Freelancer Community Network
Reminder: Internet Explorer 6 or below are NOT supported.
HomeHome
ForumForum
WikiWiki
DownloadsDownloads
ForgeForge
Multiplayer Connection Tutorial
Collapse/Expand Random Image
Collapse/Expand Login
Username:

Password:

Remember me



Lost Password?

Register now!
Collapse/Expand Chat
Collapse/Expand Who's Online
96 user(s) are online (69 user(s) are browsing Forum)

Members: 0
Guests: 96

more...
Collapse/Expand Donations
Monthly costs: -30€
Income (ads): +5€
Donations (last month): +0€

Current balance: 55€
(last updated 04/2021)

Please make a donation if you want to help keeping The-Starport online:

Thanks!
Collapse/Expand Links
Collapse/Expand Advertisement
There are currently 33 users playing Freelancer on 37 servers.
September. 27, 2023

Browsing this Thread:   1 Anonymous Users



 Bottom   Previous Topic   Next Topic  Register To Post



[Star Citizen News]Update on Star Citizen Development
Starport Admin
Joined:
2008/2/26 20:36
From Germany
Group:
Webmasters
Registered Users
Posts: 1791
Offline


I think the majority here follows the development of Star Citizen very closely, but I just wanted to highlight the latest developments so nobody misses out.

Open in new window


The crowdfunding campaign has reached more than 23 Million US Dollars - which means that the game is fully funded by the community.
They also released a new website and since August, the Hangar Module is available for download. In the hangar you can take a look at your purchased ships.

Open in new window


There is no concrete update on the modding aspect of the game. However, in recent presentations from Chris it has become clear that he did not forget about the modding and especially the private server aspect. We will most likely see those features very late in the development, probably not before 2015.

Check out the latest stuff at the official website! There is a lot to see.

Posted on: 2013/10/22 22:38
Top
Re: [Star Citizen News]Update on Star Citizen Development
Starport Admin
Joined:
2008/2/26 20:36
From Germany
Group:
Webmasters
Registered Users
Posts: 1791
Offline


"Commercial" video of the Hornet rendered with ingame assets and CryEngine.

Posted on: 2013/10/23 19:25
aka chaosgrid
http://www.freelancerserver.de
https://www.moddb.com/mods/fwtow
Top
Re: [Star Citizen News]Update on Star Citizen Development
Not too shy to talk
Joined:
2012/9/1 2:45
Group:
Registered Users
Posts: 90
Offline
such a retarded space fight, Freelancer's speeds and hardcore absent

Posted on: 2013/10/23 22:20
Top
Re: [Star Citizen News]Update on Star Citizen Development
Just can't stay away
Joined:
2012/5/22 20:21
Group:
Registered Users
Posts: 254
Offline
Unlike the above comment, i think it looks excellent. Models look great, liked the lighting, fx, ship damage. Hope the rest of the gameplay is up to scratch. I love FL but it's really showing its age against Star Citizen and Elite Dangerous. Can't wait for both.

Posted on: 2013/10/24 8:06
Top
Re: [Star Citizen News]Update on Star Citizen Development
Home away from home
Joined:
2009/10/3 20:34
Group:
Registered Users
Senior Members
Posts: 635
Offline
Indeed whoever made that fighting scene was lazy but there's no doubt about the quality of the graphics I'd be lying if I gave it a 10/10 cause it deserves more.

Posted on: 2013/10/24 9:26
* Download 100+ of my original models *
Top
Re: [Star Citizen News]Update on Star Citizen Development
Home away from home
Joined:
2009/9/28 21:13
From Wales
Group:
Registered Users
Senior Members
Posts: 925
Offline
I guess some people will find fault with anything, except themselves maybe. Regardless, it looks better and better all the time now, can't come soon enough

Posted on: 2013/10/24 22:24
Top
Re: [Star Citizen News]Update on Star Citizen Development
Just can't stay away
Joined:
2008/2/28 12:30
From Trade Lane Watching
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 471
Offline
As for the dog fight. If it were me in the 300i, once he pulled that quick stunt, I most definitely would have taken evasive maneuvers instead of continuing to fly directly on front of him.

Posted on: 2014/2/28 2:08
Freelancer, 20 years old and still playing the game.

