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There are currently 91 users playing Freelancer on 36 servers.
September. 15, 2019

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Hudshift Size Request
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I couldnt post for some reason in the Hudshift forum. said i had no forum or something.

Iv had no problems out of Hudshift. you made a great soild Plug-in. that iv come to really like.

I went out on black friday and got me a sweet toshiba laptop and it runs a max screen size of 1366x768. i was wondering if theres anyway to get hudshift to run the game at the screen size and everthing be inplace.

No rush im still packing the 500g HDD full of games Obivion runs prefect with the settings maxed out and this thing has all AMD chips.

Thanx ahead of time and thanx again for the great plug-in

Posted on: 2010/11/27 12:46
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Re: Hudshift Size Request
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JFLP provides widescreen support. If you don't want the whole patch, get the dll and either use jflpac.dll (fovx is always based on your aspect ratio) or jflp.dll and set fovx to 0 (otherwise JFLP won't calculate it, assuming you want to set it explicitly). Fovx is in DATA\cameras.ini. The dll is installed by copying to EXE (if you didn't already extract it there) and adding it to [Libraries] in EXE\dacom.ini.

Posted on: 2010/11/28 0:46
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Re: Hudshift Size Request
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Ya i tryed that and it has small font ( words ) to the point where you cant read it. plus everthing else is not where it should be.

What aspect ratio is 1366x768/32bit.

also is there anyway to remove the jason patch with out having to completly uninstall FL/Swwt. as the patch mess with the Swwt files somehow. one way i noticed that was with the "Mutli player" tab at the mainmenu. it should say Shattered worlds but it insted it says Mutli player. so it edits Swwt files.

Im being a pain in the *** sorry for that.

Posted on: 2010/11/28 2:20
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Re: Hudshift Size Request
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Did you try deactivating the mod, then tools -> restore backups and activating the mod agaiN?

Posted on: 2010/11/28 14:14
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Re: Hudshift Size Request
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Ya but the program stayed there. so i had to uninstall the game. no biggy for me as im used to uninstalling and reinstalling. its the easyist way to fix something.

But the program doesnt run at 1366x768. nor does FL or Hudshift. but than again its a odd Screen size that iv never heard of. but than again iv been stuck on tech from 2005 to 2008 so im behind everthing. lol.

If theres anyway to get FL to run at the above size and it look and feel like it. that be freaking sweet.

Posted on: 2010/11/28 15:23
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Re: Hudshift Size Request
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Alright. i can use the shattered worlds video target line command to run the game at the setting im wanting ( 1366x768 ) but the problem is that the hud is totaly off the screen. i was wanting to know what aspect ratio is 1366x768 and if Hudshift can move the hud even if using the Swwt command line to gain the screen size.

I only ask as iv tryed everone. but im unable to get the hud to move in place.

or can i use the jason patch to gain the screen size i want? i tryed the instalable patch and it messed with the game so i didnt want to use it.

Thanx ahead

Posted on: 2010/12/1 15:06
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Re: Hudshift Size Request
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1366 x 768 = 16:9

Posted on: 2010/12/1 18:37
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Re: Hudshift Size Request
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Okay, I got SW:WT and had a look. The process:

* clean install of Freelancer (via direct extraction from the cabs);
* installed JFLP, jflpdll and HUD Shift;
* extracted SW:WT;
* added ../jflp/jflpac.dll and hudshift.dll to dacom.ini;
* uncommented the 16:9 section in hudshift.ini.

Since my resolution was already set, Freelancer started fine in widescreen mode. Load a game, though, and I see that font is wrong, as are the inventory and reputation screens. After a bit of mucking about, I tracked it down to DATA\FONTS\fonts.ini - SW:WT uses slightly larger values. Restored the original fonts.ini and everything looks fine, as the attached screenshot demonstrates (at half size).

Attach file:



jpg  widescreen.jpg (42.66 KB)
949_4cf73c3cc864b.jpg 680X384 px

Posted on: 2010/12/2 6:27
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Re: Hudshift Size Request
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Sweet, Swwt does seem to use rather larger font. which i never noticed til you said it.

could i install the patch with out having to install using the installer?

could i install the dll's to the patch like that of the hudshift and it work? i just dont see any reason to install it via the installer. and what dll files would i need?


Posted on: 2010/12/2 11:46
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Re: Hudshift Size Request
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I installed Hudshift and jflp.dll via Dacom.ini at which time i opened the game and loaded a game. the hud and everthing was still off the screen. so i closed and reopen ( as i heard that doing that will sometimes reset and get it going ) and everthing seemed to be widescreened. loaded a game and everthing was fine. til i undocked and it all reverted until you close and reopen the game. which than upon docking it does it again.

the only Dll that i didnt install via dacom or use was jflpac.dll as i didnt know where to place it.

To sum it up i did the following.

Installed Hudshift. removed ; from the 16:9 line.
Installed jflp.dll via Dacom.
open game and placed the game on 1366x768 as it gave the option.

upon loading save game. it was all fine. until a undock which reverted until you close and reopen the game. which than upon undocking reverts it back.

I wonder if theres a way to total over hual the FL video engine so that it can run at widescreens and roll this all up in to one big tweak. so that its not do this and this.

Posted on: 2010/12/2 12:13
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Re: Hudshift Size Request
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That's why I used jflpac.dll, since using jflp.dll requires changing DATA\cameras.ini, too. Read my first response again.

Posted on: 2010/12/2 14:20
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Re: Hudshift Size Request
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right but that means me having to uninstall the game and the mod. i tryed putting jflpac.dll in exe folder and adding the line to dacom.ini. but it still reverts.

Or am i doing it wrong. if i have to il uninstall the game but i really dont want to have to do that again.

Posted on: 2010/12/2 22:26
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Re: Hudshift Size Request
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I thought that SW:WT had a widescreen shortcut icon on the desktop, might well use the -dx command to launch dsace or whatever.

Posted on: 2010/12/3 0:43
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Re: Hudshift Size Request
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ya there is a widescreen shortcut but it doesnt run FL with out cutting the hud off. you can always run Fl at widescreens. but the problem is the hud moving in to right placement.

which is the problem im having. the game is running widescreen ( no black bars on side of screen ). but the hud is cut off or not even on screen.

Posted on: 2010/12/3 1:20
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Re: Hudshift Size Request
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NVM after some fooling around. i found a fix for it all.

Installed Hudshift used the 16:9 line.
Installed jflp.dll and jflpac.dll via Dacom.ini both to Exe folder
Added ; to Fovx in Cameras.ini, which disabled the file. allowing Hudshift and the Jason patch dlls to run with out it reverting.

The only thing that noticed now is some blurry movements due to the high screen size. but thats nothing to worry over. the game will run on morden day systems with out causing any damage. the thing is tweaking and fooling around with FLs engine.

ThanX again adoxa for help

Posted on: 2010/12/3 1:42
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