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There are currently 25 users playing Freelancer on 37 servers.
May. 10, 2021

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In need of some help.
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Hello. I'm a total nab at moding and I want to learn how to do it.
I want to start by experimenting a bit and geting to know how all of that stuff works so for that I need a decoder thingy that will decode my ini folders.

So I would ask of you to send me a link and give me some advice on how to experiment with the FX files.

Ty for your help in advance.

Posted on: 2009/2/17 12:38
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Re: In need of some help.
Just can't stay away
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Jumping in with the FX files is perhaps getting a little too far ahead Daniel. I would point you to the tutorials section. Tomns of resources in there covering many things, some simple, some more challenging. And this help section is great for cross-referencing findings and learning from other peoples probs... like mine, LOL

Posted on: 2009/2/17 12:43
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Re: In need of some help.
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Thx for the reply and the info.
I'll experiment with other stuff first then.
Hmmm which one to pick... lets take this one!

Posted on: 2009/2/17 13:06
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Re: In need of some help.
Home away from home
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also vist the eoa there you can get the freelancer sdk. which are files allready decoded for you and study those.
http://eoa.seriouszone.com/news.php go to that link they have a lot of tools to use.

Posted on: 2009/2/17 13:26
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Re: In need of some help.
Just can't stay away
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And don't forget the old TLR Archive, that's where most of the modding knowledge is stored.

Posted on: 2009/2/17 13:34
**shuffles of with a new headache**
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Re: In need of some help.
Just popping in
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Tyvm you guys.
Good luck out there

Posted on: 2009/2/17 20:38
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Re: In need of some help.
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;D best advice i could give..... baby steps.. ;D

start small... change a gun or two... get a "feel" for the code..
& write EVERYTHING down on paper first... planning is "key" to good results!

soon you'll be creating star systems in your sleep.. and coding weapons on the toilet : (it happens!!)

good luck ;D

Posted on: 2009/2/17 21:42
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http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
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Re: In need of some help.
Starport Admin
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And if you run into one of those problems you just can't find the solution for don't hesitate to ask here.
Some of the dudes here mod since the game was launched, they dream in \data\equipment ini files and most of the time ran into those problems as well.
So they probably know the solution.

Posted on: 2009/2/17 21:48
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Re: In need of some help.
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Quote:

.. and coding weapons on the toilet : (it happens!!)


Well that's a new one... perhaps not everyone will aspire to that, ROFL

Posted on: 2009/2/17 21:50
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Re: In need of some help.
Just popping in
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LOL!
I don't know if this should be taken as encouraging or as a warning lol.

Just 1more question hopefully. After installing SDK Should the .ini folders look in sings like this:

d?džs?š?rž?š#$%&$#??ž??š?? (this isn't copy-pasted because for some reasson I could not copy paste those "signs"

or should they look ehm.. more .. decoded like? lol

Posted on: 2009/2/17 22:10
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Re: In need of some help.
Starport Admin
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The SDK is a zipped file with all ini files in it wich you copy over your \DATA directory.
In it you see all sorts of folders / files who are also in your fresh installed FL \DATA directory.

It should look more like this...

Code:
[Ship]
ids_name = 237034
ids_info = 66570
ids_info1 = 66571
ids_info2 = 66608
ids_info3 = 66572
ship_class = 0
nickname = li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 1300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01

Posted on: 2009/2/17 22:22
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Re: In need of some help.
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Grab the quickfix patch: http://eoa.seriouszone.com/louvadeus.php#quickfix
And then head over to microsoft and grab the 1.1 update for the server files

Posted on: 2009/2/18 9:53
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Re: In need of some help.
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Here is a Freelancer SKD installer that will do it for you: http://files.filefront.com/Freelancer ... /;12631995;/fileinfo.html.

Just select the Freelancer\Data directory and it should be fine.

Posted on: 2009/2/18 10:10
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Re: In need of some help.
Just popping in
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Quote:

The SDK is a zipped file with all ini files in it wich you copy over your \DATA directory.
In it you see all sorts of folders / files who are also in your fresh installed FL \DATA directory.

It should look more like this...

Code:
[Ship]
ids_name = 237034
ids_info = 66570
ids_info1 = 66571
ids_info2 = 66608
ids_info3 = 66572
ship_class = 0
nickname = li_fighter
LODranges = 0, 40, 60, 140, 300, 1000
msg_id_prefix = gcs_refer_shiparch_Liblf
mission_property = can_use_berths
type = FIGHTER
mass = 100.000000
hold_size = 25
linear_drag = 1.000000
fuse = li_fighter_gas01, 0.000000, -1
fuse = li_fighter_smoke01, 0.000000, -1
fuse = intermed_damage_smallship02, 0.000000, 400
fuse = intermed_damage_smallship03, 0.000000, 200
max_bank_angle = 35
camera_offset = 6, 22
camera_angular_acceleration = 0.050000
camera_horizontal_turn_angle = 23
camera_vertical_turn_up_angle = 5
camera_vertical_turn_down_angle = 30
camera_turn_look_ahead_slerp_amount = 1.000000
nanobot_limit = 12
shield_battery_limit = 12
hit_pts = 1300
DA_archetype = ships\liberty\li_fighter\li_fighter.cmp
material_library = ships\liberty\li_playerships.mat
material_library = fx\envmapbasic.mat
envmap_material = envmapbasic
cockpit = cockpits\liberty\l_fighter.ini
pilot_mesh = generic_pilot
explosion_arch = explosion_li_fighter
surface_hit_effects = 0, small_hull_hit_light01, small_hull_hit_light02, small_hull_hit_light03
surface_hit_effects = 150, small_hull_hit_medium01, small_hull_hit_medium02, small_hull_hit_medium03
surface_hit_effects = 300, small_hull_hit_heavy01, small_hull_hit_heavy02, small_hull_hit_heavy03
steering_torque = 24000.000000, 24000.000000, 58000.000000
angular_drag = 15000.000000, 15000.000000, 35000.000000
rotation_inertia = 2800.000000, 2800.000000, 1000.000000
nudge_force = 30000.000000
strafe_force = 20000
strafe_power_usage = 2
bay_door_anim = Sc_open baydoor
bay_doors_open_snd = cargo_doors_open
bay_doors_close_snd = cargo_doors_close
HP_bay_surface = HpBayDoor01
HP_bay_external = HpBayDoor02
num_exhaust_nozzles = 1
HP_tractor_source = HpTractor_Source
shield_link = l_fighter_shield01, HpMount, HpShield01
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
hp_type = hp_thruster, HpThruster01
hp_type = hp_mine_dropper, HpMine01
hp_type = hp_countermeasure_dropper, HpCM01
hp_type = hp_torpedo_special_2, HpTorpedo01



Yes the non ini folders for example misc_good looks like the above but the ini folder misc_good.ini still seems coded.
Is this ok or did I miss understand how this is supposed to work.

Btw thx for the links people.

Posted on: 2009/2/18 11:55
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Re: In need of some help.
Just can't stay away
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You must have done something wrong then, because the SDK package has all of those files decoded and bini-error fixed. Try extracting it again, making sure to overwright everything. Personally I would never suggest people dump stuff/and work within, their main game directory. It would be best to lay it out in a seperate directory to use with mod manager. Especially it at an early stage with modding.

Posted on: 2009/2/18 13:19
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