Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
43 user(s) are online (20 user(s) are browsing Forum)

Members: 0
Guests: 43

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +5€

Current balance: -60€
(last updated 10/2020)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 107 users playing Freelancer on 41 servers.
November. 28, 2020

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



Making other colours of "red giant" star? (Solved)
Not too shy to talk
Joined:
5/29 17:34
Group:
Registered Users
Posts: 54
Offline
Tried to look this up first since i'm well aware how many question threads i've posted at this point, but couldn't find what I was looking for.

I'm trying to create a red giant-type star in a system i'm building, specifically a blue giant. I knew from the get-go that, given how unique the red giant on Omega-11 is, this wouldn't be simple, but I tried anyway by copying the red giant attributes in the stararch.ini and switching those copies over to blue, or using matching blue attributes that already exist.

The result of this has been a very large, blue star, but one of normal type and not like the one in Omega-11, though it does appear to have a thick, blue aura around it alongside the spines (which I initially put in place when it looked like my original intention wasn't going to work) and corona circle, so some of the stuff from the O11 star translated at least.

I figured this might happen from the beginning, since I remember reading somewhere a long time ago that the Omega-11 star is so unique that it has separate files dedicated to it, or something like that, but i've never been able to track down that information again to be sure.

If the files/settings i'm thinking of do actually exist, i'd be very happy to track them down, or find a working solution if they don't.

Posted on: 6/30 17:11
Top
Re: Making other colours of "red giant" star?
Not too shy to talk
Joined:
2017/3/1 17:22
From Bavaria
Group:
Registered Users
$$$ Supporters $$$
Posts: 64
Offline
As I am not sure what you actually want to achieve, I made a mockup for you
If you like it I can tell you the settings I used.

Attach file:



jpg  test.jpg (149.31 KB)
46303_5efb99cec9010.jpg 800X600 px

Posted on: 6/30 21:00
FL Leuchtfeuer
Top
Re: Making other colours of "red giant" star?
Not too shy to talk
Joined:
5/29 17:34
Group:
Registered Users
Posts: 54
Offline
What i'm largely aiming for is really just the O11 sun but a bit bigger and also blue (though maybe a little lighter in shade than yours' ), so that's pretty much exactly what I want, at a glance. If you could toss how you managed that my way, i'd appreciate it.

Posted on: 6/30 23:21
Top
Re: Making other colours of "red giant" star?
Not too shy to talk
Joined:
2017/3/1 17:22
From Bavaria
Group:
Registered Users
$$$ Supporters $$$
Posts: 64
Offline
Ok, I am posting exactly what you see in the picture I posted.
Look at it ingame and modify the color and size values until you are content with it.

Add the following to DATA\Solar\stararch.ini in EXACTLY this order!
Code:

[star_glow]
nickname = Iw07_05_starcenter
shape = lenscircle
scale = 1
;Colors are repesented with one float per color channel
;R, G, B (0=0 1=255)
;#0077ff
inner_color = 0, 0.545098, 1.000000
outer_color = 0, 0.545098, 1.000000

[star_glow]
nickname = Iw07_05_starglow
shape = LensGlowSpike
scale = 6
;#0077ff
inner_color = 0, 0.545098, 1.000000
outer_color = 0, 0.545098, 1.000000

[lens_glow]
nickname = Iw07_05_lens_glow
shape = LensGlowSpike
radius_scale = 2.000000
inner_color = 0, 0.545098, 1.000000
outer_color = 0, 0.363398, 0.660000
glow_fade_in_seconds = 0.250000
glow_fade_out_seconds = 0.250000

[star]
nickname = Iw07_Sun05
star_glow = Iw07_05_starglow
star_center = Iw07_05_starcenter
lens_flare = circle_blue_lens_flare
lens_glow = Iw07_05_lens_glow
intensity_fade_in = 0
intensity_fade_out = 0
zone_occlusion_fade_in = 1.000000
zone_occlusion_fade_out = 1.000000
;Modify the radius parameter to change the size in space
radius = 9600.000000


Add the following to DATA\Solar\solararch.ini
Code:

[Solar]
nickname = sun_5000
ids_name = 458755
ids_info = 458855
type = SUN
DA_archetype = solar\suns\sun.sph
mass = 1000000
;Modify the solar_radius parameter to change the size in the navmap
solar_radius = 5000
shape_name = NNM_SM_SUN

Add the following to your system ini in DATA\Universe\*\*.ini
Code:

[zone]
nickname = Iw07_Sun5_ring
pos = -9000, -1000, -25000
rotate = 0, 25, -20
shape = ring
size = 19000, 1000, 3000
sort = 53

[Object]
nickname = Iw07_Sun5
ids_name = 458755
ids_info = 458855
pos = -9000, -1000, -25000
ambient_color = 0, 139, 255
archetype = sun_5000
star = Iw07_Sun05
atmosphere_range = 6400
burn_color = 0, 139, 255
ring = Iw07_Sun5_ring, solar\rings\Iw07_ring5.ini

For completeness, here are the ring settings,
although I didn't adjust the colors
Add this to DATA\Solar\Rings\Iw07_ring5.ini
Code:

[TexturePanels]
file = solar\rings\shapes.ini

[Exterior]
shape = amberring1
detail_shape = ringdetail
detail_tile = 25, 5
color = 255, 255, 255
opacity = 0.700000
thickness_edge = 0.900000
outer_edge = 0.300000
inner_edge = 0.100000
num_segments = 64
transition_dist = 100

[Clouds]
max_distance = 800
puff_count = 23
puff_radius = 42
puff_colora = 224, 0, 0
puff_colorb = 130, 41, 46
puff_max_alpha = 0.750000
puff_shape = rock_wisp1
puff_shape = rock_wisp2
puff_shape = rock_wisp3
puff_shape = rock_wisp4
puff_weights = 3, 1, 1, 1
puff_drift = 1.000000
near_fade_distance = 175, 300

Posted on: 7/1 17:57
FL Leuchtfeuer
Top
Re: Making other colours of "red giant" star?
Not too shy to talk
Joined:
5/29 17:34
Group:
Registered Users
Posts: 54
Offline
I think I might've needed to be clearer about what I meant by 'ring' (the circurlar, transparent 'aura' around the star's atmosphere, not a physical planetary ring), but this has been very helpful otherwise. Tweaked some settings and colors to better match what I was going for visually, but otherwise this told me exactly what I wanted to do.

Thanks.

Open in new window

Posted on: 7/1 19:20
Top