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There are currently 28 users playing Freelancer on
40 servers. | December. 14, 2019 |
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1 Anonymous Users
use_animation = Sc_fire |
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Quite a regular
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Can it be activated? And if so, could it be made to trigger animations on the ship mounting the weapon as well (like with the Liberty Siege Cruiser)?
Posted on: 2012/5/30 16:43
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Re: use_animation = Sc_fire |
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i believe there is something in the limit breaking 101 concerning this but i'm not sure. it is possible, yes, and perhaps it could be hacked or plugged to use a ship animation instead of the gun model animation. you wouldn't get anywhere through conventional ini coding or model animation exclusively however.
Posted on: 2012/5/30 16:52
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Re: use_animation = Sc_fire |
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Quite a regular
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Haven't seen anything about it in Limit Breaking, although I thought Adoxa said it was read by Freelancer.exe. I was wondering as well if it could be hacked to call for both ship and gun animations at the same time, if possible.
Posted on: 2012/5/31 13:24
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Re: use_animation = Sc_fire |
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A PM prompted me to revisit this topic, so here's working weapon animations, although the same weapons will only use the first.
Code: freelancer.exe 12C8A1 381FC644241C0274218B118B6844FF9284000000->C644E41C028B118B6844FF92840000008B401090 = mostly working weapon animations ~adoxa
Posted on: 2016/5/8 3:49
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Re: use_animation = Sc_fire |
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2010/6/13 13:38 From Russia, Penza
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It's works! And works perfect! Missile launcher animation working too!
![]() But animation not working if weapon hardpoint is placed on children ship part (wing, spoiler etc). ![]() https://youtu.be/NnQtn1d5dRY
Posted on: 2016/5/8 11:24
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Re: use_animation = Sc_fire |
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Awesome !
But why now ? It's strange. This problem was at least by some years. Amaizing work Adoxa !
Posted on: 2016/5/8 15:13
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Re: use_animation = Sc_fire |
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2008/9/11 15:55 From Somewhere at Moscow
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Not words, only emotions Adoxa
![]() Jeider looks nice
Posted on: 2016/5/8 20:15
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Open Sirius Mod | ||||
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Re: use_animation = Sc_fire |
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Sorry, but I don't think it's worth the effort to make it work properly.
Posted on: 2016/5/9 1:53
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Re: use_animation = Sc_fire |
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Great work this adds a whole new angle of realism to the game, such a shame this was not working when the game was released.
Thanks Adoxa ![]()
Posted on: 2016/5/10 17:40
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Re: use_animation = Sc_fire |
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It all looks great. It's just too bad that this game hasn't had a Redux for it as so many other older games have had these days.
Posted on: 2016/5/13 0:11
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![]() Freelancer, 16 years old and still playing the game. Is Juni here? |
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