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There are currently 34 users playing Freelancer on 52 servers.
January. 24, 2022

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.Ale knowledge zone
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Here is where we can share what we know about Schmackbolzen's/Skotty"s .Ale editor. See this thread before you start:

https://the-starport.net/freelancer/fo ... t_id=65910#forumpost65910

Posted on: 1/8 15:58
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Re: .Ale knowledge zone
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Must do's when you start:

.ale editor
UTF (I'm using version 3.0)

UTF:

for importing new textures (.dds or .tga)

.dds my save output from photoshop in these setting:

DXT5 ARGB 8 bpp | interpolated alpha

Seems to give me the best results. Must do square textures ie 256x256 pixel, 512x512 pixel etc.

Posted on: 1/8 16:06
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Re: .Ale knowledge zone
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To make a new .ale from the start: (this the way I've done them so someone else might do it differently)

Make sure to name your nodes as you go: ie for my example will be generic particle emitter

Load Textures from FX file.
Select them all (textures will end in .txm)

Start new Appearance and Emitter. (mine will be puff)

Appearance-add-appearance-Basic (rename to puff.app)
Emitter-add-emitter-Sphere rename to puff.emt)

Nothing happens, well correct, we have to fill in the blanks. Double click on: New Basic Appearance in node Library.

Node Properties will open. It will be called New Basic Appearance (Basic Appearance)

Change Name to puff.app

Do same for emitter, but name it as puff.emt

There's a lot of values there, don't worry about them yet.

In the Effects node (just named Effect), create a new Effect. It won't let you rename it yet.

Double click on it, in the effects node (just named Nodes) you should see two lines saying Emitters/Miscellaneous.

Right click on Emitters add the puff.emt We are not done yet but you'll see in the Transform node new values.

[2] puff.emt
[1] <root>

In the Nodes where we created Emitter (puff.emt) Should look something like this

Emitter
v [2] puff.emt

Right click on puff.emt, now you can create the appearance. (puff.app)


Emitter
v [2] puff.emt
[3] puff.app


Now go back to the Effects node (just says Effect) rename it puff

Now everything is setup. Next section will get the effect to appear.

Posted on: 1/8 16:52
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Re: .Ale knowledge zone
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Now, you hit play nothing happens. Well that's because we need a texture, if you don't you'll get white squares, but not just yet.

First in node properties under puff.app find texture name.

I'm just using freelancers stock textures, so I type in:

smokecard

Still nothing when you hit play. Well we got to give life.

In the Life span box, put in 1.0.

Still nothing, we have to give the emitter life now.

In the puff.emt (under node props) go to life span enter 1.0

Now hit the play button, you should see the effect now in the preview screen.


Posted on: 1/8 17:07
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Re: .Ale knowledge zone
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This is a good read for understanding some values in the different nodes. Big thank you to Treewyrm for writing this.


https://docs.google.com/document/d/1Fa ... DYr2sdvk/edit?usp=sharing

Posted on: 1/8 17:15
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