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There are currently 68 users playing Freelancer on 46 servers.
May. 27, 2020

Browsing this Thread:   1 Anonymous Users



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[Freelancer Server News]ALL GERMAN Freelancer-Mod ONLINE
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ENIGMA V.4 ATG CANCELED!




!!!! ATTENTION FINAL VERSION 4.44 NO LONGER AVAILABLE !!!!

DUE TO MY COPYRIGHT VIOLATIONS !


Posted on: 2013/11/6 20:33
ENIGMA V.4 ATG HOMEPAGE/FORUM
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Is there any media available? Pictures? Videos?

Posted on: 2013/7/16 15:05
How to create .SUR files - Tutorial
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Sorry, but pictures and videos are not available atm...
We do our best to present such things in near future.

Posted on: 2013/7/16 16:05
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Quote:

J.R. wrote:
... Its main goal is to keep the "Freelancer-feel" as close as possible to the original one we all (FL-veterans) had back then in 2003 (or a bit later maybe)...

Is there 60 fps limiter?

Posted on: 2013/7/16 20:55
Of all things that are lost - brain I miss most
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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nope...

Posted on: 2013/7/17 16:00
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Shame

Posted on: 2013/7/17 20:29
Of all things that are lost - brain I miss most
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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CLIENT UPDATED !

THX for the hint !!!

Posted on: 2013/7/18 19:39
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Glad u put the limit ON and hope u scan this server side!
BTW, had warning while downloading the mod (see attachment)!
Rly would like to test this mod and squash all non vanilla ships! muhahhahaah... Just, its not available for longer periods, I see!

Attach file:



jpg  mod-danger.JPG (61.42 KB)
6823_51fba1ce99f3f.jpg 813X601 px

Posted on: 2013/8/2 13:11
Of all things that are lost - brain I miss most
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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He should use moddb and also make some screens for his mod to post them there. I also would recommend a better formatted description of the mod.

Posted on: 2013/8/2 13:42
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Had some issues with the DYN-DNS and so the server wasn´t available. Sorry for this folks... :-/ but it should be fixed NOW !

Some screens are on the way and I´m looking forward to have them
online in a couple of hours...

Would love to have the Mod in the download-section on TSP aswell but I didn´t get a reply on my PM to wodka yet...
btw: Any hint to a site to make the mod downloadable is highly apprechiated. *J.R. is leaving to have a sneek around the corner to moddb... looking for details



Posted on: 2013/8/2 15:59
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Quote:

J.R. wrote:
Had some issues with the DYN-DNS and so the server wasn´t available. Sorry for this folks... :-/ but it should be fixed NOW !

Why you bother with it, for just a server, you dont need it at all!
I run on dynamic IP for years, and thanks to FL God's here, the GLS workaround solves this all!

Quote:

J.R. wrote:
btw: Any hint to a site to make the mod downloadable is highly apprechiated.

I dont think its hoster fault rather than Chrome's uneasiness.
But here is some good suggestions in case you or rest are need it furthermore.

[EDIT] *Please take my advice and get rid of the fake static IP, cose listing in FL Server list trough fldirectip sucks. You already have cusstom version so no worries someone else joins the server.
Next, playing only trough restart command is OK, but fix this chars regarding reputation thing. Why pirates can dock Manhattan?
Furthermore, implement the widescreen support!

P.S. as gift - a slideshow

Posted on: 2013/8/2 20:32
Of all things that are lost - brain I miss most
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Quote:

sumanuti wrote:...get rid of the fake static IP, cose listing in FL Server list trough fldirectip sucks. You already have cusstom version so no worries someone else joins the server.


There is no need for fldirectip anymore... glsworkaround works fine...
but there´s one thing i realized while testing: FL needs some time to list the server right ...

anyway...
You said gls solves ur problem with dynamic IP... maybe I´m not that familiar with its way to find and list online FL-servers but how do u manage this?
Do you sign in your new serverip on the list anytime u get a new ip ???

Any help would be great !
Greetings

P.S.: the reputation thing is another prob i never was able to solve... exept by editing playerrep via FLhook or Saveeditor

Posted on: 2013/8/3 22:39
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Quote:

J.R. wrote:
Quote:

sumanuti wrote:...get rid of the fake static IP, cose listing in FL Server list trough fldirectip sucks. You already have cusstom version so no worries someone else joins the server.


There is no need for fldirectip anymore... glsworkaround works fine...
but there´s one thing i realized while testing: FL needs some time to list the server right ...

It lists immediately as server is UP!

Quote:

J.R. wrote:
anyway...
You said gls solves ur problem with dynamic IP... maybe I´m not that familiar with its way to find and list online FL-servers but how do u manage this?
Do you sign in your new serverip on the list anytime u get a new ip ???

