Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
71 user(s) are online (57 user(s) are browsing Forum)

Members: 0
Guests: 71

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 37 users playing Freelancer on 42 servers.
September. 21, 2023

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2)


Re: ALE Editor Alpha 3 Release
Home away from home
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 516
Offline
Another release. I fixed wrong node IDs and empty UTF nodes. Both leading to game crashes on their own. Thanks to Treewyrm and Serenawyr for pointing it out.

Deleted the previous download because it's breaking game files.

Attach file:


zip ALE Editor Alpha 4.1.zip Size: 1,629.13 KB; Hits: 173

Posted on: 1/28 2:02
How to create .SUR files - Tutorial
Top
Re: ALE Editor Alpha 2 Release
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 313
Offline
Quote:

Alucard wrote:
Any way to implement a x,y,z axis in view window?


Was this added in latest update?

Posted on: 2/3 6:42
Top
Re: ALE Editor Alpha 4.1 Release
Home away from home
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 516
Offline
No. Just bugfixes mostly.

Posted on: 2/8 1:01
How to create .SUR files - Tutorial
Top
Re: ALE Editor Alpha 4.1 Release
Just can't stay away
Joined:
2009/4/8 11:06
From USA
Group:
Registered Users
Senior Members
Posts: 313
Offline
Maybe next update?

Posted on: 2/8 17:37
Top
Re: ALE Editor 4.2 Release
Home away from home
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 516
Offline
ALE Editor Version 4.2

Features:
- Right click on any Appearance or Emitter Node to get a "Scaling" tool to scale them up or down.
- Right click on any Effect to get a completely generated [VisEffect]-entry for the ALE.ini files for the given effect. The Texture-Files are automatically assigned when you also imported them via the general "Select Textures" option.

Improvement:
- "Default Value" input of some animations disappears now as soon as some Time-Value pairs were added. The game uses those additional entries instead of the simple ones.´

Correction:
- Change second and third value labels of some animations to their correct labels of "in tangent" and "out tangent" for interpolations.

Bugfix:
- Correct changing anything to the "Transforms" of a Node required a complete effect reload.

Attach file:


zip ALE Editor 4.2.zip Size: 1,630.40 KB; Hits: 62

Posted on: 6/25 20:07
How to create .SUR files - Tutorial
Top
Re: ALE Editor Alpha 4.1 Release
Home away from home
Joined:
2010/6/13 10:58
From France
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 510
Offline
For engines FXs resizing, is it better to resize the appearances or the emitters ?

Posted on: 6/28 11:13
Top
Re: ALE Editor Alpha 4.1 Release
Home away from home
Joined:
2010/2/17 20:45
From Germany
Group:
Registered Users
Senior Members
Posts: 516
Offline
Both should be resized. The appearance makes the visual particles. But the emitter is necessary as well to make sure the area in which those particles get spawned is increased, too, and the pressure - which makes sure the flame looks the same on full power.

Posted on: 6/28 12:07
How to create .SUR files - Tutorial
Top
Re: ALE Editor Alpha 4.1 Release
Home away from home
Joined:
2010/6/13 10:58
From France
Group:
Registered Users
$$$ Supporters $$$
Senior Members
Posts: 510
Offline
THX ! I thought about this case. It's nice ! I will be able to resize big ships effects without testing them ingame again and again. I will test some fighter weapons effects on warships.

I will try to see how the software works when I will need to create new FXs. But that's a thing I will do later.

Thank you for the hard work you put on this editor !

Posted on: 6/28 12:30
Top
« 1 (2)