry about my poor English.

Posted on: 3/14 3:53
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Re: about .ale editing
Home away from home
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There's the Freelancer XML Project, which converts all the UTF files (including ALE) to XML, and back again. Librelancer has an editor. There's also a yet-to-be-released Ale Effect Editor.

Posted on: 3/14 5:17
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Re: about .ale editing

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Thaaaaannnnkksss!! I will try that.

Posted on: 3/14 15:17
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Posted on: 3/14 17:36
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Re: about .ale editing

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OK I will try that. Thanks a lot!

Posted on: 3/15 4:46
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Re: about .ale editing

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Quote:

adoxa wrote:
There's the Freelancer XML Project, which converts all the UTF files (including ALE) to XML, and back again. Librelancer has an editor. There's also a yet-to-be-released Ale Effect Editor.

Well, I tried to edit one of the .ale files in XML. I changed all FX names and some CRC codes inside(however I couldn't find where some of them came from). Then in weapon_ale.ini I added new code for that FX. But it still didn't work. Did I miss something?
By the way, is there any code for .emt?

Posted on: 3/15 14:42
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Re: about .ale editing

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Consider having CRC calculator, it should be somewhere in downloads here. CRCs are an encoded nicknames of stuff so they should match new names if you've changed any.

Posted on: 3/15 16:03
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