Your server is, again immediately, amongst others on the list, and as you use custom version, only that highlighted to be able to join. You dont need to sign any dynamic IP, (but you can, to be faster) as soon as it change, flserver.de will automaticaly notice that (hi bounds the graph by name, if Im not mistaking).

Quote:

J.R. wrote:
P.S.: the reputation thing is another prob i never was able to solve... exept by editing playerrep via FLhook or Saveeditor

DS Account Manager is perfect tool!
Adjust the char, reset the time and cash, do whatever you want, and when you are satisfied, copy the char's **-********.fl file to restart folder, rename it to desired restart name and make sure its never "read only"!

Posted on: 2013/8/4 2:17
Of all things that are lost - brain I miss most
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Some Pics from the new INTRO-Movies of the ENIGMA-Mod.
Other INGAME-Pics will follow up(soon)...

Intro1
(Alliance-Battleship returns "home" escorted by some Fighters)

Intro2
A Carrier slowly passes-by the rotating Planet Enigma-Prime) *adapted from the hhc-mod

Intro3
(The massive Alliance-Fleet on its "Feindfahrt" with lots of escorting Cruisers, Carriers, Bombers and Fighter-Patrols. They hunt down some Nomads and the Fleet slowly proceeds to the horizon)
IMO: THIS one is a MUST SEE since it takes almost 3 minutes to watch it full lenght.
BTW: It took me AGES to create this THN but the result is just AWESOME !!!

cu all in space
J.R.

Posted on: 2013/8/20 16:27
ENIGMA V.4 ATG HOMEPAGE/FORUM
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Re: [Freelancer Server News]ALL GERMAN Freelancer-Mod online
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Quote:

Schmackbolzen wrote:
...I also would recommend a better description of the mod.


Here are some of the Features of ENIGMA V.4:

Char-Startup-system (REAL OPPORTUNITY TO CHOOSE YOUR WAY THROUGH ENIGMA-SIRIUS via /restart-command)
"Instable Wormholes" via Random Jumps
Widescreen-Support
Numerical Display Option
Faster Tradelanes and Cruise
Dockrestrictions (Faction-Transponders or Access-codes required)
Dockable Playerships (CARRIERS)
New Ships (some with a new type of Slot for upgrades)
New Cockpits
New Shiptypes
Mooring
ITEM- and AMMO-CRAFTING
New Weapons
New Weapontypes like Critical-Damage-Weapons, EMP-Rocket-Launcher and others like Nuclear Torps and Mines
Ammolimits
New mountable Powerplants
New Tractors
New Thruster
New Scanners
New Shields
New Shieldtypes
Working Repair-Droids
New Countermeasure
New Cruise Disruptor
Mountable and working Cloaking Devices
Mountable Armor-Upgrades (and a Special STEALTH-Armor decreasing the Scanner-Range of other Players)
New Upgrade-Items to enhance Energy- Shield-capacity and /or Energy- Shield-Recharge-Rate
Mountable Upgrade-Packages with all the things above, wich enhance the Ships speed and manouverability aswell
Multiple Wingmen Support (via temporary Contracts (commodity) with NPC-Factions)
Special-Event-System with RAIDS (NOMAD-QUEEN-ASSAULT)
New Encounters like Battleships and escorted Cruisers
New custom Systems
New Stations
New Weapon-FX
New custom Explosions
"HD"-Textures
New custom Music
New custom Sound-FX
New custom Menue-Intros (THNs)
PvP-Arena System
PvP-Battlefield-Arena with multiple Wingmen Support
New and harder Missions (much better payed aswell)
New Factions
Become a Faction-Member or even a Faction-Leader
Epic Battles of NPC-Fleets
New and more skilled NPCs (improved AI)
Hidden Bases
Hidden Systems
Hidden Wrecks
Serverside managed Special-Missions for single Players or Playergroups
Riddles (like hacking/decrypting an encrypted Text-"File"
New custom Commodities
Working Mining- and Repair-guns
Death-penalty
FTL-Jumps and almost ALL the Flhook-Features like store, bank, autobuy, transfer, sendcash and so on ...
Custom ONE-WAY Warpgates
Headhunter Hyperbuoy-Network
New custom Jump-FX
Destructible Stations and other Solars (persitently destructed until server restart)
AIR TO GROUND Action (fly and fight on a Day- or Nightside of a Planets surface)
Lots of Special-Events are prepared to be activated when needed... like:
ENIGMA-FOXHUNT
FREE-RAIDS
PVP-TOURNAMENT (even with multiple WINGMEN-SUPPORT)
CLASH OF THE FACTIONS (SERVER-WAR)
CLOSED-CLAN RAID
LAST-MAN-STANDING RAID
EXPERIMENTAL-EVENT (Special Weapons and Equipment available)
ATTACK OF THE HYBRIDS (Server-initiated Encounters in some (or all) of the "Main"-Houses Homesystems)

Posted on: 2013/9/8 21:57
ENIGMA V.4 ATG HOMEPAGE/FORUM
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