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There are currently 85 users playing Freelancer on 31 servers.
December. 12, 2017

Browsing this Thread:   1 Anonymous Users

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"Dead is dead" in FL online
Hey apples.
I mean to make a death once per character, dead = deleted (or something else). Will it be a step to remove the arcade-ness (hate it) of FL? Or it's just stupid? What do you think about it? Tell me please, what will happen, if you make "dead is dead" feauture on your servers and mods?
My opinion considers that it is good if other aspects of mod makes it relevant. It will make a gameplay much serious, although it requires correct rebalance to give a chances to stay alive and avoid the comic cartoon perception of FL (consider it in answer like it's already done).

Posted on: 2013/2/13 13:15
Re: "Dead is dead" in FL online
Starport Admin
2008/2/26 20:36
From Germany
Registered Users
Posts: 1725
I think its interesting only for a small group of hardcore gamers.
In general, some sort of death penalty can have a good effect but a too harsh penalty quickly drives people away.

Ioncross was really fascinating but frustrating at the same time just because of the death penalty. I think they could've been more successful with a less harsh penalty.

Posted on: 2013/2/13 14:06
Re: "Dead is dead" in FL online
w0dk4, thanks, but what if to give more chances to survive, like balance between guns damage and armor, multiplying the armor of ship classes, and give other ways - maybe an well-made escape pods or something else? I mean an RP mod, of course, "hardcore players" gonna fight on eagles with nomad-guns and they don't need any mods.

Maybe this is just a.. trick. I think current gameplay is a habit, nothing else. Imagine that FL has "dead is dead" by default. Imagine a new game based on FL engine. Will it be better, will it make a fights more spectacular with the strategy, tactics and battle for surviving?

Btw, death penalty (especially money) is an enemy of realism, which really required in FL.

Posted on: 2013/2/13 14:21

Edited by 5-pool-cat-rush on 2013/2/13 14:27:43
Edited by 5-pool-cat-rush on 2013/2/13 15:00:17
Re: "Dead is dead" in FL online
Starport Admin
2009/2/21 21:42
Registered Users
Posts: 3465
There's a reason why most roguelikes have a fairly short game duration if you discount repeats. People don't want to invest dozens of hours into a character that can die to bad luck (or worse, bugs/lag).

Even EVE, which is arguably hardcore, doesn't have permadeath.

Posted on: 2013/2/13 16:15
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
Re: "Dead is dead" in FL online
Not too shy to talk
2012/9/1 2:45
Registered Users
Posts: 90
I made a simplier solution for my project:

If your ship was destroyed, you will be respawned at nearby homeworld system base with free tier 0 tech ship and equipment depending on your char's faction/side.

Ofcourse this way works with other game features not mentioned here to achieve quite nice permadeath solution.

Posted on: 2013/2/14 5:53