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There are currently 32 users playing Freelancer on 44 servers.
July. 6, 2020

Browsing this Thread:   1 Anonymous Users



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Server Crash at Content.dll+0x55727
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So I've never seen this one before. The crash seems to appear in a function related to reputations, but I'm not sure what it's doing exactly. I'm currently just putting the whole function in a try/catch block until we figure out the exact issue and it doesn't seem to negatively affect the server.

Anyone's ever encountered this or has any idea as to the cause?

Posted on: 2013/12/4 2:26
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: Server Crash at Content.dll+0x55727
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Sorry, no idea.

all i can give you is a call stack from this address (when its accessed)

Code:

 #   Memory  ChildEBP RetAddr  Args to Child              
WARNING: Stack unwind information not available. Following frames may be wrong.
00           04159eb4 77b4e023 10fa8f78 be5a1cac 10f9f338 Content!DestroyInstance+0x65a7
01        28 04159edc 7731c075 05a84711 1755d720 10f972b0 ntdll_77b20000!RtlFreeHeap+0x7e
02         4 04159ee0 05a84711 1755d720 10f972b0 10fa9048 msvcrt!rand+0x5
03        20 04159f00 773198da 4103b65f 10f9f338 7731a53a Content!DestroyInstance+0x5591
04           00000000 00000000 00000000 00000000 00000000 msvcrt!free+0x46


Seems for me if something is released, memory. Dunno if mandatory it has something to do with reputation. Debugging this address any further shows different call stacks, generally but if something is released (delete or free memory). Also CRemotePhysicsSimulation is amongst recognizable call stack calls.

Dunno if that help, i fear not. Eventually Adoxa might have an idea.

Posted on: 2013/12/4 19:12
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Re: Server Crash at Content.dll+0x55727
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It could perhaps be a bad pilot_job in an [EncounterFormation].

Posted on: 2013/12/14 4:12
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