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There are currently 20 users playing Freelancer on 37 servers.
May. 10, 2021

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Corrupted Files

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Just yesterday and this morning, I downloaded 3 Mods for FLMM, when I went to add them , I got a message saying each one was corrupted. Am I doing something wrong, or is someone else having this issue? I am using FLMM 1.3.

Posted on: 3/24 22:52
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Re: Corrupted Files
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Welcome to the Starport

Which mods were you trying to install?

some mods are encoded using 7zip compression, I dont think 1.3 can handle that, also ver 1.31 is available in the downloads - has a couple of bug fixes on 1.3

Posted on: 3/25 9:54
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Re: Corrupted Files

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I have been have issues with sci-fiuniverse1.1 at https://the-starport.net/freelancer/do ... lefile.php?cid=5&lid=2026 I can add the file to FLMM but when I activate it, it says it is corrupted and does nothing to launch game. Also, I have both 1.3 and 1.31 FLMM.

Posted on: 3/25 19:49
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Re: Corrupted Files
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I downloaded the mod and installed 1.31 - seems to install fine. I did unzip the mod directly into the mod folder using 7z though. 1.31 wasnt reponsive to opening the file. You might try that.

What exactly is 1.31 saying in the log or pop-up window?

Is freelancer installed in a folder outside of "Program files"?

Posted on: 3/29 15:05
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Re: Corrupted Files

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it refused to let me open it in side the mod folder.

But the SciFi mod refuses to launch the game, 1.31 is working fine for me, juist not that mod.

Posted on: 3/29 15:16
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Re: Corrupted Files
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I'm using FLMM 2.0e and it gives me an error message on the battleship encounters equipment xml saying the first line of br_battleship doesn't start with '['.

When I look at the modfile the author put the nickname in the <section> section. I'm not sure if that works or not. I thought the <section> section had to have the [Ship] line first.

But, I'm running ragged lately and don't have time to dig deeply into it.

Posted on: 3/30 0:14
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Corrupted Files

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Just to give you an update, all mods work on FLMM 1.31 except for Scifi Universe mod.

Posted on: 3/30 3:31
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Re: Corrupted Files
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It says the files are corrupted or does it say the mod failed to load?

If FLMM says the mod failed to load it should give you an indication on where the problem(s) lies.

If it says the files are corrupted can you open the file using 7zip?

Perhaps you can unzip them with 7zip and rezip them with winzip or rezip them as a zip file instead of a 7z file.

Posted on: 4/1 15:50
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Corrupted Files

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7zip refuses to let me extract the mod directly into FLMM mod folder. I would love to add a photo/screenshot into forum, but I do not know how to do that.

Posted on: 4/1 19:38
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Re: Corrupted Files

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I do remember on the old LancerReactor site, someone told me if I had the original FLMM, the sci-fiuniverse1.1 would run on that. But I do not seem to be able to find it in the mod downloads.

Posted on: 4/1 20:15
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Re: Corrupted Files
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Syntax changes made various versions incompatible with some flmm mods. Most would take to much effort to re-write.

Found flmm 1.21 if you want to give it a try

FLMM 1.21

Posted on: 4/2 0:31
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Re: Corrupted Files

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My computer would not let me download it, got a message saying it could be harmful for my computer.

Posted on: 4/2 0:42
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Re: Corrupted Files
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Try this, make a second copy of the file and change the extension from .7z to .flmm.

Then see if that imports.

Posted on: 4/2 15:37
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Corrupted Files

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Still didn't work. Game still will not load while Scifi Universe mod is active.

Posted on: 4/2 19:08
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Re: Corrupted Files
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Look in your Users\<USERNAME>\AppData\Local\Freelancer folder for a file called flspew.txt, see if it gives any clues.

Posted on: 4/2 19:18
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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