Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
47 user(s) are online (26 user(s) are browsing Forum)

Members: 0
Guests: 47

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: -100€
(last updated 07/2018)

Please make a donation if you want to help keeping The-Starport online:

Bitcoin address:
Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 40 users playing Freelancer on 29 servers.
July. 18, 2018

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post

« 1 (2)


Re: Freelancer: Nomad Legacy
Just popping in
Joined:
2017/9/23 11:45
From Tatooine
Group:
Registered Users
Posts: 8
Offline
I think the source of this issue is EXE/freelancer.ini file... Options and other things are ok for now and a little bit understandable. but I couldn't fix the system names. they're too complicated for me.

I did some modifications like adding ENB and SweetFX on graphics for myself. Looks good

Posted on: 1/4 18:40
Top
Re: Freelancer: Nomad Legacy
Not too shy to talk
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 90
Offline
Mod development in progress. Sorry, next release will not coming so fast. Plans for next version:
mission 7-9
normal english translation (work in progress)
new game features.


Example of current progress.

1. Trading missions

Open in new window

2. Mission 7. Prepare to diversion!

Open in new window

3. Mission 7. Omega 13 scene. (just demo - without complex light and sound)
Spoiler - Sabre is Playership



Posted on: 3/26 20:59
Top
Re: Freelancer: Nomad Legacy
Just popping in
Joined:
2017/9/23 11:45
From Tatooine
Group:
Registered Users
Posts: 8
Offline
Amazing ! waiting for a new update

Posted on: 4/1 23:02
Top
Re: Freelancer: Nomad Legacy
Just can't stay away
Joined:
2013/9/19 20:09
From Carbondale, IL
Group:
Registered Users
$$$ Supporters $$$
Posts: 211
Offline
Care to share the way into the .dfm files? Or did you?
If you did, then I could amimate a bit better than that.
(Not bragging just saying). Depends on bones, but I have mocap libraries too. PM Me.

Posted on: 4/8 9:27
Inter Arma Enem Silent Leges
Top
Re: Freelancer: Nomad Legacy
Not too shy to talk
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 90
Offline
What is you talking about? About ship animations? Or about people?
I don't know how working animations in dfm. I only reusing exist animations. In my trailer I recorded early version of my cutscenes.

Example of my scenes (it's private videos):
Mission 6 - catching artifact: https://www.youtube.com/watch?v=2VR_m2pEIjA
Mission 6 - trap and prison escape: https://www.youtube.com/watch?v=jx0DRiNlyJ0&feature=youtu.be
Mission 7 - omega 13 treason: https://www.youtube.com/watch?v=Pa-JINaKMKI

People animation created by standart animations. For example: sit, stand, rotate 90 degrees, look to object 2 etc.

If you about ships? That's animations created by UTF. Without bones. And FL not support dfm-bodies in space.

Posted on: 4/8 11:18

Edited by Jeider on 2018/4/8 14:33:32
Top
Re: Freelancer: Nomad Legacy
Just can't stay away
Joined:
2013/9/19 20:09
From Carbondale, IL
Group:
Registered Users
$$$ Supporters $$$
Posts: 211
Offline
No I've been trying to put the characters into 3DS Max and give the bods and animations an upgrade. From what I'm getting Digital Anvil ran the original files in .chr format out of early Character Studio in Max through early Delphi to create the UTF format for the FL engine. Back in 2004-05 we were hoping to get and input/output through Milkshape, but it never happened. I've gone through the files in XML and extracted parts the conform to MAX's chr format, but the geometry still needs a way to covert in and out.

If and when the FL dfm files get figured out, THEN character modelers and animators like me can start to work and start creating new and better characters for FL.

Think of it if FL characters had more than a handful of heads and bodies and better than those hand flapping fidgets? It's possible if we could load the dfm's in and out.

Posted on: 4/9 15:17
Inter Arma Enem Silent Leges
Top
Re: Freelancer: Nomad Legacy
Quite a regular
Joined:
2010/11/8 16:38
Group:
Registered Users
Senior Members
Posts: 124
Offline
Just finished another playthrough of Nomad Legacy. I thought it was too hard the first time so I took my time, upgrading my ship as much as I could and the balance was actually perfect. Really looking forward to the next update!

Is there/will there be a way to get friendly with the Corsairs? I tried shooting Rheinland NPCs but it didn't seem to do anything.

I also sent you a PM with bugs I found. I am certain that the random CTDs are being caused by something going wrong when the game tries to save.

Edit: Also, I think the mod could use the "keep FL display running when the window doesn't have focus" hack so the game can run in the background while alt-tabbed.

Posted on: 4/14 10:56

Edited by Xalrok on 2018/4/14 11:04:37
Edited by Xalrok on 2018/4/15 11:07:24
Top
Re: Freelancer: Nomad Legacy
Not too shy to talk
Joined:
2010/6/13 13:38
From Russia, Penza
Group:
Registered Users
Posts: 90
Offline
@Jefferson001, thanks for suggestion, but I don't know how working dfm format and animations. And I don't have so big interest in it... making this cutscenes is very hard work and this cutscenes showing enough for my storyline...

Anyway. Authors of mod Freeworlds Tides of War added models of Dart Vader and Stormtropper. May be they know how work dfm-format. But I don't. Sorry.

@Xalrok, thanks for list of bugs. It's very helpfull, but some bugs already fixed in last version (for example - tau4 freeport and Avalon cityscape). Some bugs fixed in my current mod version (for example - crashes in Warwick. Reason in old (bad) Heavy Barrel animations for my first teaser trailer). Anyway I will look on all bugs and will try to fix it. But not right now (primary objective - is completing of story line. If it interesting - soon I will show new unique game feature).

About "keep FL display running when the window doesn't have focus". This hack used in development version. I working on FL in window mode, and FL keep flying when I developing it.
This feature was removed from release because it very dangerous in fullscreen mode (FL will keep black screen after crashes). If that needed - I will not remove that Freelancer.exe in future release.

Posted on: 4/19 23:17
Top
« 1 (2)