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There are currently 82 users playing Freelancer on 34 servers.
February. 15, 2019

Browsing this Thread:   1 Anonymous Users



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Help: jump_in SFX
Just can't stay away
Joined:
2010/10/18 1:15
From Corellia
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Does anyone have an idea or solution for making the SFX ( jump_in.wav ) to play before jumping out ( jump_out_effect ) ?

I have already adjusted the jump_out_time from the jumpeffect.ini and still it does not play the said SFX before jumping out.

The jump in SFX always play when the jump out tunnel is in effect.

Before the tunnel executes it does FIRST have an ALE effect... so I want to use the SFX first when the ALE is in effect but it doesn't do the way I wanted it to do.

I believe you cannot add another sounds to the Jump Gate or even in the misc_ale.ini to make the SFX play with the jump gate and the ALE. Like adding a ( snd_effect = ) line...

Maybe there is a way to adjust the sound from a different file that has an adjustment for the SFX ???

Thank you.

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Posted on: 2017/11/8 16:34
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Re: Help: jump_in SFX
Just can't stay away
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2013/9/19 20:09
From Carbondale, IL
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Hold on a second, I'm thinking it might it might be in the fuse timing for the sound and it's been there done that. I'll dig them out and see.

Posted on: 2018/1/17 18:43
Inter Arma Enem Silent Leges
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Re: Help: jump_in SFX
Just can't stay away
Joined:
2013/9/19 20:09
From Carbondale, IL
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Registered Users
$$$ Supporters $$$
Posts: 212
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Sorry. I remember eons ago someone showed me where the sound triggers and timings were, but a search didn't turn up anything familiar. I think it's in a thorn script (.thn)
It's what triggers the game to play the sound in the first place if that's a clue.

Posted on: 2018/1/17 19:14
Inter Arma Enem Silent Leges
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