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There are currently 87 users playing Freelancer on
34 servers. | February. 15, 2019 |
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1 Anonymous Users
Where'd my Neuralnet go? |
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Not too shy to talk
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2011/11/7 5:57 Group:
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Rewriting this post to match current situation..
cloned prop_neuralnet_d to prop_neuralnet_sp w/ a new texture. Added entries to petaldb.ini, characters\bodyparts.ini, characters\costumes.ini and also characters\newcharacter.ini. petaldb.ini: Code: prop = neuralnet_sp, Characters\props\prop_neuralnet_sp.3db bodyparts.ini: Code: [Accessory] costumes.ini: Code: [Costume] newcharacter.ini: Code: [Pilot] After that, I got the prop to show up in game, but only after I started a new game. In addition, any time I would load a saved game, the prop would be gone. So I started looking further, eventually using Flcodec to decompile exe\newplayer.fl, where I added the accessory = entry and then recompiled. So my newplayer.fl now looks like: Code: voice = trent_voice Still same issue... So trying to find out more, I used flcodec to decompile a saved game's .fl file. I have since used a hexeditor to change server.dll to save as decompiled text. The restart.fl file looks good, but the accessory is still not being saved to any save files.. Restart.fl: Code: voice = trent_voice Savefile.fl (note there's no accessory entry): Code: voice = trent_voice So that's where I'm at.. trying to find where the save function is referencing the saved data. If I can find that, I might be able to add the accessory so it saves every time. Until then, I'm stuck with manually editing the save file before I load it... which kinda stinks. I've also tried adding Player entries to exe\freelancer.ini as well as data\missions\m01a.ini, with no resolution. Any ideas or insight would be greatly appreciated... willing to hear ideas or thoughts for that matter as it may spark an idea for trying something different.. I just know I'm up against a wall with this.
Posted on: 2011/11/14 19:01
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Re: Where'd my Neuralnet go? |
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Quite a regular
![]() ![]() Joined:
2010/6/13 13:38 From Russia, Penza
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Up! Who can help?
![]() I make this costume, but game don't save accessories (rifle, shades, cigarette). ![]()
Posted on: 2012/12/14 9:31
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Re: Where'd my Neuralnet go? |
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Home away from home
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2009/8/16 2:58 From Qld, Aus.
Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
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A PM prompted me to look into this, so here's the fix (using BwPatch).
Code: # Patch Freelancer (v1.1) to save costume accessories.
Posted on: 2017/5/2 8:40
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Re: Where'd my Neuralnet go? |
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Quite a regular
![]() ![]() Joined:
2010/6/13 13:38 From Russia, Penza
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Crash after Alt+F4 when your Trent have more than one accessory.
Code: freelancer.exe; 1.0.1223.11; server.dll; 1.0.1254.11; 00068947.
Posted on: 12/29 18:57
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Re: Where'd my Neuralnet go? |
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Home away from home
![]() ![]() Joined:
2009/8/16 2:58 From Qld, Aus.
Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
1887
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That's strange, as that's where it reads a character.
I modified a save, adding prop_shades_01 and prop_hat_male_pirate_A . Alt+F4 on Manhattan worked fine (both Yes and No).
Posted on: 12/30 7:21
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Re: Where'd my Neuralnet go? |
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Quite a regular
![]() ![]() Joined:
2010/6/13 13:38 From Russia, Penza
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I tested it more mindfully. Crash is not stable. It's happened more when you have 5 accessories and less when you have less accessories.
I have additional crash reason: I working on customization. I created different file bodyparts.ini (mod using two files). But that's not matter. Crashes happening with single file too. Easy way to fix - use not more 3 accessories. Because five accessories... it's too many ![]() ![]() ![]() ![]() ![]()
Posted on: 12/30 20:24
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Re: Where'd my Neuralnet go? |
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Home away from home
![]() ![]() Joined:
2009/8/16 2:58 From Qld, Aus.
Group:
Registered Users FLServer Admins Trusted Speciality Developers Senior Members
Posts:
1887
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Turns out the accessory count is not reset when a player is loaded, so they accumulate. There's only room for eight, so the ninth overwrites the count, causing the tenth to use invalid memory. I've updated the patch (you only need the two lines at
0672C1 if applying manually).
Posted on: 12/31 6:24
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Re: Where'd my Neuralnet go? |
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Quite a regular
![]() ![]() Joined:
2010/6/13 13:38 From Russia, Penza
Group:
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I updated 2 hex codes by last two addresses from patch.
Still crashes, but now with code Code: 00000000 ![]() Adoxa, thanks for you help. But we need to stop. Don't worry, 5 accessories was the my stupid idea. I already want to use only 2-3 accessories and that's not a problem for me.
Posted on: 12/31 20:22
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Re: Where'd my Neuralnet go? |
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Quite a regular
![]() ![]() Joined:
2010/6/13 13:38 From Russia, Penza
Group:
Registered Users
Posts:
114
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Tested again. Working! Thank you, Adoxa!
![]() ![]() 5 accessories - hat, shades, cigarette, two guns. Crash not happening anymore.
Posted on: 1/1 10:02
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