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There are currently 61 users playing Freelancer on 31 servers.
August. 17, 2019

Browsing this Thread:   1 Anonymous Users



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I need permissions for mod content
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Hey I have been trying to get in contact with ANY plasmafire copyright holders so i can use the graphics from their mod for my own. I have put a LOT of work into a client side graphics overhaul mod that works on most servers without a problem, all I need is the rights to distribute .

I REALLY need help ASAP with this please.


Link to 1080p HD Video: http://www.youtube.com/watch?v=RUr0U9WDSAc



Posted on: 2010/2/16 13:45
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Re: I need permissions for mod content
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Nice interface.

Posted on: 2010/2/16 14:32
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Re: I need permissions for mod content
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Barking up a very wrong tree there jase...

Better you spend.. oh about 3 months building your own fx overhaul using the same techniques used in PF.. the guy that made the mod left the community.. the guy that held the mod handed it over to some french modders.. & we'll NEVER see it again or be allowed to use it..

Live with that shitty fact.. we have to, oh & find another interface.. so sick of seeing Shattered Worlds black interface being ripped.

Ive been on the whole PF wagon.. so i know.. I went and wrote my own after many frustrations & bad emails.. save yourself the grief.. or dont.. up to you

Posted on: 2010/2/16 18:19
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http://freexlr.forumotion.net - FL-XLR MOD http://www.smfweb.com/forums/MERCHQ - [MERC]
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Re: I need permissions for mod content
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too much bloom IMO

Posted on: 2010/2/16 20:35
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Re: I need permissions for mod content
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I'm afraid I can only agree with w0dk4 here. You can surely strive for something less... garish.

Posted on: 2010/2/17 1:08
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: I need permissions for mod content
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they can be disabled in mod activation some ppl actually like the brightness lol

Posted on: 2010/2/17 4:15
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Re: I need permissions for mod content
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For your ENB.. try this

[PROXY]
EnableProxyLibrary=0
InitProxyFunctions=1
ProxyLibrary=
[GLOBAL]
UseEffect=1
AlternativeDepth=0
AllowAntialias=0
BugFixMode=0
SkipShaderOptimization=0
QuadVertexBuffer=0
[EFFECT]
EnableBloom=1
EnableOcclusion=0
EnableReflection=1
EnableMotionBlur=0
EnableWater=0
EnableShadow=1
DepthBias=0
[BLOOM]
BloomFadeTime=4400
BloomAdaptationScreenLevel=56.2
BloomAdaptationMultiplier=4
BloomAllowOversaturation=1
BloomQuality=0
BloomPowerDay=4
BloomConstantDay=2
BloomCurveDay=-6
BloomScreenLevelDay=50
BloomPowerNight=34
BloomConstantNight=0
BloomCurveNight=6
BloomScreenLevelNight=20
[ENGINE]
ForceAnisotropicFiltering=1
MaxAnisotropy=16
ForceDisplayRefreshRate=0
DisplayRefreshRateHz=70
[INPUT]
KeyUseEffect=123
KeyBloom=123
KeyOcclusion=123
KeyReflection=123
KeyCombination=16
KeyShadow=123
KeyWater=123
[REFLECTION]
ReflectionPower=62
ChromePower=8
UseCurrentFrameReflection=0
ReflectionQuality=0
ReflectionSourceSpecular=50
ReflectionSourceTFactor=50
UseAdditiveReflection=1
ReflectionDepthBias=100
UseLowResReflection=0
ReflectionSinglePass=1
UseEnvBump=0
EnvBumpAmount=100
EnvBumpOffset=100
[SSAO]
UseFilter=1
OcclusionQuality=2
FilterQuality=2
DarkeningLevel=-38
BrighteningLevel=34
IlluminationLevel=44
AdditiveIlluminationLevel=28
UseAmbientOcclusion=1
UseIndirectLightning=1
FadeDistance=80
[COLORCORRECTION]
DarkeningAmountDay=-34
ScreenLevelDay=60
ScreenLevelNight=30
DarkeningAmountNight=-34
GammaCurveDay=6
GammaCurveNight=6
ColorSaturationDay=0
ColorSaturationNight=0
UsePaletteTexture=0
[PLUGIN]
WeatherMod=0
[WATER]
UseWaterDeep=0
WaterDeepness=0
WaterQuality=0
[SHADOW]
ShadowFadeStart=800
ShadowFadeEnd=999
ShadowAmountDay=50
ShadowAmountNight=50
ShadowScreenLevelDay=60
ShadowScreenLevelNight=20
ShadowQuality=0
UseShadowFilter=0
FilterQuality=1
ShadowBlurRange=8
[MOTIONBLUR]
MotionBlurQuality=1
MotionBlurVelocity=10
MotionBlurRotation=10

Thats straight from my mod.. feel free to dll the entire thing Jase.. i don't have a ton of new .ale's & .txm's.. but i have extended the codebase somewhat.. having been down the PF road last year & being burnt & quite upset with the whole dealy.. I'd hate to see another get roasted.. better we all forget PF.. and move on..

In all honesty.. I'd love to see a standalone patch for clients.. as long as its just the files that are client only, obviously lol.. Why485 had a similar "patch" early last year.. some of which is still used in my mod.. bas had one too but they were both for specific things only.. not a full overhaul (nice though & worth a look)

Posted on: 2010/2/17 5:00
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Re: I need permissions for mod content

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Hi jase240,

I'm one of the modder of the french team that Xarian_Primes talk about.

