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There are currently 40 users playing Freelancer on 29 servers.
July. 18, 2018

Browsing this Thread:   1 Anonymous Users



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Re: OpenGL Rendering
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Hehe, no that was a good one

Posted on: 3/21 10:38
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Re: OpenGL Rendering
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I know ! That was just to put a funny cosmic post to bring us from a tiny dimension to a far bigger one. Nothing was serious. Kinda hyperbolic but not serious.

Next time I will send you into another dimension.

Posted on: 3/21 17:16
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Re: OpenGL Rendering
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Watching, but busy lately. Liked the ambient noises out there in the galaxy.

Try this one:

https://youtu.be/TX_X685TGtc

It's got a part 2:

https://youtu.be/i5GnLLZYGxw


Posted on: 3/27 21:23
Inter Arma Enem Silent Leges
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Re: OpenGL Rendering
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On the first one Earth sounds like guinea pigs asking for some food.

On the second one Neutron star collision remind me of cartoon SFX or Dihydrogen combustion.

LOL

Posted on: 3/28 20:12
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Re: OpenGL Rendering
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I was interested if some of that stellar noise
isn't the cosmic version of Satellite Radio
running down the top ten from Planet X.
If that's "The Music of the Spheres" then
I'll stick with good ol' Terran Rock and Roll.

And what do THEY think of all the radio noise
we're spewing at them?

Posted on: 3/31 23:34
Inter Arma Enem Silent Leges
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Re: OpenGL Rendering
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Guys it's been fun, but I need to remind you that posting in my topic costs you 10€ for every off topic post. I am kind enough to grant you the ones up to now for free, but from now on it's going to be expensive

Btw.: I have to turn in the thesis next Friday so I'll start working on the wrapper after that again.

Posted on: 4/1 10:57
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Re: OpenGL Rendering
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10€ ! Are you kidding ? I would pay more ! Yes I like to be wrapped in fur ! (it doesn't seem to be the truth though...)

I was waiting for this kind of news, I hope you will get great results. Last time to work on it.

Come back to the topic. I would so much like to have the possibility to test the texture I do directly into the wrapper. Or someone has other alternative to xNormal ? Because I can't make occlusion map working.

Posted on: 4/1 15:10
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Re: OpenGL Rendering
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Quote:

Or someone has other alternative to xNormal ? Because I can't make occlusion map working.


Try using Sketchfab, its an online model upload & viewing service.
Here is one of my models: https://sketchfab.com/models/da1ffd1deff543a3a94403f54557df6b

Posted on: 4/2 10:06
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Re: OpenGL Rendering
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I have asked Skotty and he is going to help me to extract my renderer from the engine we are working on since ages to build an external model preview. It currently renders the FL models so that we have something to work with. I only need to add the normal and parallax mapping stuff, but that is needed anyway at some point (the focus was getting the rest to work, which actually is quite a lot already).

Posted on: 4/2 11:46
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Re: OpenGL Rendering
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OK eigos but I don't have 3D modeling software strong enough to put multiple texture types on a mesh. I only use MS3D and Khed and I really don't want to spend a big amount of money and to pirate 3DS max, it's just not secured and I care about the health of my PC. I just recently removed a DNSchanger from my computer... So I'm going to wait for Schmackbolzen viewer and it will be optimized for FL.

Take your time Schmackbolzen.

Posted on: 4/3 17:37
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Re: OpenGL Rendering
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I'm cheering for you over here, this project looks very challenging but also looks like a significant graphical upgrade.

Posted on: 4/9 10:02
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Re: OpenGL Rendering
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Quote:

Schmackbolzen wrote:
So here are two videos of the current state after some parameter tuning:
http://www.flnu.net/downloads/fl2901_2.mp4
http://www.flnu.net/downloads/fl2901_3.mp4

Most of the bugs are (currently) gone and only small ones are left. Fullscreen is working (although I needed a workaround and will have to revise that later).

What's left are some tools I need to write and of course polishing. After that I need to decide if I add some more stuff or directly release a first version for testing (which will be in our mod).


Just catching up on this thread (took a while due to all the off topic lol!!) and wanted to say I was utterly blown away by your latest videos Schmack. Can really see the difference between these and the old ones.

I just can't believe how good that looks!!!

Posted on: 4/23 7:14
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Re: OpenGL Rendering
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Thanks, that really motivates me I also still think it looks quite good. I am focusing on finishing the rest of it now. Will still take some time, though.

Posted on: 4/26 22:37
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Re: OpenGL Rendering
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Every video just shows massive steps forward, those last two especially. Awesome work !!

Posted on: 4/27 7:05
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