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Is possible to hack the readfile.dll?
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Is possible to hack the readfile.dll? |
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Sorry to FriendlyFire, that is a bad manners to reply with a unconcerned post.
Now back to subject. I still have problems on anit-cheat and now anit-thief. Because some guy still can cheat with INI editing, and i cannot stop them even anit-cheat pluged. So the best basicly way is encrypt those files. w0dk4 talked about About reverse engineer in this topic. Coincidently i was look a black box, named ReadFile.dll because i think this can be change to support encrypted file if we can hack or rebuild it. But unfortunately i'm not a debugger, i don't exact know what in the dll. I guess Freelancer load file with ReadFile.dll in EXE dir. I don't know if someone can make a new dll to make Freelancer support encrypted ini, cmp, and etc files. If it's possible, we can encrypt our mod with AES/other encrypt system and say good bye to cheaters and thief.
Posted on: 2010/3/27 15:51
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Sorry for my poor english... |
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Re: Is possible to hack the readfile.dll? |
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Wont this disable useful tools like FLCompanion, FLStat, and DataStorm?
Posted on: 2010/3/27 15:56
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Re: Is possible to hack the readfile.dll? |
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Yes, if i'm guessed it right and files been encrypted, only a specially version of readfile.dll can load it. But actually i still think tools like FLCompanion, FLStat etc is modding tools, even mainly use by player to get secret objects easily.
Posted on: 2010/3/27 16:04
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Sorry for my poor english... |
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Re: Is possible to hack the readfile.dll? |
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In that case, I'm against this.
Force clients to use a client-side anticheat like DSAce. Elimates almost all cheating that I know of.
Posted on: 2010/3/27 16:14
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Not all, I'm afraid.
I'm for this. Remember, Alex, that if you don't want it, make sure your mod doesn't have it. I know I'd use it; I hate DataStorm, FLCompanion etcetera.
Posted on: 2010/3/27 16:18
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Then I've just got to hope Igiss and the Disco Dev Team doesn't decide to use things like this in the next Discovery version.
Posted on: 2010/3/27 16:28
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Actually this is something I've been looking into recently. There is also another route which could be used and that is modify the bzip library. The source for it is available.
I've already completely nullified the use of all of those scanners last year, if you play my mod I don't want you running around getting all of the uber equipment when you first start out. Many are dropped by the asteroid fields but without the file scanners you actually have to look for them. Almost all of them are along a tradelane (on purpose) so it's not like I'm making it impossible to find the fields.
Posted on: 2010/3/27 18:19
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Posted on: 2010/3/27 18:59
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I don't use any available editing tools for making systems, markets, ship entries and most other things. I simply write programs to do it for me. The rest I edit manually. As far as seeing the data, I special tools for that and they are adjusted for any modifications I use.
One thing is, what you do is keep your copy unencrypted and release the encrypted version...
Posted on: 2010/3/27 19:06
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@Alex, you need to know, if Freelancer back to a blackbox(Cannot be scan by any tools), we will have chance to add more fun and masterly stuff in mod and wait player find them.
That's more interesting than right now: player scan all things they want and make money/goto get it.
Posted on: 2010/3/28 4:25
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Sorry for my poor english... |
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Re: Is possible to hack the readfile.dll? |
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Yeah, but when running some mods, it's so damn near impossible to make any decent money even WITH these tools.
Posted on: 2010/3/28 16:34
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Re: Is possible to hack the readfile.dll? |
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I'm sorry but that sounds like whining. If it's so damn near impossible, just don't play the mods.
Posted on: 2010/3/28 16:53
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Is possible to hack the readfile.dll? |
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a good mod developer does build his mod based on experiences of himself or other players. if he wants the money to be gotten easily, he can do so, without making the best route short and dangerless. if he wants to make a challenging mod, he can do so, too but he has to keep in mind, that every task ingame is passable without cheats or datastorm tools. the datastorming should not be the usual case. a mod developer should get back the possibility to make an interesting mod without thinking about datastormers. if you play a mod, that is difficult with datastorming, than it is this way, because the modders have to make their mods more and more difficult for the datastorming not to be too profitable. traditional freelancer, where everyone had to explore his trade route by himself is dying out this way. i am definately for a new encryption matrix.
Posted on: 2010/3/28 18:02
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Re: Is possible to hack the readfile.dll? |
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you got it, Gibbon
![]() is it true, actually, that most of the players can not even handle with files encrypted by bini?
Posted on: 2010/3/29 10:40
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