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There are currently 54 users playing Freelancer on 41 servers.
November. 18, 2019

Browsing this Thread:   1 Anonymous Users



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Options to "revive" (save) Freelancer
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I thought about this very often and I think I will simply post now...

1.) SEO (Search Engine Optimation, whoever wrote this word in this forums x_X) for Workaround Patch. What would you do if you have a game but you are unable to connect to servers? 1.) Trying nothing and leaving the game 2.) Searching for a community to ask there 3.) googleing for a patch
and the last point is where we can work on. Mail to M$ to ask for permission to rename Workaround (or another tool to connect to FL Servers) to "Freelancer Patch 1.5" (maybe with unofficial in front of the name.) because 1.4 is the latest (unoffical) patch version if you google and it is from the year 2004. Afaik it appear as the first result if the searching words are in the domain name, so what about setting up a domain like www.freelancerpatch.de.vu which would redirect to a homepage only created for this use or to a forum thread with a tutorial for GLS Workaround.

2.) Introduce Freelancer on other gaming forum which are generall for gaming. For example PC Games, Gamestar forums etc. etc.
The community should work out a Gameintroduction for FL, which should contain at least the following things:

- price (5-10€/U$D)
- GLS Workaround/Another fix for GLS
- Link to the most important FL sites
- Maybe FLMM

It should be written down to which communities introductions were posted so that no community would get an introduction a second time (guess it could have a bad effect)

3.) Telling friends/family etc. over the game. However, the community cant do the step, everyone would do it for his-/herself.


I think 1.) is the most important because FL will "lost" players who bought the game but dont know how to connect to the servers. 2.) and 3.) can be done by everyone in the FL community.

What do you think about?
(We have the option to do something...or to do nothing.)

If you have another ideas just write them down...

Posted on: 2008/7/15 18:25
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Re: Options to "revive" (save) Freelancer
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No reply/thoughts about it?

(I know some guys in the comm are already to help Freelancer, but this doesnt mean that the rest cant do anything.)

Posted on: 2008/7/19 1:26
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Re: Options to "revive" (save) Freelancer
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1) I know PE has already done this (waiting on a reply currently) what about the PC gamer magazines? or, if FL can be considered this, retro magazines (it is old for gods sake! lol) any form of gaming related magazines ^^ just drop them an email and tell them about how it is still going after X amount of years

2) Phone up everyone in your contacts list on your mobile saying FREELANCER RULES WOOT.

or 3) ignore the second option as that would be foooooooooooolish lololol

Posted on: 2008/7/19 1:42
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Re: Options to "revive" (save) Freelancer
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The best way to effectively promote Freelancer is getting pc magazines to include Freelancer on their packaged disc(s) IMHO.

Though Im not seeing this becoming a reality since Microsoft has pretty much abandoned FL in any way. The only ones making money out of it are 3rd party resellers that sell Freelancer as a budget title among other titles.

Its really sad how FL has ended, because FL is actually a very high quality game that deserved more support and marketing.

M$ at its best.

Posted on: 2008/7/19 2:17
aka chaosgrid
https://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
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Re: Options to "revive" (save) Freelancer
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i wont want this to turn into a how M$ should have done it thread but the only thing that let FL down WAS the marketting, it was so shite :/ did i see a single advert for FL? no. how did i hear about it? a friend how did he hear about it? garage sale. lol.

but yea PC magazines is our best bet

Posted on: 2008/7/19 2:38
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Re: Options to "revive" (save) Freelancer
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I've tried emailing PCGamer and have heard no response from them. Guess I'll have to wait and see the next month's mag.

We may want to email as many gaming newssites and magazines (PCG again, PCG UK, GameSpot, Gamesradar, IGN, GameSpy, Gamasutra, 1UP, etc) as we possibly can. I wouldn't believe NONE would heed our call for help. Heck, someone could arrange going into those video chats we see on G4's XPlay or something. We need to get some sort of word out, and it really seems like everyone who could have a certain interest in helping us is just not caring at all (Ubisoft, Microsoft, Valusoft, etc).

Posted on: 2008/7/19 2:49
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Options to "revive" (save) Freelancer
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Quote:

The best way to effectively promote Freelancer is getting pc magazines to include Freelancer on their packaged disc(s) IMHO.

I dont believe really in, but this may even cause that M$ would host the GLS again or give at least the DNS to Crazy because game got famous again.

Quote:

We may want to email as many gaming newssites and magazines (PCG again, PCG UK, GameSpot, Gamesradar, IGN, GameSpy, Gamasutra, 1UP, etc) as we possibly can. I wouldn't believe NONE would heed our call for help.

