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There are currently 38 users playing Freelancer on 36 servers.
May. 6, 2021

Browsing this Thread:   1 Anonymous Users



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Characters.fl "visit=" game limit

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Greetings, Adoxa! Thank you again for resolution of the recent problem. I met with new problem which connected with limit, but with another. If in charfile (.fl) a lot of explored objects, more correctly - lines of "visit=", so the map of the character will reset. If i delete some "visit" lines the explored objects will appear, but only untill the player don't full the character with new lines. Maybe you have ideas ? I did't find anything about it in logs.

Posted on: 3/5 18:13
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Re: Characters.fl "visit=" game limit
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I created 32000 dummy visit lines, with the last one being Pittsburgh, which showed up on the map. Visit storage is allocated dynamically, so it's not that. It's possible the dummy ids don't work the same way, so I'm not testing the same thing. Can you use Console? Its show displays everything on the NavMap, which should test if it's just a display issue (I had to increase patrol paths so they'd all show up).

Posted on: 3/6 8:44
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Re: Characters.fl "visit=" game limit

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Quote:

adoxa wrote:
I created 32000 dummy visit lines, with the last one being Pittsburgh, which showed up on the map. Visit storage is allocated dynamically, so it's not that. It's possible the dummy ids don't work the same way, so I'm not testing the same thing. Can you use Console? Its show displays everything on the NavMap, which should test if it's just a display issue (I had to increase patrol paths so they'd all show up).


Does it console for single game? I have never used it, because I work only with server part... I decided check it in single game, but there not limit. It is only in character’s files.
Maybe this is limit on the number of readable visits by the server?


See how it happens when the number of visit lines so many... On the first screenshot I entered on a server with empty map, but all objects had been already written in the character’s file.
Open in new window

On the second screenshot I started in space and objects started open as in case when I am here the first time.
Open in new window

It is after when you will reenter on the character. All explored objects disappear.
Open in new window

There I deleted from the character’s file some “visit” lines and the map appear. But if I start explore new objects on the map all will disappear again due to the limit of lines.
Open in new window

I attached the character on which the limit reached. Can you look on it?

Attach file:


zip joi.zip Size: 269.04 KB; Hits: 19

Posted on: 3/6 13:21
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Re: Characters.fl "visit=" game limit
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Code:
# Double the size of Freelancer's "visit" packet.
# Jason Hood, 7 March, 2021.
# This allows over 40000 visit objects.

File: RemoteClient.dll
0096E9: 20 03   [ 90 01 ]       # 204800 up from 102400
009708: 20 03   [ 90 01 ]

Posted on: 3/7 7:42
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Re: Characters.fl "visit=" game limit

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Quote:

adoxa wrote:
Code:
# Double the size of Freelancer's "visit" packet.
# Jason Hood, 7 March, 2021.
# This allows over 40000 visit objects.

File: RemoteClient.dll
0096E9: 20 03   [ 90 01 ]       # 204800 up from 102400
009708: 20 03   [ 90 01 ]


Awesome! thank you, Adoxa!

Posted on: 3/7 10:36
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