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September. 20, 2020

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Freeworlds: Tides of War - A Starwars Total Conversion Mod!
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Freeworlds 18.31 Starwars Total Conversion Mod!
Freeworlds is a Total Conversion Mod. What does that mean? Gone are all the original Freelancer stuff. Every ship, every base, every system is completely customized to let players immerse themselves in the Star Wars Universe.

Join pilots from around the world! Whether you are from the USA, Europe or Down Under, Freeworlds has an international cast of characters for you to meet.



Posted on: 2008/7/16 20:22
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Check out the new Freeworlds 2.0 Development Video

http://www.youtube.com/v/zLK7_OqSlnA&hl=en&fs=1&border=1

Posted on: 2008/7/26 1:25
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Freeworlds has just release its very own auto-updater! Here is how to install and enjoy. Note, you must download the 18.31 FWs mod before to play or use this auto-updater
Mini-Guide for the Freeworlds Auto Updater

The Freeworlds Auto Updater was created by Viper for the purpose of introducing changes to the Freeworlds mod without requiring the release of a new mod to be activated through the Freelancer Mod Manager. This updater is very beneficial for small changes because it can allow for new coding/files to be introduced into the mod easily and on the spot.

The updater is simple to use since it is an executable which checks for files to update and then shortly thereafter launches the Freeworlds game. Simply click on the Auto Updater executable each time you boot up the game to receive the benefits.

HOW TO INSTALL:

Download the Auto Updater and place anywhere. Double click to begin installation.

Install the auto updater in your main Freelancer folder (the one which contains the DATA, DLLS, and EXE folders). Your Freelancer folder may be located somewhere like this: C:\Program Files\Microsoft Games\Freelancer

You are now ready to use the Auto Updater. Simply double click the Auto Updater (updater.exe) to quickly receive updates. The Auto Updater immediately starts up the game after it finishes.

You can optionally create a shortcut of the Auto Updater and place it on your Desktop.



CLICK ME: http://files.filefront.com/fwrc+updat ... /;11286155;/fileinfo.html

Posted on: 2008/7/31 19:01
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!

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this kinda of updater is really needed within the community, i dont suppose he'll be making it available for other servers to update their mods ?

Posted on: 2008/8/1 2:39
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Lancer Solurus' autoupdater is made freely available for all servers to use...

http://digitalbrilliance.com/modules. ... rums&file=viewtopic&t=334

Posted on: 2008/8/1 3:13
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!

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yea i know that hard thing is getting people to run it instead of the game.
Variety is the spice of life m8

Posted on: 2008/8/1 3:25
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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And LS has many methods which I won't detail here (not wanting to reveal the secrets) making it just about impossible to boot the game without launching it through the autoupdater.

Posted on: 2008/8/1 4:07
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!

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ok now thats what i want i was unaware it could do this thanks FF

Posted on: 2008/8/1 4:15
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Not quite sure if the developer of the auto-updater wants to. But I'll definitely ask him as other mods can profit from this type of thing

Also:
This is the newest development video of FW 2.0. This showcases two new systems and a smarter AI using Foxunit 01s awesome AI.db and tweaks I did to the NPC pilot population.

http://www.youtube.com/v/-_IwHmbd35Y&hl=en&fs=1

Posted on: 2008/8/1 14:34
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Holy. S***.



That lightning. Wow. How was that done?

MK

Posted on: 2008/8/1 15:57
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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possibly a different texture used? lol

Posted on: 2008/8/1 16:01
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Quote:

Holy. S***.



That lightning. Wow. How was that done?

MK


Which part of the video? Do you mean the background stars? Lighting of the stars or Suns? Need some more info and I can show ya

Posted on: 2008/8/1 16:11
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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The lightning in the nebula. Starts at 1:17, goes to 1:32. I've never seen that before.

MK

Posted on: 2008/8/1 16:14
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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Isn't that the ALE used within Tekagi's Arch?

Posted on: 2008/8/1 16:28
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: [Latest] Freeworlds 18.31 Starwars Total Conversion Mod!
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FF got it. Here's the code I use for it:

[Zone]
nickname = [Insert name of nebula here]
ids_name = 0
pos = 0, 0, 0
shape = ELLIPSOID
size = 120000, 600000, 400000
property_flags = 32768
property_fog_color = 20, 10, 70
interference = 10.0
spacedust = outer_sanctum_lightning<---this gives you the lightning
spacedust_maxparticles = 50
visit = 128

Posted on: 2008/8/1 16:46
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