I think the german communities/game mags
4 Players and Giga (TV broadcast) would be great choices, too.

And we the most important think is that we dont give up, if some community/mag reject our request. If we are able to get it into a game mag, M$ may will think over the GLS - Public Relation.
(Or it maybe would at least increase the chance getting the DNS address)

Posted on: 2008/7/19 4:28
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Re: Options to "revive" (save) Freelancer
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We can really only gain good things out of doing this, if it is done correctly that is, I'm pretty sure if we brainstorm here, we can come up with something proper, at the minute we have a few ideas and such, now we gotta start building on them hehe ^^

Okay, ill stop talking now, ill go sleep, and stop drinking (THANK GOD FOR SPELL CHECKER)

Posted on: 2008/7/19 5:48
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Re: Options to "revive" (save) Freelancer
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I want to find a 'Advertising' team to help me contact all these sites/magazines etc listed.

If you have a flair for words and want to try and help me contact these guys, drop me a PM

Posted on: 2008/7/19 9:14
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Re: Options to "revive" (save) Freelancer
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May still have the email address to contact a gentleman who worked at Gamestar.de magazine.

They included Evo on a cover disk of their mag for game mods wayyy back in 2004 I think it was, January. They also sent me a copy of the magazine too

It may yield nothing - it may be a good idea to try this sort of tactic though? Get in contact with magazines who do this sort of thing (they had 4 cover disks full of games mods for various games, including Freelancer mods evo, flmm, massive addon and another one I think) and let them know that not only FL is still alive, but it's got some great mods that are doing well in MOTY or whatever it's called.
Sadly I never kept him up to date with how we got on despite promsing to do so... as it took us so damned long to put the next version out, and then we kinda stopped.

The worst that could happen is silence or nothing. Best, maybe they shove those mods in and it makes people get nostalgic and play it again. The game didn't sell too badly after all, and if they've got a cover DVD of mods - chances are there is space available, and they will happily fill it with anything

Posted on: 2008/7/19 11:07
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Re: Options to "revive" (save) Freelancer
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The best method is to coordinate everything from one point. IMO, theres one shot to get it right, if its good then it will work again, however, half done or fragmented it wont have the impact.

There needs to be a decision as to how it is going to be presented, whats going to be offered and content. Then there needs to be a strategy for the what the FL communities can do as a result of the pr.
The "package" and the writeup needs to be prepared so the only decision they have to make is what edition it goes into. Making them do any work will lead to the possibility of it being delayed, edited in a way we dont want or shelved.
We pretty much know the format, the amount of text etc. they write about the included free software etc. so all we need to do is do it all for them and present them with it. Until that point, I dont think its wise making contact with these people. Once we have a format, content etc. it can then be mailed/sent to all pc related games mags/online sites as a Freelancer Update, not a site/mod or individual thing.

ITS ALL IN THE PREPERATION.

My suggestion is to set up a working group or party to coordinate this. The people involved should have some experience of advertising/marketing, Someone who can put together artwork in an advertising/marketing environment style and representations from FL MP communities (Any large communities
The post ad strategy is very important. Just putting stuff on a disk and some nice text/artwork is only part of it. The followup/call to action and peer acceptance is equally key to encourage non FL people to try it.

Posted on: 2008/7/19 11:47
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Re: Options to "revive" (save) Freelancer
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Agreed,

Hence I said I want to put together a 'team' so we can work on this. Not just everyman go out on thier own and try something.

Posted on: 2008/7/19 12:03
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Re: Options to "revive" (save) Freelancer
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What about podcasts?

Blogs?

Flash Adverts?

Maybe going as far as Radio adverts?

Only problem is, it needs money,
Which some people don't want to,
Or as in my case, can't due to age and such.

Posted on: 2008/7/19 12:07
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Re: Options to "revive" (save) Freelancer
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Quote:
May still have the email address to contact a gentleman who worked at Gamestar.de magazine.

I have a great idea, I think the best is if we mail to the one who tested the game and wrote that it was good, because he himself has seen the potencial and he will maybe even more surprised if we can show him with mods what they did with the game. And a guy who played it himself is more interested in, I guess.
(Of course first we have to check if the guy is still writing for the magazine.)

Posted on: 2008/7/19 13:26
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Re: Options to "revive" (save) Freelancer
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I've had two people approach me that are willing help to start to put a plan into action.

Remember, the best way to do this is from a planned coordinated approach.

If you are interested, please send me a PM and we can get to work.

Thanks,

R.

Posted on: 2008/7/21 13:13
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