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Hack-Offsets for assigning HP Type to "Armor" objects
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Hack-Offsets for assigning HP Type to "Armor" objects |
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For the Cloaking Devices there are by now a few possibilities to exchange their Internal Equipment type to put them on a few HP slots like Thruster or Counter Measure.
Is anyone having an information on Armor items and offsets there? I could imagine putting them as well on HP Slots like Shield Generators could be sufficient, or Thruster or such. On that note: The Cloaking Device offset change in the Wiki notes a specific Hex-value for the other HP Types. Is there a known list of those, so I could possibly have more than just those 2 or 3 options given in the Wiki?
Posted on: 12/10 23:26
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Re: Hack-Offsets for assigning HP Type to "Armor" objects |
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Armor offset is at 139AF8 (same bytes as cloak). The only other two options are:
50D426 - MineDropper D0DE26 - CargoPod and I doubt CargoPod would work. ShieldGenerator won't work (without a plugin), that needs data that Armor doesn't have (the type of shield).
Posted on: 12/11 0:38
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Re: Hack-Offsets for assigning HP Type to "Armor" objects |
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Thank you very much, black magician from the outer space!
Truly, even that is more than enough. Better than no HP type at all. How do you do this sort of stuff?
Posted on: 12/11 1:38
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Re: Hack-Offsets for assigning HP Type to "Armor" objects |
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Stare at a disassembly listing until it all makes sense. Freelancer is a relatively easy one to analyse, due to exported functions and text-based configuration.
Posted on: 12/11 2:51
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Re: Hack-Offsets for assigning HP Type to "Armor" objects |
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Reminds me when I tried to figure out the data structure of another game's save-game files and after staring at it for an hour suddenly saw it all fall together and could write a program for it.
Anyway, I'll go and add those information to the Wiki as well.
Posted on: 12/11 3:21
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