I really don't want to be selfish, but when Cornelius gives us Plasma Fire, he doesn't mention if we could redistribute it, we are just allowed to use it.

Furthermore, the file we got was the whole mod, not only the graphics, so I had to change some things to run it properly.


For now, all I can say is that PF graphics are an optionnal part of our mod, rights still belongs to PF team, we just use the graphics. Try to send them an e-mail, but I can't help you more than this.

Good luck

Posted on: 2010/2/19 14:38
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Re: I need permissions for mod content
Not too shy to talk
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And Count Cornelius confirms this. Regarding "I've been trying to contact PF copyright holders"... I never recieved any email nor PM over here at Starport.

Best Regards,
Count Cornelius,
Senior Administrator of Plasmafire G.C.

Posted on: 2010/2/19 19:23
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Re: I need permissions for mod content
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@CountCornelius and PF staff
I was wondering if I could get permission from PF. To use there mod for a backbone for mine.
What I would need is all the credits or readme file. Everyone will be credited.
This is for use of PlasmaFire beta 5. It will and be changed alot. Thank you for reading this.

Posted on: 2010/4/13 0:26
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Re: I need permissions for mod content
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Guys how about reading the whole thread?
PF will not be used in any other mod else the the one of the french community!
There are tones of dev teams wanting to use parts of PF (my team also) but u can't contact the right holders.
SO forget the mod and its graphics and create your own stuff, we at NU did so and we got a similar if not better result.

Posted on: 2010/4/13 12:19
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Re: I need permissions for mod content
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What's all that obsession on PF anyways? You can do FAR better now that new tools have been released and techniques have been refined.

It was a special mod when it was released, but things have moved on; don't get stuck in the past.

Posted on: 2010/4/13 16:06
"Cynicism is not realistic and tough. It's unrealistic and kind of cowardly because it means you don't have to try."
-Peggy Noonan
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Re: I need permissions for mod content
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Quote:

Mindhunter wrote:


Guys how about reading the whole thread?
PF will not be used in any other mod else the the one of the french community!
There are tones of dev teams wanting to use parts of PF (my team also) but u can't contact the right holders.
SO forget the mod and its graphics and create your own stuff, we at NU did so and we got a similar if not better result.


I agree with MH on this. I have the whole Eula that come with the mod and it's not going to happen people, CC confirmed it above. If need-be, I can post it here as I have before on another forum when someone was bugging them there about using it on a server but, that forum has since been closed so, I can't link anyone to it.

PF is now a mod of the past and unless it's original team get's back together, it'll never be the same. I had a great time there during all the betas and I know I will never be able to enjoy it again. 8-(

I'll just have to enjoy all the new mods that try to implement what they can that PF had.

Your mod looks good and you should do as they said here with all the new tools that have been created since PF.

Keeps us informed as to your progress.

HK

Posted on: 2010/4/13 17:09
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Freelancer, 16 years old and still playing the game.

Is Juni here?
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Re: I need permissions for mod content
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Well Said!!

This is an old and inflammatory argument, I've said this before in different words and I'll just repeat myself...

I cannot see how any "copyright" by any modder of a mod can stand up in a court of law when it has itself already violated a real and registered Copyright of the original Freelancer game created (ok purchased together with all rights) by such a mighty force as Microsoft?

It cannot!

Many modders have threatened legal action against anyone who uses their mod work. But they cannot take any of their mod cases to a court of law, for the simple reason that they are already pirates themselves.

Silly billies. A thief threatens legal action to another thief who might steal from him something he has himself stolen? Ha ha.

Have you also considered this...

If the engine code includes and allows it, how can any use of the same command and parameter used in a mod to achieve the same effect, be considered piracy of someone else's work? It's not like building a progam using a programming language where you need to design the entire work line by line, and so many alternatives are available and so the program can be different but achieve the same effect. In FL it cannot, the available commands and acceptable parameters are very limited and so it must inherently be identical, and the only legal copyright owners are those who built the engine and incorporated the commands used in the .ini files.

We should merely respect the work of others.

So CC and others, including myself - no matter how much it hurts, we who designed (or rather discovered) anything unique in the way of mod coding & ini changes in FL are pirates in the first instance. So get real. Unless you created new commands, or added new functionality, you did not invent anything, you used existing functionality already built into FL. The only possible exceptions are ships and other models which are really unique design. But if the ship is a model of one used in a TV show or movie, how on earth can that be copyrighted since the original ship design is not theirs?

And even if unique models, since even those also modify a copyrighted work, by being incorporated into FL, those too are not legally supportable.

In reality, others of us refrain from using other modders' work just out of respect and decency, but none of you have any right to forbid by law.

And since you have released a mod, how can you insist on it not being used by the community for which it was made? That's churlish! If that's the way you feel, don't release it at all, instead of releasing it just for praise and self-inflation!

Why can't you lot understand this and just shut up, and be kind to fellow modders? On both sides. Creators should release their work for all to use, or not release a mod at all. Withholding your permission is ridiculous. At the same time, Wannabees should not use others' work without permission, out of respect. You are just breaking up the small community that is left, for self-promotion and self-esteem or mere bloody-mindedness only.

Reconsider, all of you. Take leads from those pillars among us who have donated so much and so freely, too many to name and give credit to.

Posted on: 2010/4/14 10:48
"C" for "Caterpillar"... "Cool"... "Cheesey"!
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Re: I need permissions for mod content
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Right on, credit people in your script and read me, and borrow with your arms and legs i say

Posted on: 2010/4/14 11:08
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