Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
94 user(s) are online (19 user(s) are browsing Forum)

Members: 0
Guests: 94

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 28 users playing Freelancer on 48 servers.
May. 19, 2022

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



[Guide] - FL Faction changes explained (excluding storyline events)
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1615
Offline
So, we all know faction info ingame is pretty inaccurate and not saying much. So I asked around and digged a lil bit.

How this works:
Code:
[RepChangeEffects]
group =  = Bounty Hunters Guild
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500
empathy_rate = Liberty Navy, 0.050000


Link to full faction list
(Or just download the file)

First check for the group = faction you want to know details about.
event = object_destruction, -0.024900
event = random_mission_success, 0.140000
event = random_mission_failure, -0.045000
event = random_mission_abortion, -0.067500

Object destruction refers to at least ships, maybe also solars.
The mission lines should be pretty self-explanatory.
The number after is by how much the reputation raises or falls.
The reputation meter rangers from -1.0 to 1.0 for the bar, but you can also reach -0.91 or 0.91 in normal Freelancer.

So the mission success gives roughly 1.4 mini bars plus, and an abortion roughly half of that as a minus.

The other part influencing the reputations are these empathy rates:
empathy_rate = = Blood Dragons, -0.100000
empathy_rate = = Junkers, 0.150000
empathy_rate = = Hogosha, 0
(Liberty Rouges)

How do these work? Basically, the reputation of the LR changes based on how much the reputation of *another* faction changes, shown by the multiplier.
For each 1 mini bar of the blood dragons going better, the LR will get worse by a 10% mini bar.
For each 1 mini bar of the blood dragons going worse, the LR will get better by a 10% mini bar.

For each 1 mini bar of the Junkers going better, the LR will get better by a 15% mini bar.
For each 1 mini bar of the Junkerss going worse, the LR will get worse by a 15% mini bar.

For the Hogosha, they don't care at all.

This seems to be independent of whether the original change of the "empathic" faction was done by kills or missions.
But they likely don't happen in a cascadic effect, so if the rep of the LR increases by increasing the rep of the junkers, the outcasts won't get increases for the increase of the LR rep.

Posted on: 1/21 16:11
Open in new window
Top
Re: [Guide] - FL Faction changes explained (excluding storyline events)
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1615
Offline
Feel free to give any feedback and corrections for this.

Posted on: 1/21 16:16
Open in new window
Top