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The background pattern of infocards etc.
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The background pattern of infocards etc. |
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In /EXE. there is a bitmap file backgroundpattern.bmp that seemingly contains the background for infocards, dialogs, missions etc.
![]() However, apparently it isn't used: editing it has no effect. Does someone know what / where / how to modify this background?
Posted on: 12/4 21:29
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Re: The background pattern of infocards etc. |
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2009/8/16 2:58 From Qld, Aus.
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DATA\INTERFACE\NEURONET\INVENTORY\inv_biginforcard.cmp and/or inv_biginforcard_center.cmp and/or a whole bunch of other files within INTERFACE that contain backgroundpattern .
Posted on: 12/5 0:16
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Re: The background pattern of infocards etc. |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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If you need to change background of infocards, better to create a new model with different material names. Because any touch of the backgroundpattern will change all background textures in UI. (but I think you just can't - backgroundpattern already loaded in memory by other models)
But I have an idea. Interface objects may be already use unique material names. And you need just to rename texture name of the background pattern.
Posted on: 12/5 8:15
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Re: The background pattern of infocards etc. |
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Quote:
Thanks. I had know that, but it sunk into oblivion ![]() Quote:
You might have a point. But maybe I won't mind if all similar background textures are replaced... I'd have to figure that out.
Posted on: 12/5 20:35
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Re: The background pattern of infocards etc. |
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Quite a regular
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2010/6/13 13:38 From Russia, Penza
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Ok, if you need change all background textures, you can just change background texture only from the intro objects. That's because FL load UI textures only once. You need to made fixes only in the first entry point.
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Posted on: 12/6 7:17
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Re: The background pattern of infocards etc. |
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that bitmap is used for the myflaccountid.hta
thats why its in the exe folder
Posted on: 12/6 16:06
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