Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
60 user(s) are online (23 user(s) are browsing Forum)

Members: 0
Guests: 60

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +5€

Current balance: 0€
(last updated 06/2020)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 70 users playing Freelancer on 44 servers.
July. 3, 2020

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2)


Re: Advanced Widescreen HUD
Quite a regular
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 164
Offline
Released! Everyone can try this mod on ModDb:
https://www.moddb.com/mods/freelacer-a ... wnloads/adv-wide-hud-v-20

Or watch example from FL 1.0:



Bonus. Hack: camera of target wireframe on the top (like a playership wireframe):

Code:
freelancer.exe E3D09 0F95C1->B10190





Posted on: 4/8 23:59
Top
Re: Advanced Widescreen HUD
Not too shy to talk
Joined:
2011/11/22 17:43
Group:
Registered Users
Posts: 72
Offline
@Jeider
I can't reproduce the theory of moving away damaged ships. Here i made Anubis loose a wing then reloaded game, but the ship remains stay in the center. I rather think it's the issue in vanilla Drake.
Open in new window


Quote:

Gold_Sear wrote:
Quote:

WhiskasTM wrote:
Need to find exact thing: mouse down on static control.
I've found mouse over only, and that will result in becoming unable to highlight a ship's parts and select its weaponry.
Code:
freelancer.exe E7DF9 B001>30C0 = make target wireframe ignore all mouse events


Thanks, I'll try to do further investigation. This patch will indeed allow shooting through the target wireframe, but not, or only partially, through the contact and weapon lists.

Through background plane of target/status windows completely. This is sub_4E7D20 in freelancer.exe, floating maths should be subtracted by width of new target/status-windows. After that the next code should be incorporated, but currently it is standalone improved version of old hack:
Code:
freelancer.exe E7B7C FF501084C00F847E010000->83C4049090909090909090 = make cursor ignore the background plane of target and status windows, but support wireframe parts and equipment (doesn't apply to ROOT)  (PART 1)
freelancer.exe E7D5F D986840400008D867C040000D871088B10895424048B50048B4008895424088944240CD9C0D809D9->8B0D44686100A1406861008D542404528D5424085251508D4EC8E872FCFFFF85C07577E98C000000 = make cursor ignore the background plane of target and status windows, but support wireframe parts and equipment (doesn't apply to ROOT) (PART 2)

Apply and disassemby will show the call to special function that returns a part of wireframe under cursor. However, the function doesn't return root of the model (returns 0).

Posted on: 4/22 18:22
Top
Re: Advanced Widescreen HUD
Not too shy to talk
Joined:
2015/1/18 12:56
From The Hague, EU
Group:
Registered Users
Posts: 98
Offline
Thanks Whiskas for your effort. My bad, I didn't look into the old posts earlier, I found that adoxa already solved this back in 2010.

EDIT: indexed to wiki. I also saw that Ruppetthemuppet indexed adoxa's recent finds, as well as Schmackbolzens third max fps offset, nice work.

Posted on: 5/30 16:18
There is always something to do.
Top
« 1 (2)