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There are currently 17 users playing Freelancer on 40 servers.
December. 10, 2019

Browsing this Thread:   1 Anonymous Users



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Re: Crash Offsets
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Thx Adoxa! Now i know where to dig )

Posted on: 2011/6/3 16:22
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Re: Crash Offsets
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Quote:

adoxa wrote:
@Thaddeus: v2.01.


Thanks problem is cleared. Gracias amigo

Posted on: 2011/6/4 7:14
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Re: Crash Offsets
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Quote:

adoxa wrote:
Here's a new plugin for the content 124bd problem. This one only logs on a bad address (also eliminating the crash), so you should have no problem on a running server. It will generate EXE\EngBase-0124BD-bad.txt, logging the values of the previous call.


Quote:

2011-06-30 02:29:37.481: Common.0630E681
Bad address = CDCDCDCD
Previous call:
cmp -> equipment\models\weapons\ku_hornet_launcher.cmp
part -> k_hornetlauncher_base_lod1020829120522.3db

2011-06-30 02:45:49.832: Common.0630E681
Bad address = CDCDCDCD
Previous call:
part -> equipment\models\torpedoes\ge_torpedo.3db

2011-06-30 21:56:49.318: Common.0630E681
Bad address = CDCDCDCD
Previous call:
cmp -> equipment\models\turret\li_turret03.cmp
part -> base021119202809.3db

2011-07-01 21:59:10.152: Common.0630E681
Bad address = CDCDCDCD
Previous call:
cmp -> equipment\models\weapons\ku_hornet_launcher.cmp
part -> k_hornetlauncher_base_lod1020829120522.3db

2011-07-02 01:51:27.616: Common.0630E681
Bad address = CDCDCDCD
Previous call:
cmp -> equipment\models\turret\ku_turret04.cmp
part -> base021119202046.3db


Got crashes - where to dig?

Posted on: 2011/7/1 23:32
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Re: Crash Offsets
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Wasn't this resolved to the lack of hardpoints (hpid) in the sur?

Posted on: 2011/7/2 8:09
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Re: Crash Offsets
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Quote:

adoxa wrote:
Wasn't this resolved to the lack of hardpoints (hpid) in the sur?


I dunno about it, aby prooflink?

Posted on: 2011/7/2 18:33
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Re: Crash Offsets
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EngBase-0124BD was refined to GetRoot, which was further refined to GetCollisions. Adding hpid to the sur was found to be the solution.

Posted on: 2011/7/3 6:42
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Re: Crash Offsets
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I get Crash at Fault offset: 0x00021117 in Common.DLL

it is appeared here:

Code:

.text:06281105 loc_6281105:        ; CODE XREF: DamageList::operator=(DamageList const &)+91j
.text:06281105        mov     [eax+4], edi
.text:06281108        mov     [esi+4], eax
.text:0628110B        mov     edx, [eax+4]
.text:0628110E        mov     [edx], eax
.text:06281110        add     eax, 8
.text:06281113        test    eax, eax
.text:06281115        jz      short loc_6281128
.text:06281117        mov     ecx, [ebx+8] ; <-here
.text:0628111A        mov     [eax], ecx
.text:0628111C        mov     edx, [ebx+0Ch]
.text:0628111F        mov     [eax+4], edx
.text:06281122        mov     ecx, [ebx+10h]
.text:06281125        mov     [eax+8], ecx


Whats wrong may be?

Posted on: 2011/9/14 5:55
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Re: Crash Offsets

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Crashes detected by me or our server:

content.dll
000db0f1 - bad patrol(i think)
0009100f - bad tradelane(i think)
0009566d - bad tradelane(i think)
000d8e14
00016bb3
000ab23d
000d8e14
00013bb3

freelancer.exe
0013d13a
0013b395
001545f7
00006100- bad wireframe(Adoxa)

remoteserver.dll
00012460

common.dll
0010960c
0005be63 - non existing exclusion zone, but is called in asteroid/nebuda file - look to FlSpew.txt for zone nickname
00025cc9 - bad surface file
000f2597
00103141
00025cc9

x86math.dll
0000189f

rendcomp.dll
00011163 - bad hash at <VMeshLibrary> example <li_gunboat.3db.lod0.vms include="li_gunbship_cmp\lod0.vms.xml"/> but hash is li_gunboat.lod0.vms

thorn.dll
0002c9ae

Posted on: 2012/1/15 12:41
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Re: Crash Offsets
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Uh
not sure if i post this here or not, but FLServer crashes on me before it finishes even starting up. Don';t know if this is correct, but
Offset 0x00003de4 in DACOM.dll

Posted on: 2012/1/15 22:31
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Re: Crash Offsets
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Got strange offset at flmaterials.dll

0x00005b33

At flspew.txt:

Code:
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 65536
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 327684
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 589832
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 851980
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 1114128
C:\work\builds\dalibs\dalibs-build\build\Src\RendComp\VMesh\VMPartArch.cpp(697) : NOTICE:General: VMESH: couldnt find material 1376276


Tried to find this values by FL Developer - no luck :/

Happens mostly at one system - bw08 (Tau-23)

Digging fl forums i see not only me had this problem...
Someone solved?

Posted on: 2012/4/7 3:06
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Re: Crash Offsets
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Try to remove

Quote:
....
[Object]
nickname = Bw08_suprise_ge_train_1
ids_name = 261761
pos = 21340, 0, 22673
rotate = 30, 0, 20
archetype = suprise_ge_train
visit = 16
ids_info = 66426
loadout = SECRET_train_bw08
.....


and check if it still happens.

I encountered various texture related problems
using the HD texture mod.
Dragging that one down was real pain.

Posted on: 2012/4/7 7:32
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Re: Crash Offsets
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Yeah, b!g thanks F!R!
Works ferroconcretely

Posted on: 2012/4/7 16:05
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Re: Crash Offsets
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Quote:

Nova wrote:
Help please... i'm in desperation..
Freel server (mod) crashes when jumping inside Kepler system..
000c465f in content.dll


It is because of mixed non-patched and 1.1 patched files.
P.S. Alows to run Itano Circus Server (Woohoo)

Posted on: 2012/5/6 9:13
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Re: Crash Offsets
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Getting a reasonably consistant ctd on freelancer.exe at offset 0x00149e35

multiple characters, always at launch to space. Only change in the mod has been updating the jflp.dll to the new ver. 1.21. Restored jflp back to version 1.2 with same results, I now have less than 50/50 chance of getting into space without crashing.

Any ideas? I know there is a thread on this offset, but it doesn't draw any real conclusions and the idea of deleting all character files on the off chance that it might work would not go down well


Posted on: 2012/7/28 10:05
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Re: Crash Offsets
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Quote:

Thaddeus wrote:
Getting a reasonably consistant ctd on freelancer.exe at offset 0x00149e35

multiple characters, always at launch to space. Only change in the mod has been updating the jflp.dll to the new ver. 1.21. Restored jflp back to version 1.2 with same results, I now have less than 50/50 chance of getting into space without crashing.

Any ideas? I know there is a thread on this offset, but it doesn't draw any real conclusions and the idea of deleting all character files on the off chance that it might work would not go down well



This topic:
topic

What I found: the crash seems to be random.

After I uninstalled FLHook 1.6.9(88Flak FLHook) and changed it to FLHook 2.0 ---> NO CRASHES.

I use 1.21 JFLP by Jason Hood.

So the reason in my case seems to be 88Flak FLHook?!

Hope this helps.

Posted on: 2012/7/28 12:36
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