Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
76 user(s) are online (40 user(s) are browsing Forum)

Members: 0
Guests: 76

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 49 users playing Freelancer on 37 servers.
June. 25, 2021

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Selling weapons/ships for both credits and goods
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1611
Offline
Hi!

I want to build a crafting system, where you can collect ingredients.
My wish is that you can trade these, credits and the original piece for an upgraded art ship/weapon.

So my question is: Is it possible to sell ships or weapons not only for credits, but additionally also for goods required?

Example: You can buy an eagle only for 500k, 50 cannonball missiles and have to have a falcon beforehand.

Posted on: 6/4 12:58
Open in new window
Top
Re: Selling weapons/ships for both credits and goods
Not too shy to talk
Joined:
2011/8/3 19:16
Group:
Registered Users
Posts: 89
Offline

Posted on: 6/4 16:35
Top
Re: Selling weapons/ships for both credits and goods
Home away from home
Joined:
2008/5/15 21:52
From Germany
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 1611
Offline
Is it possible with conventional modding?

Posted on: 6/4 19:15
Open in new window
Top