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There are currently 40 users playing Freelancer on 36 servers.
May. 7, 2021

Browsing this Thread:   1 Anonymous Users



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Re: Looking for a modeler teacher.
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The texture you used is too low resolution I think. Can you make it larger size, maybe 2048x2048 and then remap?

Here is a tutorial for UV Mapper (it's also free) that I think will help you a lot with great texturing, it will take time the first time you follow it but I had good results - it was some time ago and I can't remember much though.

http://www.robinwood.com/Catalog/Tech ... perTut/UVMapperStart.html

Posted on: 2010/5/21 0:44
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: Looking for a modeler teacher.
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Ok, I'm not understanding or I am missing a step.

I have the model. check.
I have uvmaped it. check.
http://i113.photobucket.com/albums/n240/Alucard1_01/Uvmapped.png
I exported uvmap and added it to model. check.
I have open my uvmap tga. file in PS. check.
http://i113.photobucket.com/albums/n240/Alucard1_01/uvmaptga.png

How do I get the textures from PS into Ms3d and have them fit right?

Posted on: 2010/5/23 20:00
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Re: Looking for a modeler teacher.
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looking at the UVMap, its what's causing the stretching. The way a UV map works is that it applies the texture exactly where it's mapped. Your map has overlapping sections on the cylinder, so the sides of the cylinder are only mapped to a 1px width. You need to build the UV Map so that ALL faces are flat out, so that the texture doesnt stretch


(i know what i just said isnt clear. someone else explain it better, im pressed for time right now)

Posted on: 2010/5/23 21:18
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Re: Looking for a modeler teacher.
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Btw kHed - knows milkshape format and has simple UV editor

Posted on: 2010/5/24 12:13
Open Sirius Mod
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