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ALE Editor Alpha 4.1 Release
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Re: ALE Editor Alpha 3 Release |
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Another release. I fixed wrong node IDs and empty UTF nodes. Both leading to game crashes on their own. Thanks to Treewyrm and Serenawyr for pointing it out.
Deleted the previous download because it's breaking game files.
Posted on: 1/28 2:02
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How to create .SUR files - Tutorial | ||||
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Re: ALE Editor Alpha 2 Release |
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Quote:
Was this added in latest update?
Posted on: 2/3 6:42
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Re: ALE Editor Alpha 4.1 Release |
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No. Just bugfixes mostly.
Posted on: 2/8 1:01
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Re: ALE Editor Alpha 4.1 Release |
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Maybe next update?
Posted on: 2/8 17:37
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Re: ALE Editor 4.2 Release |
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ALE Editor Version 4.2
Features: - Right click on any Appearance or Emitter Node to get a "Scaling" tool to scale them up or down. - Right click on any Effect to get a completely generated [VisEffect]-entry for the ALE.ini files for the given effect. The Texture-Files are automatically assigned when you also imported them via the general "Select Textures" option. Improvement: - "Default Value" input of some animations disappears now as soon as some Time-Value pairs were added. The game uses those additional entries instead of the simple ones.´ Correction: - Change second and third value labels of some animations to their correct labels of "in tangent" and "out tangent" for interpolations. Bugfix: - Correct changing anything to the "Transforms" of a Node required a complete effect reload.
Posted on: 6/25 20:07
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Re: ALE Editor Alpha 4.1 Release |
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For engines FXs resizing, is it better to resize the appearances or the emitters ?
Posted on: 6/28 11:13
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Re: ALE Editor Alpha 4.1 Release |
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Both should be resized. The appearance makes the visual particles. But the emitter is necessary as well to make sure the area in which those particles get spawned is increased, too, and the pressure - which makes sure the flame looks the same on full power.
Posted on: 6/28 12:07
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Re: ALE Editor Alpha 4.1 Release |
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THX ! I thought about this case. It's nice ! I will be able to resize big ships effects without testing them ingame again and again.
![]() I will try to see how the software works when I will need to create new FXs. But that's a thing I will do later. Thank you for the hard work you put on this editor ! ![]()
Posted on: 6/28 12:30
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