Reminder: Internet Explorer 6 or below are NOT supported.





There are currently 89 users playing Freelancer on
41 servers. | April. 13, 2021 |
Browsing this Thread:
1 Anonymous Users
IZone Properties |
||||
---|---|---|---|---|
![]() Joined:
2016/3/29 21:54 From England
Group:
Registered Users Trusted Speciality Developers
Posts:
40
![]() |
I'm trying to create zones programatically and am trying to map out the structure of IZone. The base FLHook definition we have is as follows:
Code:
There is a lot of dunnos there. I took some screenshots after running it through the visual studio debugger to see what changed between two zones: ![]() ![]() Does anyone have any ideas what some of the values might be (sorta going out on a limb here)
Posted on: 2020/3/30 22:48
|
|||
Way too ambitious for his own good. | ||||
|
Re: IZone Properties |
||||
---|---|---|---|---|
Home away from home
![]() ![]() Joined:
2009/8/16 2:58 From Qld, Aus.
Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
1985
![]() |
I'm using the names as they appear in the ini.
Code: iDunno1[1] iZoneID and iSystemID are really ID_String , too; FactionSpawn might be a std::pair .
Posted on: 2020/3/31 4:08
|
|||
|