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There are currently 33 users playing Freelancer on 36 servers.
September. 22, 2019

Browsing this Thread:   1 Anonymous Users



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Question about Jason's Freelancer Patch

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Heya.

So I'm using JFP for my vanilla game and I got a couple of issues.

Firstly, I see that Jason changed the jump time to be 0, meaning you jump instantly tough holes/gates. Any way to revert that to the original?

Also, this might not be directly the patch's fault, but sometime when I run into a mine my ship flies off in a random direction. It's just a small nuisance, nothing major.

Thanks!

Posted on: 2018/5/21 9:40
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Re: Question about Jason's Freelancer Patch
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Quote:
Firstly, I see that Jason changed the jump time to be 0, meaning you jump instantly tough holes/gates. Any way to revert that to the original?

You can change it as you like (originally 7 for out and 3 for in):

Code:
DATA\FX\jumpeffect.ini
- jump_effect_bretonia, jump_effect_hole: changed jump_out_tunnel_time and
  jump_in_tunnel_time to 0 (simply reduces the jump gate/hole transition time).


Quote:
Also, this might not be directly the patch's fault, but sometime when I run into a mine my ship flies off in a random direction. It's just a small nuisance, nothing major.

I suspect that might just be an effect of the mine, but a second opinion is warranted.

Posted on: 2018/5/21 10:33
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Re: Question about Jason's Freelancer Patch

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I just noticed the jump time in the patch notes. That is for telling me the original values though!

Posted on: 2018/5/21 13:12
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