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There are currently 79 users playing Freelancer on 38 servers.
September. 22, 2019

Browsing this Thread:   1 Anonymous Users



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Re: Hudshift Size Request
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FINAL script

exe/jflpac.dll
exe/hudshift.dll
data/interface/hudshift.ini

Code:
<script>
...
<options default="1:1,1:2">
...
<option id="7" name="Screen resolution ratio?" savesafe="true">
<item id="1" name="4:3 (Default - 1024x768, 1280x960, etc.)">
</item>
<item id="2" name="16:9 (1280x720, 1366x768, 1440x810, 1600x900, 1920x1080)">
</item>
<item id="3" name="15:9 (1280x768)">
</item>
<item id="4" name="16:10 (1280x800, 1440x900, 1600x1000, 1680x1050, 1920x1200)">
</item>
<item id="5" name="5:4 (1280x1024)">
</item>
<item id="6" name="5:4 (4:3)">
</item>
</option>
</options>

<data file="exe\dacom.ini" method="sectionappend">
<section>
[Libraries]
</section>
<source>
jflpac.dll
hudshift.dll
</source>
</data>

<data file="Data\Interface\hudshift.ini" method="filereplace"  options="7:2">
<dest>
[;HUDShift] ;16:9
</dest>
<source>
[HUDShift] ;16:9
</source>
</data>
<data file="Data\Interface\hudshift.ini" method="filereplace"  options="7:3">
<dest>
[;HUDShift] ;15:9
</dest>
<source>
[HUDShift] ;15:9
</source>
</data>
<data file="Data\Interface\hudshift.ini" method="filereplace"  options="7:4">
<dest>
[;HUDShift] ;16:10
</dest>
<source>
[HUDShift] ;16:10
</source>
</data>
<data file="Data\Interface\hudshift.ini" method="filereplace"  options="7:5">
<dest>
[;HUDShift] ;5:4
</dest>
<source>
[HUDShift] ;5:4
</source>
</data>
<data file="Data\Interface\hudshift.ini" method="filereplace" options="7:6">
<dest>
[;HUDShift] ;5:4 Alt
</dest>
<source>
[HUDShift] ;5:4 Alt
</source>
</data>

<data file="data\Cameras.ini" method="append" newfile="true">
<source>
[WinCamera]
fovx = 0

[CockpitCamera]
fovx = 0
znear = 2.000000

[ThirdPersonCamera]
fovx = 0

[DeathCamera]
fovx = 0
</source>
</data>
</script>


From hudshift readme:
Quote:
... or copy it to EXE (former) or DLLS\BIN (latter). The latter
will be loaded every time a game is loaded, allowing positions to be changed
on the fly; the former will only be loaded once.

- With both working same way, will use last suggestion.
- The numtimes deleted, so any change (if so) will go to hudshift.ini
Sorry for long code posts, promise its over by me.

Thank You for time spent on this!

Posted on: 2011/4/6 14:37
Of all things that are lost - brain I miss most
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Re: Hudshift Size Request
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I did it! Many thanks Adoxa and Sumanuti

Posted on: 2011/4/6 18:05
http://www.moddb.com/members/galaxys-at-war
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Re: Hudshift Size Request
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Quote:
sumanuti wrote:
FINAL script

At least until I update HUD Shift to detect the ratio automatically.

Posted on: 2011/4/7 5:50
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Re: Hudshift Size Request
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How cool is that? Automatically ratio.

You are a Hackgod

Posted on: 2011/4/7 16:44
http://www.moddb.com/members/galaxys-at-war
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Re: Hudshift Size Request
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HUD Shift now detects the ratio and calculates the offset automatically. It also shifts the main menu and version.

Posted on: 2011/6/28 15:50
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Re: Hudshift Size Request
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I noticed on several machines that the new Hudshift isnt calculating the correct ratios for 16:9 and 16:10. Doing it the "old" way via the ini, everything is alright. Tried it with 1920*1080 and 1920*1200 on a few comps.

Posted on: 2011/7/1 22:37
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Re: Hudshift Size Request
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Oops. I was testing from freelancer.ini, where it works. I'll fix the dacom.ini version when I update JFLP (HUD Shift will be included with the next JFLP release, as an option).

Posted on: 2011/7/2 8:04
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Re: Hudshift Size Request
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Hey, that FLMM script is from Flak. :P

I saw this on your plugins page today and was overjoyed. I was actually just coming on the forums to ask about the auto not working - I'll try loading it from freelancer.ini instead! :D

Edit: Oh, and while I'm here, the numtimes="-1" tells FLMM to replace for the whole file. If you don't have the numtimes parameter, I think FLMM defaults to 1 and only does the operation once. Not that it really matters in this case, but considering the nature of find-and-replace operations I use it everywhere. Also, FLMM is ancient and really needs to go. ;P

Posted on: 2011/7/7 8:38
88 Flak for Freelancer
1.27 Betas | Wiki | Forums
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Re: Hudshift Size Request
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2.11 now works from dacom.ini. It also shifts when you change resolution, but you still have to load a game (and wait for the new JFLP, so the resolution/aspect change itself works properly).

Posted on: 2011/7/7 12:19
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Re: Hudshift Size Request
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Loading the current version via freelancer.ini worked like a charm - I noticed it doesn't compute the shift properly when running widescreen resolutions windowed, but fullscreen works as intended. With the new JFLP, will HudShift's functionality just be included in that, or will you still need to load the two plugins separately?

Posted on: 2011/7/8 18:50
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Re: Hudshift Size Request
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I do all my testing windowed. Just tried with 1280x720, 1244x700 and 1366x768, all looked fine (in space; the first two were done via perfoptions.ini, the third by selecting the res after running the second). They're all 16:9, though, let's see what happens with 1300x700 (1.857) - yep, that looks okay, too. Even tried 768x1366 and that worked (more or less ). My criteria was quite simple, though - the Contact & Weapon Lists touching the edge of the window. What resolution are you using and how is it going wrong?

They'll still be two separate plugins.

Posted on: 2011/7/9 7:15
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Re: Hudshift Size Request
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You know what, I just realized I was probably testing that when I had it loaded with dacom.ini. I think I went straight to my 1024x600 Netbook when I tested loading with freelancer.ini. d'oh. :P

Edit: Yep, works perfectly. Awesome. :D

Posted on: 2011/7/9 18:29
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Re: Hudshift Size Request
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HI
Where are you supposed to put the code?
vardek.

Posted on: 2011/8/20 4:47
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Re: Hudshift Size Request
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With Adoxa's site down, can anyone hook me up with the latest Hudshift files?

Thx.

Posted on: 2012/1/17 11:27
Gun control is like fighting drunk driving by making it harder for sober people to buy a car...
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Re: Hudshift Size Request
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adoxa's backup site (or whatever it is):
http://adoxa.site90.net/freelancer/

Posted on: 2012/1/17 15:15
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