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There are currently 36 users playing Freelancer on 37 servers.
September. 17, 2021

Browsing this Thread:   1 Anonymous Users



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Mod request: Bounty system
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Simply put, every time you go after pirates, you get an escape pod that you can tractor in. Then you deliver it to a faction warship - say the Missouri for Liberty - and you gain a few hundred thousand credits or so, depending on which pirate faction you delivered.

It's roughly the same system that you see in Discovery Freelancer, but for the base game.

Posted on: 8/27 21:45
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Re: Mod request: Bounty system
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That concept has been in a number of mods out there for years. Evolutions has it, Genesis has it, probably a few more

Posted on: 8/29 21:35
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Re: Mod request: Bounty system
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Dromedary wrote:
That concept has been in a number of mods out there for years. Evolutions has it, Genesis has it, probably a few more


Are there any standalone mods that deliver this functionality for single player?

I like being able to just sit outside an NPC enemy base with my Heavy Fighter or a Freighter and capture a hold full of enemy escape pods. Then I haul them to the turn-in point and profit.

Bounty hunting like this is a very profitable deal.

Posted on: 8/30 5:28
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Re: Mod request: Bounty system
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If you mean something you can just add to vanilla then not that i'm aware of. You'd have to raid either of those mods i mentioned and see how it's been done. Of course you also need to know where to look.

Posted on: 8/30 7:22
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Re: Mod request: Bounty system
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Dromedary wrote:
If you mean something you can just add to vanilla then not that i'm aware of. You'd have to raid either of those mods i mentioned and see how it's been done. Of course you also need to know where to look.


That's exactly what I mean, and I wouldn't know where to look. Nor would I even be able to unpack a mod properly.

Which is why this request is going up, so others can help me with it.

Posted on: 8/30 21:07
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Re: Mod request: Bounty system
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If you want, i can tell you how to do it. It's not easy for a beginner, but doable if you're patient. The only thing you will need are some icons for the pilots, which you can make yourself, or borrow and credit from either of the other mods already mentioned. I can start you off with one type of pilot, to make it easy, or you can make more and have special ones for police, pirates, bounty hunters etc

Posted on: 9/5 0:58
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Re: Mod request: Bounty system
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Quote:

Dromedary wrote:
If you want, i can tell you how to do it. It's not easy for a beginner, but doable if you're patient. The only thing you will need are some icons for the pilots, which you can make yourself, or borrow and credit from either of the other mods already mentioned. I can start you off with one type of pilot, to make it easy, or you can make more and have special ones for police, pirates, bounty hunters etc


Instead of an icon for pilots, how about an icon for an escape pod?
That way one icon fits all types.

Also, I like the idea of running both prisoners and a search and rescue operation.

That being said, I don't think I'd be able to rip from another mod since I'm a rank beginner. I can edit XML and text files, but I'm no programmer.

I'm also no artist. Someone else would have to make the icon in question.

Posted on: 9/5 10:20
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Re: Mod request: Bounty system
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The icon for the escape pod is already in the game, so no need to define that. I'll put together a script file that does most of what you ask.

Posted on: 9/5 17:59
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Re: Mod request: Bounty system
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Dromedary wrote:
The icon for the escape pod is already in the game, so no need to define that. I'll put together a script file that does most of what you ask.


Thank you.

Posted on: 9/6 20:10
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