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There are currently 81 users playing Freelancer on 30 servers.
June. 25, 2018

Browsing this Thread:   1 Anonymous Users



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Re: UTF Editor
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Sorry to have not be as clear as my last post, but I was quite tired these days.

I didn't think that it was a multiplication, just some kind of overlay. I'm hoping it will be as easy as you say to implement this feature again. After that it will be the perfect tool to tweak 3D models and so on.

Implementing animation support in the 3D viewer should be a nice addition but it could be difficult to implement. Jeider could be a nice people to advice you to implement animations in the model viewer.

Posted on: 2017/7/2 11:35
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Re: UTF Editor
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@Schmack: If it is indeed just the Dc node not being applied, then it should be relatively easy, yes. I'll take a quick look to see if that's fixable shortly.

Posted on: 2017/7/2 16:19
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
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Re: UTF Editor
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Alright, UTF Editor 2.6.2 out, fixes the Dc node not being taken into account in the model viewer because apparently SharpDX doesn't know how to multiply colors together.

Get it here.

Posted on: 2017/7/2 16:46
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: UTF Editor
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Click here

It works like a charm! It's a great tool now. Once again I thank you from my heart! Without your coding skills it would surely never happened! I hope I was helpful enough to make this come true. I was a sort of beta tester. I'm pleased you was able to do it! I'm so happy now!

Posted on: 2017/7/3 17:26
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Re: UTF Editor
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If anyone wants a beta tester for a software or plug in, I am here.

Posted on: 2017/7/4 10:00
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Re: UTF Editor
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New problem :

When I select "None" into the model viewer it does the same thing as "Color". Same thing for "texture' and "texture color".

Posted on: 2017/7/22 0:50
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Re: UTF Editor
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UTF Editor 2.7 is now out.

Substantial improvements to the SUR visualization. SURs not connected to any object will show as white, whereas other SUR groups will use a random color. Toggling visibility of a CMP part will also hide its related SUR part. Added a visualization for SUR centers, the first of which (displayed in red) also is used by Freelancer as the lead indicator target.

Added new, very primitive SUR editing tools. The SUR lead indicator editor changes the lead indicator to the value given. The mesh IDs editor allows fixing orphaned SUR parts because of a bad SUR mesh ID. All changes are immediately applied to the SUR upon clicking OK. This also means UTF Editor can now parse and save SURs perfectly.

Redesigned model viewer options for colors and textures, properly taking into account model group color (Dc), vertex color, override color and texture color. Added ability to view emissive textures and group color (Ec). Added various toggles. Added support for Nebula and two-sided materials.

Get it here.

Posted on: 1/13 4:53
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: UTF Editor
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Nice job, been waiting for this

Posted on: 1/13 8:16
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Re: UTF Editor
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Great stuff ! THX !

The new features are very useful.

Posted on: 1/13 23:18
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