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There are currently 76 users playing Freelancer on 30 servers.
December. 13, 2017

Browsing this Thread:   1 Anonymous Users



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Re: Dev's Limit Breaking 101 Techniques
Home away from home
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Quote:

Gold_Sear wrote:

[...]a veritcally oriented trade lane (so it also travels vertically) and setting proper rotate settings for the rings [...] The following patch fixes it.


Nice one!!

Making vertical (or at least, 'climbing', under a 45° angle) tradelanes was one of the first things I tried in modding. But I essentially only had (and still have) insight to the extent of what I could see in the .ini files so I couldn't fix it. They worked btw, but traveling downwards the ship was weirdly positioned (nose up, its bottom pointing to the traveling direction).

Posted on: 10/8 16:26
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Re: Dev's Limit Breaking 101 Techniques
Home away from home
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From Qld, Aus.
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Quote:
Gold_Sear wrote:
So I was playing with big planets and large systems, and, to my unpleasant surprise, I stumbled onto another draw limit for planets.


See if this does the trick: rendcomp.dll 014053 1000000f.

Posted on: 10/10 9:09
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Re: Dev's Limit Breaking 101 Techniques
Not too shy to talk
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@adoxa:
I think so:
changed value to 2 million -> draw limit increased to ~2800K
changed value to 1e38 -> Manhattan (and Pittsburgh) remains visible

Thanks!

Posted on: 10/13 18:07
There is always something to do.
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