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There are currently 85 users playing Freelancer on 42 servers.
July. 8, 2020

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Singleplayer savegame editor
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Does anyone have a singleplayer savegame editor that works in Windows 10?

The one I have (Simple Save Editor) won't decode the *.fl files and open them, the included flcodec.exe file won't run.

Any suggestions?

Thanks,
R

Posted on: 3/7 15:44
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Singleplayer savegame editor
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I am using the Simple Save Editor, and I was able to use it to modify MP character files... seemed to work well enough.

I attached it.
If it doesn't work I can only assume your system is missing some library DLLs, I use the all in one VC runtime.

Attach file:


zip SaveEditor.zip Size: 316.97 KB; Hits: 42

Posted on: 3/7 20:23
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Re: Singleplayer savegame editor
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Same setup I have. flcodec.exe won't run even in WinXP mode and run as administrator, SaveEditor.exe won't open the un-decompiled *.fl file.

I'm trying to set up a WinXP VM to test it there but can't figure out how to get the VM to see the virtual HDD. Been working on it all day with no success.

Posted on: 3/7 22:29
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Singleplayer savegame editor
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Do you have the top 2 .NET's enabled in Turn Windows Features on or off?

https://i.imgur.com/aNvuVeX.png

Posted on: 3/8 0:02
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Re: Singleplayer savegame editor
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Simple Save Editor is Delphi, flcodec is C; .NET isn't going to help. Since the only thing SSE does is automatically decode/encode, you could always just decode manually, use your favorite editor, encode manually (and you can skip that, FL will read decoded files). Alternatively, give this one a go.

Posted on: 3/8 1:18
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Re: Singleplayer savegame editor
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I was just taking a stab in the dark, as I recently built a new W10 image and the all in one VC runtime and the above are the only things I baked into it and I am able to run the save editor just fine. So I'm tapped out of ideas as to why it's not working for him.

Posted on: 3/8 6:55
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Re: Singleplayer savegame editor
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I just tried on my virtual 10 (still on 7) and it worked fine (although I did have to open twice for the file to appear).

Posted on: 3/8 7:10
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Re: Singleplayer savegame editor
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Robo, is your W10 a clean ISO/install? My only remaining thought...

Posted on: 3/8 7:18
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Re: Singleplayer savegame editor
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@Adoxa

I would have thought you would have been running latest W10 to make use of WSL2 for a development environment, it's good.

Are there still things that don't run on W10? Or do you just not like it, I resisted it at first, but quickly started to enjoy it.

Posted on: 3/8 7:44
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Re: Singleplayer savegame editor
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I think the problem is in the *.fl file itself. The file is a savegame from trying out the Nomad Legacy mod. The restart.fl file can be opened and edited just fine, it just chokes on the autosave.fl file.

Any suggestions on what program to use to decompile the autosave.fl file so I can edit it in a text editor?


Posted on: 3/8 23:46
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Singleplayer savegame editor
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Post it so I can have a look (downloading the mod will have to wait till tomorrow, when my data resets).

Posted on: 3/9 0:10
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Posted on: 3/10 1:42
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Singleplayer savegame editor
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It's not encrypted, just open it in your preferred editor. Neither of the editors work with decrypted files; I could make FLSaveEditor work, not sure about SSE (but there's no need).

Posted on: 3/10 2:24
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Re: Singleplayer savegame editor
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I swear I tried opening it up before and just saw a bunch of gobbledygook...

Posted on: 3/11 0:54
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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