Is Juni here?
Top
Re: [Star Citizen News]Update on Star Citizen Development
Just can't stay away
Joined:
2010/8/2 0:04
Group:
Registered Users
FLServer Admins
Posts: 464
Offline

Posted on: 2015/6/12 23:00
Of all things that are lost - brain I miss most
Top
Re: [Star Citizen News]Update on Star Citizen Development
Just can't stay away
Joined:
2008/2/17 19:44
From Virginia
Group:
Registered Users
FLServer Admins
Senior Members
Posts: 369
Offline
Dang

Posted on: 2015/6/13 1:47
http://UnderVerse.us
http://FreelancerCommunity.net
Top
Re: [Star Citizen News]Update on Star Citizen Development
Quite a regular
Joined:
2014/5/12 18:49
Group:
Registered Users
Posts: 104
Offline
How much will it cost to play this game ?
I noticed that you have to buy ships, also that if a ship is destroyed its lost, or you get a hull minus all the items for you ship to function ??
Pay to win ?

Posted on: 2015/6/23 12:22
Top
Re: [Star Citizen News]Update on Star Citizen Development
Starport Admin
Joined:
2009/2/21 21:42
Group:
Webmasters
Registered Users
Posts: 3520
Offline
The ships will all be buyable with ingame money. This is just a form of dev support, the only advantage is that certain ships have or had lifetime insurance so you never lose them. You'll be able to purchase insurance with ingame money though and it's supposed to be fairly cheap relatively speaking.

Posted on: 2015/6/24 20:05
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Top
Re: [Star Citizen News]Update on Star Citizen Development
Quite a regular
Joined:
2014/5/12 18:49
Group:
Registered Users
Posts: 104
Offline
That is not sounding so bad after reading the web page, it sort of lead me to believe i should be saving $18k for the top ship pack.
Which start packages did you guys buy ?

Posted on: 2015/6/25 13:23
Top
Re: [Star Citizen News]Update on Star Citizen Development
Just can't stay away
Joined:
2008/2/28 12:30
From Trade Lane Watching
Group:
Registered Users
FLServer Admins
$$$ Supporters $$$
Senior Members
Posts: 471
Offline
Well, not all get Lifetime Insurance. That was intended for the 1st 100 Responders from what I know of. I may be wrong but, I think that's what it meant? The Golden Ticket come with added assurances once the game started it's development. The GT also came with free docking at all home bases. Outside of that, you have to pay docking fees. If they're now giving out Lifetime Insurance to anyone that purchases a ship then, The 1st 100 Responders didn't mean anything.

As for the ships and cost. Too high for my liking, anymore. All they amount to is, a digital picture in a game. Something you play with and nothing you actually own and for the prices of late, not worth it.

I've invested $300 into the game itself and an additional $500 in PC upgrades and I still have issues with the game after two years. I own two ships and no matter which ship I try to fly, both of the cockpits looks exactly the same. Yet, they are two different ships, not to add, my feet don't reach the pedals and my hand never hold the controls. I look like a midget sitting in the seat. Not to add, I'm unable to mount my weapons.

I've pretty much marked this off as a loss.

Posted on: 2015/6/29 13:07
Freelancer, 20 years old and still playing the game.

Is Juni here?
Top
Re: [Star Citizen News]Update on Star Citizen Development
Not too shy to talk
Joined:
2012/7/16 7:54
From Cardiff, UK
Group:
Registered Users
$$$ Supporters $$$
Posts: 50
Offline
I have to agree with HunterKiller. I have a GT and wouldn't be very impressed if they give out the Lifetime Insurance for free with every new ship. Makes having a GT pretty pointless.

Posted on: 2015/6/29 18:18
Open in new window
Top
Re: [Star Citizen News]Update on Star Citizen Development
Just can't stay away
Joined:
2012/5/22 20:21
Group:
Registered Users
Posts: 254
Offline
Quote:

HunterKiller wrote:
Well, not all get Lifetime Insurance. That was intended for the 1st 100 Responders from what I know of. I may be wrong but, I think that's what it meant? The Golden Ticket come with added assurances once the game started it's development.(


Ok, a few things first. Lifetime insurance was given out on earlier packages, and remained lifetime if you bought them before a certain time. My Freelancer package has lifetime insurance, as does my Aurora. It's nothing to do with only the first hundred get it. As far as i know, none of the current packages offer you lifetime insurance, only six months.

The Golden Ticket is for added in game extras which was given out to early bird signups which will be given to those pilots once the game is released and is a form of equipment upgrades, as i've just read it from my golden ticket.

Special offers are sometimes made offering lifetime insurance, as there was when i bought the Aurora, you need to look out for these.

As to the cockpits, well everything is still in development after all, look at the cockpits in Freelancer, shared between ships and nobody batted an eyelid. We'll see how things develop, at least from my pointy of view before i start complaining about anything

Posted on: 2015/6/29 19:32
Top