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There are currently 35 users playing Freelancer on 30 servers.
January. 22, 2019

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Re: Jefferson's 3D Modeling Tips for Freelancer
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Okay I admit it I goofed somewhere and don't have time to start again. So I'm handing what I've got up to now over. At the least you'll get a new looking Toledo. If someone gets the terrain mesh into the cmp successfully please let me know. By the way. The new UTF editor you can get on the site is four star. Bravo to the team.

Link to zip:

https://drive.google.com/file/d/1kJYlx ... MUhyqyu/view?usp=drivesdk

Jefferson here is still monitoring, but up to my neck in another project.

-Cheers-

Attach file:



jpg  NewToledoTerrainView.jpg (533.46 KB)
45232_5a7b8ec948b7c.jpg 1280X822 px

Posted on: 2018/2/7 23:34
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Re: Jefferson's 3D Modeling Tips for Freelancer
Just can't stay away
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While working on another project group in another modding community has packed 22mb of 3ds and gmax import - export scripts and plugins into one zip.

Don't have to be a member to download at this link:

https://neverwintervault.org/project/n ... -plugin-script-collection

Know these work with gmax 1.2 and Max 7. Haven't tried on newer builds.

Edit: Heads together with post docs around the tent pitched to heat the monitor from freezing that's attached to the telescope out in cold I mentioned my woes with a terrain mesh. Don't laugh, one's an Elven Ranger, another a Red Wizard, then a Barbarian and the last a Druid. Me? Admin. I roll dice behind a screen. So one mumbles, "used gw didn't you? Bad move." By response was "Huh?" "You said you had to drop back to Max 7? Uses Wavefront. Said (He mumbles) you're using Design, couldn't get some exporter to work dat made fer regular Max." "And?" I prompted the Barbarian. "After 7 or so the switched to gw and booted Wavefront. Gotta big mesh one exported in gw, load into a program what only speaks wavefront, bang, big chunk of your mesh is going to flip vectors. Go try it. Bet ya!". Four hours later back from counting stars I found out he was right. The center of my terrain up and vanished in Wavefront .obj and appeared perfect imported back into Design with gw .obj. So I trimmed more polygons until it reappeared in wavefront. Already cursing that the CMP exporter returns "version conflict" in 2010 Design because it's made for regular 2010. Welcome to 3DS Max. About as friendly as a bobcat with a sore paw. So "Wait till we see it in the engine." Soon. Very soon. Only one little problem now. What happens to that other planet that uses the mesh calling new hp's and textures through thorn scripts? Why? Because it's used in the long flyover scene and down the rabbit hole and you never are back in the cockpit until the Rhineland Nomads blow up the docking ring. Sprague. That long fly over is the left of the terrain, the flying landing of Toledo is right. A dimple an a mesa on the left is the rabbit hole entrance. There is no cmp for Sprague. The changes are are all scripted.
So it's get the cmp for toledo right, then tackle Sprague by taking out it's texture calls. Job done.

All I have to say is, "Out of the mouths of barbarians."

Vox Barberi!






Posted on: 2018/2/11 5:39
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Re: Jefferson's 3D Modeling Tips for Freelancer
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Well after finding 2011 version 3DS Max user that let me load up CMP and finding out it too loads a CMP with the same Wavefront - gw obj vertex order glitch had me ready to toss the project. Hunting down the glitches in 22k+ verts one at a time isn't a job I want. I tried flipping the 400+ inverted polygons in the terrain model only to find they flip right back on export because the vertex ordering is the problem. GW obj in 3DS Max does it right, Wavefront reads it wrong and it seems Freelancer's got the same problem as wavefront obj. Too old to accept newer software's ordering of high poly models. So I've versed myself on what the problem is I'm trying a software solution. I've gone quiet because it's one wicked problem and it's being battled by coders for other reasons mostly beccause it causes problems cross platforming architectural models. Same problem, different applications. Same roadblock in place that kept me from just splitting the inverts off and inverting them. Poof, there goes the UV's not only of the new group but on the boarders of the group you split off from because it's not polygons it's a glitch in vertex orders. While experimenting I've found this happens even with <10k poly models in old Milkshape and there if it doesn't flip polys it causes Milkshape to break off polys into discreet groups. Looking for a program that gets the ordering right and it's deving into pure math.

Posted on: 2018/2/24 11:25
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Re: Jefferson's 3D Modeling Tips for Freelancer
Just can't stay away
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Vertex reorder got the terrain into MS3D correctly, but another problem cropped up and I'm just going to put this off until can grad new 3ds Max version and any export but Milkshape.

What did work in this project was the retexture.

That other problem was that even with terrain sorted the vertexes on the hardware started flipping for the same reasons. GW vs Wavefront. But the cmp for base didn't care about importing new textures. So Jeff's Used Starships will have to find somewhere else to set up shop. Wonder what the rent is on Planet Primus?

Attach file:



jpg  screen163.jpg (140.50 KB)
45232_5a9801f60fb48.jpg 640X480 px

Posted on: 2018/3/1 13:42
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