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Problem with Texas System |
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Hello I have a problem with an unknown thing in the Texas system, when I take the New York -> Texas Jumpgate, the game crash through the Hyperspace. Here is the FLSpew.txt. Thank you for your futures replies.
Posted on: 2011/12/16 21:16
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Re: Problem with Texas System |
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Near the bottom of your log there is this entry:
E:\FL\Scratch\Source\Server\space\StarSys.cpp(540) : *** WARNING: StarSystem::enter(): CLI(1) System(Li01) If memory serves, isn't this new york rather than texas? I believe the jump destination may be set wrong. But I've been out of the modding game for quite a while so I'm very possibly wrong here.
Posted on: 2011/12/16 22:23
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Re: Problem with Texas System |
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3D sound on or off?
Did you modify Texas and/or New York systems?
Posted on: 2011/12/16 23:08
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Re: Problem with Texas System |
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What's this?
C:\work\builds\dalibs\dalibs-build\build\Src\DACOM\Dacom.cpp(612) : ERROR:General ![]()
Posted on: 2011/12/17 9:15
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Sorry for my poor english... |
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Re: Problem with Texas System |
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Not relevant as per the last word in the entry I'd imagine.
Posted on: 2011/12/17 10:31
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Re: Problem with Texas System |
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I will try to untick the 3D sound, but I don't think it will work.
Edit : It doesn't work...
Posted on: 2011/12/17 12:32
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Re: Problem with Texas System |
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the only time I've had this issue is when my system's .ini file referred to an entry by an invalid nickname... IE: It couldn't find what it was being pointed to, therefore unable to load it in the system, therefore unable to load the system..
This raises the question, did you modify the texas system? If so, you may want to re-examine changes made... or at least cut and paste your new code here so people can help better
Posted on: 2011/12/17 13:31
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Re: Problem with Texas System |
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I didn't change anything but i use SDK 1.5 if you want to know. I may use the error checker.
Posted on: 2011/12/17 13:34
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Re: Problem with Texas System |
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Just an idea: Not sure jgs cause crash. Try to jump from Texas to NY and vice versa and check where the crash happens. As you use sdk 1.5 you may have some buggy npc entries near the jgs. If you got the crash point ie: in the hyperspace (then I have no clue) or when you enter or arrive you would check the npcs.
As I had similar problems I can give you a piece of advise: When you spot the crash point (for example: entering in a system via jg ie: the last 1-2 seconds in hyperspace), then fly there from another direction if you can, if not then start new game fly there and wait near the jg. If you have a crash in a couple of minutes then you'd be sure a npc or more have problems. Patrol routes cause this sort of problem, at least generally. Hope it helps
Posted on: 2011/12/17 14:23
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Re: Problem with Texas System |
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Sorry but it done equally the same thing for California, but here, I see the system, I'm going to do the mission 3. It could be the same thing for Texas, I will replace SDK 1.5 wrong files by SDK 1.3 files. It will probably change something.
Posted on: 2011/12/17 14:36
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Re: Problem with Texas System |
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You say this problem occurs in another systems? Then I'm absolutely sure it's referring to the npcs.
I use sdk 1.3+ adoxa's stuffs, and I had only two problems from Texas to Bering. It was a Xenos patrol route near the jg and another at the half of the route to the jg from planet Denver. But as you make missions I wouldn't know that because I use open sp.
Posted on: 2011/12/17 15:05
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Re: Problem with Texas System |
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sounds like npc's alright..
when the system has issues loading, it'll crash when the worm hole animation loads the 2nd part of the worm hole animation (just before you exit)... if it's npc's or objects, it doesn't crash till they become in range (or when you would exit the gate).
Posted on: 2011/12/18 9:53
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Re: Problem with Texas System |
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Quote:
adoxa has a fix but that never caused the crash.
Posted on: 2011/12/18 10:04
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Re: Problem with Texas System |
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Try the quickfix patch instead of the SDK, it's more error free than those SDKs.
Posted on: 2011/12/18 11:32
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Re: Problem with Texas System |
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It always bug, BTW I didnt try quick fix patch yet. Here is the code of the zone :
Quote: [zone] I will try the quick fix now.
Posted on: 2011/12/18 12:06
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