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February. 24, 2020

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Ships getting stuck at HpDockPointA02 on jump gates
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Afternoon, folks. Broken Bonds is having an interesting issue with our new jump gates. If you dock with one from far away -- let's say 1K -- it flies to HpDockPointA02 as it should and then the ship just stops there. I've tried moving the hardpoint around, doublechecking the radius and bounding box, changing the solar_radius and docking_sphere entries, but to no avail. If you manually move into the docking sphere and then hit dock, you jump fine though.

Does anyone have any idea what could cause this? There's no animation, and even with a dummy animation hooked up it doesn't work right.

Code:
[Solar]
nickname = bb_wstabilizer_scdf
ids_name = 60209
ids_info = 66145
type = JUMP_GATE
DA_archetype = solar\dockable\bbwsscdf\bb_wstabilizer_scdf.cmp
material_library = solar\dockable\bbwsscdf\bb_wstabilizer_scdf.mat
LODranges = 0, 200000
mass = 10000.000000
loadout = stable_wormhole
docking_sphere = jump, HpDockMountA, 300
jump_out_hp = HpDockMountA
solar_radius = 600
shape_name = NAV_jumpgate
hit_pts = 999999961690316250000000000000000000.000000


Thanks,
--Troy

Posted on: 2014/4/26 22:25
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Re: Ships getting stuck at HpDockMountA on jump gates
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If I remember right, gates need 3 hardpoints to work (on the model). Check out the vanilla ones.

Posted on: 2014/4/26 22:42
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Re: Ships getting stuck at HpDockPointA02 on jump gates
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We do indeed have those three hardpoints. We've tried placing them in the same coordinates as vanilla ones as well, no luck.

Posted on: 2014/4/26 22:46
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Re: Ships getting stuck at HpDockPointA02 on jump gates
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You can try to check / change those:

- the SUR file of your new gate
(should a good part away even from the dockpoints)

- orientation of the 3 docking points
(if one of the points into an other direction, this might cause issues)

- the distance between the docking points
(having bigger ships, it might be a good idea, to have bigger distances - say 0,0,0 - 0,0,250 - 0,0,500 instead of 0,0,0 - 0,0,50 - 0,0,100)

- raise 'docking_sphere = jump, HpDockMountA, 300'
ot - say - 'docking_sphere = jump, HpDockMountA, 1000'

Additional you can try this with a different ship.
Handling settings, size of the ship's SUR file will effect docking.

Posted on: 2014/4/27 7:09
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Re: Ships getting stuck at HpDockPointA02 on jump gates
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SUR is clean, has correct radius info, no conflicting issues I can find. Docking hardpoints all have the same orientation. Distance between them is 0 - 400 - 600, and it doesn't work with higher or lower differences. Docking sphere doesn't affect it. Happens with all ships.

Posted on: 2014/4/27 8:22
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Re: Ships getting stuck at HpDockPointA02 on jump gates
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Had a similar issue with the Starlancer protogate, I fixed it by moving HpDockMountA01 well clear of the gate structure 500 m from the root Hp.
I'm guessing the sur messes with docking process, another possible issue is using the same Hp for the jump_out_Hp normally this is attached to a HpFX Hp (usually the same or similar location but you never know!)

Posted on: 2014/4/27 9:59
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Re: Ships getting stuck at HpDockPointA02 on jump gates
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Quote:

CK256 wrote:
Had a similar issue with the Starlancer protogate, I fixed it by moving HpDockMountA01 well clear of the gate structure 500 m from the root Hp.
I'm guessing the sur messes with docking process, another possible issue is using the same Hp for the jump_out_Hp normally this is attached to a HpFX Hp (usually the same or similar location but you never know!)


I have a jumpgate with the exact same problem that Kazinsal described and have moved HpDockPointA01 600m and 1000m away from the gate with no effect. I have also tried increasing the dock range to 2.5k using this:

Code:
1000f  common.dll  18BDB4  Dev  max dock acknowledge distance


It just made my ship stop 2.5k away from the gate instead.

Posted on: 2014/4/27 14:11
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Re: Ships getting stuck at HpDockPointA02 on jump gates
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I had the same problem, and I noticed that it was related to the size of the 3D object.
- A large object = distance from the ship 0M
- A small object = distance from the ship ~ 600M

Posted on: 2014/4/27 18:58
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