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34 servers. | April. 23, 2021 |
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Testers Needed for Freelancer Chronicles
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Re: Testers Needed for Freelancer Chronicles |
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I think also the the problem is, that we modders know how complicated it can get. The programming level is nothing an average programmer has seen. You need to know all the low level asm stuff, debugging tricks, cpu registers, opcodes etc. Knowing the CPU architecture might also help. Plus it is really time consuming and most of the time you get nothing.
If you don't have that you will have to make a lot of compromises. Which, granted, you will have to do anyway, but the impact is a lot larger. As a guideline I would suggest that everything you want to change does not work without hooking. That should lower the expectations accordingly and you can work your way up from there ![]() So all in all it is more that we know the obstacles and also that what sizer said. Time is also a big factor.
Posted on: 2013/6/14 20:54
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Re: Testers Needed for Freelancer Chronicles |
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Its not that noone has released a game yet, y'know.. I think we're talking to people, who know fairly well what it takes and what to expect and who also learnt at some point to deal with frustration, eventhough I dare postulating that one-man modding teams use to get frustrated much, much more, than a proper game developing company, that does the engine from scratch and thus knows it pretty well and has team members dedicated to specific areas so there is a certain development speed, quality and success to be accepted as realistic, even if not expected or anticipated.
I don't mean to sound overly enthusiastic, but just scanning over the latest posts in here I get an impression of that our community is tired and in fact somewhat cynical. Its not even constructive criticism here where we'd be pointing out likely obstacles, but just a general notion of "you guys even know what you're talking about?". Gentlemen, please. Be nice.
Posted on: 2013/6/16 9:47
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Re: Testers Needed for Freelancer Chronicles |
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... says the one goading newbies when they don't know something. Give everyone a break, Gisteron.
I think it's less cynicism and more a genuine concern that these people might not entirely know what they're getting into. We all know that FL can do a lot, but that a lot of that requires to go through its extremely temperamental nature. Moreover, the really cool stuff requires extensive hooking and hacking which isn't usually expected of modders.
Posted on: 2013/6/16 15:35
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"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try." -Peggy Noonan |
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Re: Testers Needed for Freelancer Chronicles |
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Goading? As in having them use the search function so that there is a reason to keep it at all? Guilty as charged
![]() Though really, we've been there and we got this far and not everyone who happens to get to work on a mod is in fact merely a "modder", and we've seen that before, too. Seriously, we've been there, we got this far, so why couldn't anyone else who happens to work with games anyway? Besides, the ambition is less in an uber-mod or let alone a decent player base but really in getting to know what it takes and how it is like to work on a game in the space-sim genre. If you ask me, Freelancer is a very good start and regardless of just how far they get with the FL mod, they'll quite likely get what they're looking for just through the process of trying. You wouldn't expect anything less, would you?
Posted on: 2013/6/18 21:10
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Guys guys, settle down.
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Posted on: 2013/6/19 13:16
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Quote:
Now that sounds good ! I'll be lurking around to see it ![]()
Posted on: 2013/6/20 14:21
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* Download 100+ of my original models * |
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Re: Testers Needed for Freelancer Chronicles |
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Home away from home
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Well that sounds rather promising, good luck
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Posted on: 2013/6/20 22:57
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