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There are currently 60 users playing Freelancer on
44 servers. | June. 4, 2023 |
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About HUD edit |
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Just can't stay away
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First please look this attachment picture:
I know the picture use the PS to make, but I mean where I can find the HUD position of file? and I can edit it then make the HUD change its position? Thanks for you help. Attach file: ![]() ![]()
Posted on: 2015/3/19 16:47
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Re: About HUD edit |
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Just can't stay away
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To be honest:
I would give anything if someone would offer a graphic-engine-conversion for Freelancer like this !!! And if this would be possible to do, without the need to change the whole configuration-structure of the game as it is... That would be a dream come true !!! But... back to your question. To change positions of hud-elements I use hudshift.dll and jflp. In stock Freelancer the file "hud.ini" in DATA/INTERFACE-folder refers to these elements but... whatever you do... it will never look like THIS ! Greetings J.R.
Posted on: 2015/3/19 20:48
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ENIGMA V.4 ATG HOMEPAGE/FORUM |
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Re: About HUD edit |
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Just can't stay away
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Hi J.R., thanks for your reply.
I was check the hud.ini but I can't find any about to change the ContactList, Status, etc of positions in the file, maybe need hack? And I remember has someone was change the HUD appearance, it is about the wireframe in some 3db or cmp files, but I can't find it to edit.
Posted on: 2015/3/20 0:54
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Re: About HUD edit |
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The positions are hardcoded, use HUD Shift to change them.
Posted on: 2015/3/20 5:21
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Re: About HUD edit |
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Just can't stay away
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Quote:
Thanks Adoxa, you mean just change the HudShift.ini of position? And I remember the HudShift.dll will auto change the HudShift.ini, no need to setup, am I right? About the HUD appearance, does have a way to change it? need hack or just edit some 3db or cmp?
Posted on: 2015/3/20 9:24
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Re: About HUD edit |
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All the HUD is model-based, but you're very limited in what you can move around or change because buttons won't be moved. HUDShift can move some bits, but you won't get the ability to move every single button.
You won't be able to do that curved UI effect.
Posted on: 2015/3/20 16:36
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: About HUD edit |
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Home away from home
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Quote:
Yep, you need to change 3db and cmp to change the transparency (Oc node in Material library -> *mat name* -> Oc). And if you want to change UI text, you need hack a little bit of Freelancer.exe. Again, thanks to @adoxa: http://the-starport.net/freelancer/fo ... t_id=23562#forumpost23562 !!!!!!!!!! OFF TOPIC ALERT !!!!!!!!!!! @FriendlyFire, please check: http://the-starport.net/freelancer/fo ... ewtopic.php?topic_id=5761 (I tried many ways to reach you, your email the expert one says invalid, and I sent you message with Hangout but no response, seems you abandoned it ..) @JONG, please check your site Inbox.
Posted on: 2015/3/21 12:36
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Sorry for my poor english... |
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Re: About HUD edit |
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Just can't stay away
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@FriendlyFire
Thanks for your reply, maybe I need to give up to edit the HUD. @NeXoSE Thanks, I was reply you. ^_^
Posted on: 2015/3/21 19:19
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Re: About HUD edit |
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Home away from home
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Quote:
That's weird, I didn't see any reply since 2015/3/6 15:45:45. I just make sure you are notified so we don't have suspicions between us here.
Posted on: 2015/3/22 5:19
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Sorry for my poor english... |
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Re: About HUD edit |
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Just can't stay away
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That's real weird, I was answer that in my inbox for you.
Never mind, you are alway my friends. ^o^
Posted on: 2015/3/22 6:04
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Re: About HUD edit |
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Home away from home
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Quote: And I remember the HudShift.dll will auto change the HudShift.ini, no need to setup, am I right? HudShift.ini is initially configured to move elements back to the edges of a wide screen, attempting to automatically determine how it should shift.
Posted on: 2015/3/22 6:59
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Re: About HUD edit |
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Not too shy to talk
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Quote:
Posted on: 2015/3/22 12:11
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Not too shy to talk
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I have no clue how to rotate text. May be need to choose another renderer's proc(DALib.dll), but better check its released source(if has not been changed). Whatever float I change in Label(i don't remember the name) struct it neither scales nor rotates. Finally those buttons are "montage" very specific, you need to load them as true-3db and render them by proper proc to be able to adjust 3d positions with keeping original "montage" behavior(long story).
![]() Danger next. I swa fwtow implemented circle-menu by mouse-wheel, idk whether it's overlay or native so leaving tldr obsolete test code to those who'd like to try to do custom controls(i keep hopes for a hud framework ![]() Code: Simple parallel in-game stuff rendering (3db/cmp), however need to sort the code out first one day. It might not work. There're a lot of *Renderers* and methods. Code: var Types: Code: { 3db bounds ? } The site got rid of me while I was writing and i see it's possible to post without logging in again, but i could not daamn
Posted on: 2015/10/2 22:20
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Re: About HUD edit |
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Just can't stay away
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If you ever get this fully working WhiskasTM, I'd love to use it when I get around to working on the HUD.
Posted on: 2015/10/2 23:10
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Re: About HUD edit |
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Not too shy to talk
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Zyos, it'll be need to be coded anyway(what controls should do). Not me I think, someone else.
Now, crashing(3db). Someone gets a float value rather than a pointer at it. At least it's working in navmap rendering proc(i cut the code out there). Buttons are fine, created in "Status HUD" context, left one activates cruise, right one turns off lights(except for docking ones), vice versa. On minimizing hud both disappears for a moment. Nothing updates on loading games, leaving bases, changing ships etc. Just a concept. ![]()
Posted on: 2015/10/3 15:25
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